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Phat Looser

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Everything posted by Phat Looser

  1. I think the knife attack should only be possible as soon as you do the "knife up" animation. Also, it should be deactivateable via script for certain purposes.
  2. It is a streaming problem in that case, imagine having 500 players on your screen, together with 500 cars, 500 NPCs and a bunch of crashing effects. I wonder if MTA could bluescreen your windows?
  3. The solution I know is as simple as stupid: Download virtualBox, run a 32 bit OS there, compile it in there, and run it in there. There is no 64 bit support atm and I doubt (unless someone knows better) that you or me will succeed in running the server unless we downgrade the OS to 32 bit.
  4. I got a very stupid idea which might work though, try to move the resourcecache to a http mirror and deactivate the MTA http server.
  5. Eh, scanned your computer for viruses? "weird" behavior like that normally is a system wide issue and looks like malware in my eyes.
  6. I don't think this is exponential, it looks more like being squared - but I don't have three values to compare, only two. Squared would make sense if your script uses a lot of "loop in loops". I think I got to look through the lua engine, but after reading through your scripts I suppose you are using a lot "setElementData" stuff, which is synced for every single player. That means if 10 players are getting setElementData'd, there is 10*10 = 100 data items the server has to send (for each player the data of each player). If 100 players get setElementData'd, its 10000. Amidoingitrite?
  7. The FPS will just drop? I thought the stuff the streamer loads has to be written somewhere into the memory.
  8. Reinstall GTA SA, reinstall MTA and deactivate Zone Alarm before you play. Seems to fix that problem. It was the same for me on one of my computers once, the game crashed as soon as it wanted to connect to the internet. But the single player version worked like a charm.
  9. Was there ever a test loading a big bunch of modified cars (with all possible mods) and driving them? I once had the impression that the overall amount of loaded objects is limited.
  10. Phat Looser

    Car Lag

    When he didn't fully install SA, the audio files are on the DVD.
  11. I don't feed trolls, but nice try.
  12. Which GFX card do you have? Some NVIDIA cards seem to have problems with MTA. Also, do you use a 32 bit or a 64 bit computer? 64 bit NVIDIA drivers are, nuff said, not useable. Edit: Radeon HD4870. Aw man, not seeing that makes me proud of myself.
  13. Phat Looser

    Car Lag

    There you got your problem. So, you can either use an external HDD or live with that problem.
  14. There is two possibilities to solve this problem. If the "resourcecache" folder of the server does not contain all the gamemodes the server provides, the response of the server to a request is an empty file. So, he should have a look at the resourcecache. Another possibility is that his MTA http server simply FAILS (well, thats something I am used to, because - experience). If that happens, he should mirror his resourcecache files on a http server, so you can access the files "with your browser", so to say. What he should NOT forget is the slash at the end of the "external http server" setting, so "www.flamer.resources.com" should be "www.flamer.resources.com/". I hope that helps, if not, kill the MTA crew, film it, cut a movie and put it on youtube. Doesn't help, though, but senseless mayhem is always funny to watch.
  15. After talking to some of the MTA developers and discussion SanZoR into lending me some of his servers for one year, this is what you get: Win a server by scripting! What do you need to do? Create a tiny home server, MTA 1.0 (for testing purposes, I won't accept untested scripts) create a script for MTA 1.0 be done with the script until 3 weeks after MTA 1.0 released (unknown date!) send me the script, or release it to the community feel free to create a movie about it. May Youtube help you on your quest. What must the script be able to do? It must be at least 500 LOC large It must be less then 2000 LOC It must be stable(!) It must be a gamemode Who is allowed to? Everyone, except the MTA team and me. Of course. What is to win? 1st place: 100 Slot server for one year. 2nd place: 80 Slot server for one year. 3rd place: 60 Slot server for one year. 4th place: 50 Slot server for one year. 5th place: 40 Slot server for one year. 6th place: 30 Slot server for one year. 7th place: 25 Slot server for one year. 8th place: 15 Slot server for one year. 9th place: 15 Slot server for one year. 10th place: 10 Slot server for one year. Who says who's number one? Well, acutally: I do. The MTA team might help me in this quest. I give you a hint: Kissing my ass won't work. I hate stupid people.
  16. I could host one, but I didn't script anything for 1.0 yet.
  17. http://development.mtasa.com/index.php? ... putChatBox cool, huh
  18. Just remove the palomino map from the resource folder and look how other gamemodes (easyest: capture the vehicle) have solved this "problem", then, look what the votemanager does to load a map for a gamemode.
  19. Thats true, but that framework idea gave me an idea. For the case I got the time, I'll create sort of a framework which does nothing but replace some of the function names. At the moment, the function names use the OOP standarts, which means they are called like "getPlayerName". I'd prefer "PLAYER_getName" or "OBJECT_getPosition". The reason is, the sourcecode is easier to read that way - at least, it is for me - also, it is sort of OO since the object itself stands at the front, while the function name is behind the object name. Also, I think using functions like "PLAYER_getPlayerName" is sort of redundant, so don't ask me why I won't use those. Of course, thats all a convention problem. Some prefer the one way, others prefer the above way. I'd say, let him do his stuff, since LUA is a meta language which has no issues allowing several ways of solving a problem.
  20. And don't forget to count the pixels, so you got the right offsets. Thats easier then trying around until it fits.
  21. But object size, as far as I know. I've never been mapping, but I had the impression that small objects fade out first.
  22. My only feedback is: Can you use that on deathmatch?
  23. I'd like to say that you can SEE it took you three days. Be sure that I'll use it as soon as I try out a freeroam script.
  24. It doesnt work on any XP version when the path to the files to compile contains spaces. It does compile stuff as soon as the path is "valid". Have fun.
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