It's been a while since my last blog post, so I thought I share some news with you.
We have recently changed the way our testing system works - from a well-known and used strict alpha schedule, to a nightly build system. This means that we'll be receiving a new alpha build every night at a certain hour, updated with the changes made on the previous day.
This greatly improves our testing efficency, since now we can check the newly-added features or bugfixes soon after they're done, instead of waiting several days for a new release. You can find some traces of it on the recently published screenshots at our gallery.
Also, in the last blog post Jon introduced the interiors being implemented into MTA. He also mentioned that the map creator can set it to allow, or disallow players from seeing each other in the interior.
That specific behaviour is possible via the new feature, called 'Dimension'.
To explain it better, dimensions are a way of separating parts of the game world from each other. Each dimension can contain any element, and elements are only visible to players in the same dimension as they are.
For example, there is only one actual Pizza restaurant in San Andreas, with each warp point going to the same place. This works fine in single player games (as you aren't going to be in two places at once), but with multiplayer this can be confusing, as you could enter in one place and see all the players who entered in another. To avoid this, map creator can split the players into dimensions, so they will only see players who entered in the same place.
That's all for today, stay tuned for more updates