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jhxp

MTA Team
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Everything posted by jhxp

  1. ^ mm.. not sure what was that about. Thread stickied though.
  2. jhxp

    drive-by

    Yes, we solved this issue. The crosshair and camera will stay at the direction you're pointing it at.
  3. That's called a 'gather' actually. It's not running currently due to lack of interest in it and mta 0.x in general. As far for the whole gig, I might come, depends on when (which hour) it will take place.
  4. jhxp

    It's pie day today

    OLD! (aka MAD_BOY)
  5. Aka Solide's birthday Happy birthday you pie-eating maniac!
  6. It's been a while since my last blog post, so I thought I share some news with you. We have recently changed the way our testing system works - from a well-known and used strict alpha schedule, to a nightly build system. This means that we'll be receiving a new alpha build every night at a certain hour, updated with the changes made on the previous day. This greatly improves our testing efficency, since now we can check the newly-added features or bugfixes soon after they're done, instead of waiting several days for a new release. You can find some traces of it on the recently published screenshots at our gallery. Also, in the last blog post Jon introduced the interiors being implemented into MTA. He also mentioned that the map creator can set it to allow, or disallow players from seeing each other in the interior. That specific behaviour is possible via the new feature, called 'Dimension'. To explain it better, dimensions are a way of separating parts of the game world from each other. Each dimension can contain any element, and elements are only visible to players in the same dimension as they are. For example, there is only one actual Pizza restaurant in San Andreas, with each warp point going to the same place. This works fine in single player games (as you aren't going to be in two places at once), but with multiplayer this can be confusing, as you could enter in one place and see all the players who entered in another. To avoid this, map creator can split the players into dimensions, so they will only see players who entered in the same place. That's all for today, stay tuned for more updates
  7. Yes, though DomSpy left the Center dev team a few months ago.
  8. jhxp

    Beta testing?

    At the moment, we're not looking for more betatesters - notice that we're not even at the beta stage now. When we will progress to it, we'll decide how to organise tests. Hope that answers your question, Dr. Damnit.
  9. lol, you now remind me of CeoZ, and his one-emoticon posts
  10. Yesterday I spent some time working on the frontend of our new keybinds system, which was written before as a replacement for GTA's keybinds system. The advantage of having our own keybinds system is that we can allow a bind from any key to any control, including the controls we (or our users) add for our own functionality, such as the "Enter as Passenger", "Radar ...", etc. keys you can see below. The frontend now includes a keybinds list in our Settings window, that will allow you to bind a key on your keyboard to a control you select. Here's what I'm talking about. In the meanwhile, we have, of course, also been working on various other things we will tell you about soon.. and the usual stuff under the hood
  11. We've have been working on MTA:SA's GUI (Graphical User Interface) and that resulted in some (major) changes in the appearance of MTA:SA in general. The original R1.1 proportions of the GUI, which are called "relative sizes", were not really ideal: the native GUI was 800x600 and all the widgets and fonts were just blown up if someone was using a higher resolution than the native one. I'm sure you're fimiliar with it. Let me show you an example. By using absolute sizes in pixels (e.g. 400x300 pixels instead of 0.5x0.5 relative) we can maintain our originally designed sizes for fonts and widgets. No more blown up title bars, labels, too big fonts, etc. This results in a much neater look, the way the skin was meant to be. At last! This is more than just a cosmetic change though. As a result.. you can now resize the console window to whatever size you want, the chatbox will be able to show more text, etc. etc. Oh and there's a lot more to come, so stay tuned.
  12. Unfortunately, this petition has died a few months ago. We'll see how it will look when we'll get it a month after dm release
  13. jhxp

    MTA needs a theme tune!

    The Kingston Trio - Charlie On The MTA , of course
  14. I swear to god finding someone who plays on a 56k still is like finding a needle in a haystack. hmm.. xerox?
  15. Try playing on servers with lower number of players or slots available, like 8 or so.
  16. You could add few commands to shortcut properities, so it would automatically connect on launch . Hints on how to do that are on wiki.
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