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Posts
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Everything posted by Phat Looser
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I dont know exaclty which event is called in the "headshot script" FMJ uses, but the headshots in there are getting more and more desync. I will bring a few examples. When I shoot someone in the head, it depends on the player if that hit (in the head) is a headshot or not. Sometimes you can blast 5 or 6 bullets in his head depending on the client, and its not detected. Worse is another "bug", whenever you hit someone in the head (undetected), and he gets hit in the head again (detected), the "double headshot" bug appears - one before he dies, one after. I know it because I sniped someones head, then ran away (since I thought i was floating), then I saw he was headshotted by me - 30 seconds later! Then, suddenly, he was headshotted again - by the one who killed him.
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I suppose its one of your first sites you made - don't be disappointed when someone of "the community" comes and attacks it. Cheaters are quite gruel.
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I needed it for some externals, because I advertised MTA and it looked pretty dump that the download link wasn't working for more then two weeks.
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is STILL not working for me, on several computers, am I too stupid to click a link?
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It happened several times in a row, with different browsers and OS. 10.4.08 still not working.
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My suggestion is to make it work. Just for the case you want people to download it. If you don't want people to download it, don't. ATM I'm using firefox and Windows XP - if thats a problem... http://server1.betafield.de/web/mta/mta ... .0-dp2.exe says: Not Found The requested URL /web/mta/mtasadm_v1.0-dp2.exe was not found on this server. Apache/2.2.3 (Debian) mod_python/3.2.10 Python/2.4.4 PHP/5.2.0-8+etch10 mod_perl/2.0.2 Perl/v5.8.8 Server at server1.betafield.de Port 80
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The scriptside detected hitspot is not in the middle, but in the upper left corner of the cross.
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Just use eclipse. You can abuse Eclipse for other languages, too, like JAVA, C++, etc. Just install the plugins.
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I am quite lucky the german standards forbit the car builders to build exploding cars, it seems outside of europe, the streets are full of craters (since the cars seem to go off like bombs when you touch them)
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Em... no not really? Ransom, ur forgetting, 100 lines of code is nothing for us.
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i may be blind, but i see no "massive scripting" in that.
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As soon as i know all functions by heart, you may call me a geek. I meant the one which deletes the object, which also can be used for cars, i.e.
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Try it yourself: When you create an object server side and store it in a list, like elementlist[k]=createObject(...) traffic light or green goo, maybe, and you do removeObject(elementlist[k]) --k is the same k as above, its an integer value used as an handler the object isn't removed, but it is afterwards, when you give the elementlist[k] another value, like elementlist[k]=0. Maybe I was too stupid, but this happened to me in three different scripts, I started them all from scratch, all of them pretty different, so, its a weird thing. Also, when this bug happens, another bug happens when you use the list: the script does NOT create an element on "createObject" (especially when the map is filled with objects, like in my AI script). But that second bug doesn't appear too often, and it also might be a bug in my scripts, but since it was quite annoying... All scripts server side.
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What I am missing in MTA currently is the possibility to set the brightness and the widescreen on/off. I (had) widescreen off for SA-MP, since I found it quite unfair to have far range combats with a widescreen bug. (I don't play SAMP any more, since (put flame here) and Y_Less (put disgusting words here)). But it would be usefull when you switch between windowed "I am scripting" mode and non-windowed "I am playing" mode. I've heard it should be quite easy to solve (since i did it myself in C code, not for MTA though, just as a trainer). Also, there was a possibility to remove the clouds in high alditudes, the big ones which make slow computers lag a lot. Since it shouldn't be such an advantage not to have them, can you create a menu point which makes them disappear? I'll post my C code for that later (since I'm sitting at the wrong computer atm). THE C-CODE IS JUST FOR THE ADDRESSES! (ffs ffs ffs ffs)
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I build some robots, in the scripting section. Even possible with this version.
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It could be scripted soon, so - since the humping of the car can be done client side, I don't see any problems in that.
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How do you tell what is server side? I'm a n00b when it come to scripting look into your meta files. Especially look what stands behind "xxx.lua", like "type='client'"
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When you script a little bit, you will find out that there is no "aim spot detection" when you crouch. That means, when you try to find out if an object gets hit (client side), as soon as you crouch with a dual weapon, it always returns nil, no matter your aim or your distance to any object.
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It may be only me who has this impression, but short range fights seem to be messed up sometimes. You may shoot the other player, but somewhat you don't hit him (even though you are aiming exactly at him), and then, suddenly he dies within two shots while you weren't aiming at him at all for some seconds. Especially dual weapons are troublesome. Am I right, or is this just an illusion caused by too much coffee?
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I'm someone who loves the sniper, and I found out, the sniper range is much less then it could be. Its almost as short as the M4 range. Thats a pity. Is it possible to "power" it up to normal level?
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for me, it only happens when I'm alone on my server, scripting. In official or public populated servers, this never happened.
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I didn't know something like it was already scripted before, but, i made anutha one. Since I suppose that all (MTA internal and non MTA) bugs are resolved, I release it to the public, and want to know your opinion about it. Like "get this piece of crap away", or something. This script is made for potential machine enemies, which fire rockets at you. You can destroy them and get money for it. The enemies are defense-machines in the main part. Since it should be no big problem to script some new enemies, feel free to do so. I found some bugs concerning the Objects: When I use "destroyObject(array[number])", it seems that the object won't be destroyed until the array[number] is assigned with another object/value. Destroying and recreating objects doesn't work sometimes. The objects somewhat seem to exist, but are not visible client-side. Or the objects get destroyed and stay "being there". (Of course, I worked around the problem by moving the objects very fast, instead of creating or destroying them) Don't forget to steal the script by putting your own name under it. I have no idea why the "lua" extension is not allowed (makes sense, in a lua forum ) Well, zipped it, uploaded it to megaupload.de. http://www.megaupload.com/de/?d=739RB5UD Fileshack: http://www.fileshack.us/get_file.php?id ... le=KI2.zip Ow, and there is only one condition for using this script: Do whatever you can to advertise for MTA! Its boring to have a max of 20-30 players per server. More players! Youtube + AI + some other cool scripts can do the trick. @ DracoBlue: Nope, this is not a personal attack against you, I'll script a better one. When I get the right resonance. I won't script stuff for GTAT no one likes. The only reason I scripted that is to show that MTA LUA scripts can do more then just plain deathmatch. Holga Dansk is waiting to wake up!
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Just post the code and let the developers see what you did.
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I think that's just the same idea that Phat Looser explained above. Maybe he was trying to understand what I was talking about. His explanation is easier to see.
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Alt+Tab is NOT useless, especially in stealth. I dont want to watch a player's butt for 2 minutes. Especially when they begin camping again. Also, in RPG servers, or as an admin, you sometimes need additional information. ATM I use windowed for such "issues", but ALT+TAB would be nice, though.