I wanted to ask if the file is valid and not defective.
Also, you didn't tell me if the file exists, in the client side /mods/deathmatch/resources folder.
As you said yourself, "the script works".
First off, which of those both
17. triggerClientEvent ( thePlayer, "Schrott", getRootElement() )
18. triggerClientEvent ( thePlayer, "N", getRootElement() )
is played?
Second:
Does the file not played:
1) Exist client side
2) Can it be played by the windows media player?
Third:
Did you ever use a debugscript to ensure that the client side event really gets called?
Changed the syncronisation - it has MUCH less lag now.
Zombies don't get pushed by bullets any more, that was annoying.
And the derby server has a "stunt" script now, you get cash for certain stunts (not for all!).
Again:
The SCRIPT can tell Gamemonitor ANYTHING.
I could make a script called "homo" which tells Gamemonitor via setGameType ( "hetero" ) that the gamemode is "hetero".
The MODE will be "hetero" but the script running "homo".
In other words:
Whatever the gamemode is, nobody cares. The script sets the gamemode, but the gamemode has not much to do with the script.
That's my citizens script in debug mode. I also made a traffic script which adds peds driving around the city. Those scripts were once launched on one of our public tests and they existed for ages. But i have never finished those so there was no public release, but the unfinished copies of different versions keep floating around the community.
Why is it lagging from time to time?
I'm not used to see lagging in MTA.