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Phat Looser

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Everything posted by Phat Looser

  1. Trying that "left4Dead" shader which makes that glowing stuff around players would be too hard, wouldn't it
  2. I've never seen horrible desync on MTA. Unless I played with WLAN while downloading pornos.
  3. Its a machine standing at hetzer doing its job - i called it "root machine" because I am root on the machine. Even though it means something different it seems.
  4. Yes, I have to complain about that. An emergency switch for shaders for slow computers wasn't implemented... wut?
  5. Are shaders on peds/players buggy? Edit: Obviously... I'm trying the shader_block_world (that resource has a bug btw, the .fx data is wrong) and it doesn't work no more.
  6. Actually I'd trust him, but I've got a root machine myself (AND NO WEBSITE OHMYGODWTFBBQ) but since he is competition (not really, I host only for some people, for free) I hate him. *stares at Jason* *stares even more at Jason* I just hope you know what you are doing - you won't make any profit with MTA, host Minecraft. Hetzner Benutzer?
  7. <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>6</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> Actually I'm not one of the programmers, but I'd say the following: httpmaxconnectionsperclient, I'd set it to 2, so there is more "slots free" the players can use. httpdosthreshold should be set to 30 or 40, since you said yourself bandwidth and power isn't the problem. Setting it to 100 may be overreactive. I never saw anything (except my own servers on a DDoS tryout) actually USING this value. bandwidth_reduction, I only can guess what this does: compression. So, maximum would be maximum compression. Compression needs time. No Compression needs bandwidth. I've never seen this value doing anything wrong... btw, there is a different way: http://www.myserver.tld/directory/here This is the only working way I actually know which does NOT time out the players at all (unless their connection is really bad). The folder those files are in is /mods/deathmatch/resource-cache/http-client-files/.
  8. The problem is: As a host you seriously shouldn't allow an upload of .dll files. I MAY allow it, but thats because dll files are useless on linux.
  9. setElementHealth(theVehicle, 300) -- lowest possible setVehicleDoorState(theVehicle, i, 4)
  10. True story bro, but that doesn't make an offline list I could use with linux scripting new shaders. Sorry for being annoying, but sometimes I need that, since i.e. i am scanning my father's hard drive for viruses atm, and since I don't live with him its a bit stupid to let the time pass by without actually scripting DAT SCRIPT I've been bugged with for a while: blood on a zombie...
  11. May I consider it as a bug that this function does not always work? At least it seems like that - if a model is streamed out.
  12. Is the single player working?
  13. Looks pretty cool, I think. Just a question: Is it possible to access single elements at the moment? Like, add a shader to THIS infernus, but not to THAT infernus. Would be intrestating. What I am currently missing the most is sort of a list: Object ID -> Texture Name. Does anybody have a link?
  14. Dude, just write "enjoy" next time to prevent gramma nazis.
  15. Phat Looser

    Shaders

    Since shaders are the new strong issue of MTA, I wanted to open a discussion thread for it. Like: How do shaders work, how to use shaders? Its not about posting shaders themselves, but pipes and shaders are most complicated, as you have to understand GFX cards, pipes and the systems first. I'll post some tutorials later, but actually, I don't really understand them so I have to start at zero.
  16. 69. for i = 0, 5 do 70. setVehicleDoorState(theVehicle, i, 4) -- all kind of stuff missing 71. end 72. setElementHealth(theVehicle, 300) -- lowest possible Fun fact: There is even comments behind that. Did you write that code? I suppose NOT. Also, answering within a minute is not what the people here can do.
  17. Phat Looser

    CRC mismatch.

    Normally that means your http download folder is wrong. Activate the internal HTTP server of MTA and disable the external one. "Why old host linux and new host windows" I don't know, I can't count that high!
  18. Is there a possibility to find out the current version of your server? It auto-updates for me, so whenever the server starts, it does an update. I dunno if the update worked. Atm I cannot join it.
  19. Reduce the streamer memory then...
  20. GTA is one of THOSE games. If the framelimiter is on, GTA relies fully on the framelimiter to calculate physics (like acceleration). In fact it sometimes even does when the framelimiter is off... That means more FPS tend to accelerate faster.
  21. Its a problem of how the GTA-engine is built.
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