Jump to content

jhxp

MTA Team
  • Posts

    2,212
  • Joined

  • Last visited

  • Days Won

    62

Everything posted by jhxp

  1. jhxp

    My new mouse

    gah.. little thieves !
  2. The Anticheat system you've proposed looks promising imo, seems similar to other popular ac systems out there . Not only it improves anticheat overall, but it also introduces a sort of player identification in. I guess you'll have to wait for a devs' reply in this topic to see, whether they're interested or not.
  3. It might have looked the same for you and others. Like Gamefreek said, that person might have used some invisible char, so it looked exactly the same but wasn't the same.
  4. Satellite broadband sucks big time for gaming.
  5. gta3's opening theme, obviously (though vice's ending tune was nice too)
  6. Good job, that was really impressive! I've seen a bunch of movies based on the same idea, but never on gta engine (they used mostly Half-Life 2 as a platform)
  7. If you're going to take some cheaper gfx card, get 7900GT. If not, then go for 7950GX2. It should cost about the same price as 7900GTX, but will be faster.
  8. jhxp

    warsow

    Someday yes, probably... At least it runs rapidly fast, Tali Ladders @ clanbase coming up shortly, rebel, so I guess that you might be interested on it linky
  9. omg.. just download the file then it'll work About the bug, the Team is focused on DM now, so it's rather unlikely that it gets fixed soon.
  10. jhxp

    warsow

    I played it once before, it rocked. Too bad I won't be able to play it much due to recent change to a crappy connection But since it's on q-like engine, I can already start tweaking my .cfg files
  11. jhxp

    anyone got quake4?

    get Warsow instead linky
  12. jhxp

    Fuckers

    Anything more to add? No? Locky locky then.
  13. haha Good that the gallery finally went public. Updates will come as we'll have some nice screens to show you
  14. The only answer I can give you is, that we don't provide support for other mods. You might be able to find a help with it on their forums though. Topic closed.
  15. Yesterday I synced the vehicle damage model for vehicles. This includes doors, panels, lights and tyres. It basically means that a damaged vehicle will look the same for all players in the server, even if you leave a vehicle somewhere in the server, disconnect and join two hours later (assuming no vehicle respawn set). This ofcourse includes popped tyres and broken tail-lights. I think this adds a nice feeling to the game of things being synced down to the tiny details and it only took a few hours to implement. Stay tuned for more updates soon! Cheers .
  16. A few weeks ago we released a video showing how our sync looks like with about 100 ms ping and today I'm happy to say that we've improved it a lot. During test one player had a ping of 700 ms to the server while the other had 300 ms and the on-foot and weapon sync looked singleplayer smooth at all times (just like in the video). Then we tested shooting at running players with rifles and m4's, and they hit very reliably at that ping. You can aim directly at running players with 1 second pings and the shots will hit (even more reliably at smaller pings), which I have to say makes the game very enjoyable and less frustrating. In addition to improved sync we've also implemented tons of features we will be happy to announce around Beta time . Have a nice day!
  17. jhxp

    Bindings

    Yeah, it's not possible atm, but it eventually might be allowed in future.
×
×
  • Create New...