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Phat Looser

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Everything posted by Phat Looser

  1. for all those who know the awesomeness of ccw.
  2. ccw is so awesome, he shines brighter then the sun. In fact MTA sort of belongs to him.
  3. It works really good if you have to administrate about 10 servers and if you want a secure setup which can't be wrecked by hackers that easily. Also, you automatically have a backup of all those servers, so if something goes wrong, you can reload everything with one button. FTP on the other hand has some security problems, at least the last few times I tried it had. A website which handles that stuff - well, php + sql = build in security issues. I don't have the time to double-check my code 10 times.
  4. It wouldn't bother me if he did - I doubt someone who can't use SVN would create good servers.
  5. Well, screenshot would be nice, but "to zip" means "to compress" here. Its a standard function of Microsoft: http://windows.microsoft.com/en-US/wind ... -zip-files
  6. Visit http://chaos.de.to, ask there. Also, the maps always are in the /mods/deathmatch/resources/[maps] folder. Zip the file and upload it either on my forum, or on megaupload.com
  7. What you are talking about is, just modifying the model of one single car, without modifying all other models. This is not possible at the moment.
  8. "Please come back when you stopped spamming. You will never be mod."
  9. http://www.shokhirev.com/nikolai/programs/SVN/svn.html http://lmgtfy.com/?q=turtoisesvn+tutorial
  10. Maybe MTA should output a "config file not found" if there was no config file found. Copy the config into mods/deathmatch, and post your mtaserv.conf here (unless there is passwords inside).
  11. setPedStat(zomb,24, 400) does not work. setPedStat(zomb,24, 40) does also not work. in 1 week i will post the zombie spawn code because i dont have my own pc atm. Client side? Server side? The problem is that peds including the health are synced by the client, that means either you do setElementData(ped,health) and try to freeze the health on each player's side, or you need to set the health of the ped when it spawns for every player. In other words: If you hit a ped, you should trigger a server event, which sets the ped health, which syncs the health for each player. NPCs are difficult to sync.
  12. Sorry I have to interrupt again, but if one of the servers I host loads a lot of data (which happens from time to time) it can go up to 4 GB of RAM usage. Normally a well-visited server can use about 4-8% of my 12 GB RAM, and by that I mean race, stealth and zombie mode. And none of those servers has a player load bigger than 60.
  13. Nope, path and PATH are two different variables for sure, I tried it.
  14. Exactly thats the point. If you have a bug in your script, the car may exist but the variable still has a nil value. Do something like if vehicle then outputDebugString("Vehicle exists") else outputDebugString("Vehicle does not exist") end
  15. I'd host stuff for free, but normally those guys I am hosting are bugging me with questions like: "Why doesn't my script work? Can you host nightlys btw, and another server?" or "Please reset my server, reinstall it new, it won't work" when the mtaserver.conf is missing. So I'm leaving those guys to people who actually want money for it.
  16. It DOES hurt the performance. GFX cards are weird, and no matter what you do, there'll always be SOMEONE who has problems with it. Thats why I am trying shaders and such stuff on three different laptops before I release them. Quite the trouble. Best example is the dxLines, normally I can draw about 100 on Laptop1 without losing 1 fps, Laptop2 (which normally has the better specs) can only do 50 and drops from 100 to 60 FPS. Its all about how the hardware handles the problem...
  17. The funniest thing would be if MTA would program its own gameengine and would make it possible to play any game or any gamemode. Would be like "Playing unreal Tournament in an GTA:SA map" (with adequate graphics). Or, if MTA would launch flying saucers. No, seriously, seeing as things are now I am glad they have the time to bugfix MTA:SA, due to the fact that they are HACKING GTA:SA its a bit of a complex code, isn't it.
  18. I've been thinking about HTML Meta Tags, but that won't protect the clantag. After all, the websites are changing from time to time, may COD2MOD be the best example... So I thought about a different "registration" system. Since you guys don't want to have a registration server and want to make this the easy way, I would say that you: - Add the website in brackets at the end of the server name, even if its just [88.198.11.8]. - Ask the MTA Team to generate an ID. - The MTA team uses the Server name, the IP and the port plus and generates an MD5. This MD5 can be "open" since it just makes sure the IP and Port fits to the server. - The server owner puts this MD5 on his website/server as a HTML meta flag. This can be done anywhere. In my case on 88.198.11.8. - If there is an web address/IP in brackets at the end of the name, the Client can check it out, and try to compare the MD5 in the meta flags with the Server name, the IP and the port plus . - If that MD5 fits, the server gets a green color. This has the advantage: - With a few steps, your server is registered. You only have to ask. - There is no database server needed. - Its not complicated. - Unless the guy is a good hacker, they can't impost the server. - People with good scripts/servers normally can handle those easy steps. - The stuff is "client side enough" to fit into eAI's concept. - The clantag is protected.
  19. Whats the issue, just replace that object with another. Thats what the engine functions are for.
  20. Fact is: Steve Job's Idea factory was great. I wonder what apple will do without him.
  21. Erm, setElementHealth(ped,20) when it spawns? Can't be THAT hard. After all I'm using it in my syncro. Or just use killPed(ped) in onClientPedDamage https://wiki.multitheftauto.com/wiki/OnClientPedDamage
  22. Race and type /load the whole time? WTF?
  23. Phat Looser

    I /load

    Is this SA-MP? How do you speed in this map...
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