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Everything posted by Phat Looser
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Yes, I've never sent it to you, since I never got any PM. By the way, the current main programmer of s0beit found out how my detection works, but he does not want to do anything against it - mostly because he respects MTA's work. I will inform you as soon as someone fixes that "bug" and renders the detection useless, hopefully I've found another simple way to detect it until that happens.
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what you are searching for is: "BSKTBALL","BBALL_idle_O", which is a completely idle animation. Negative side: The animation makes the footstep sounds stop (until you fall or jump, of course). I have not found any anim that does not do this... But as Fedor_s stated before I'm a bigmouth who cannot do anything right, so ignore what I just wrote.
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When I created it I had my real anticheat done already, this tiny bit of code was intended to make the anticheat reaction harder, in other words. I have not thought it'd be that useful.
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That'd be called a bugfix.
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Yeh, thank you for that - I was programming the s0beit back then, too. Well, I made an admin tool for SA-MP so they could see vehicle hp hacks which was based on the s0beit.
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Anticheat for new versions should be set by flag
Phat Looser replied to Phat Looser's topic in Suggestions
Well, there should be basic server-side anticheat, in my eyes. Since the health is set serverside the normal trainers don't work any more, and thats finally a step in the right direction. Also, it can't be wrong to have weapons and ammo server side, too. -
I just checked out the 1.0.4 and I have the impression that there should be the possibility to deactivate single anticheat detections, like detection of health hacks, detection of bullets shot, etc. At the moment I am "banning" the cheaters, or those who do not give up cheating since they are going to die anyways, onto a h4xxm0de server which totally allows cheating. So, deactivating all the anticheat detections for this server would make a lot of sense.
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There is, there is a lot of, most of them are simple trainers. S0beit is just the most advertised, since every idiot in the whole wide world is able to use it. BTW, I just got a message by one of my fans: Using alt+tab can eventually result in a detection. I've never experienced that before, but I'll post it anyways.
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Leave Britney Kye alone!
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It won't be released, as stated before. Only serious server owners will be granted access. End of story.
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Its a small code snippet. Edit: I just found out that the oldest versions of s0beit are NOT covered, since they don't have the bug it detects. It is a pity that I deleted the s0beit from "ages ago", otherwise I could try to find a detection for that, too.
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Thanks for the support, robhol. Yes, I am part of the gamenet.fi community, but I am only there because I get servers for free, and nobody minds me scripting and trying anything I want to script or try. At the moment I have root access to fi2.delux-host.com, and about three software servers out there, so I have nothing to complain about. Since I suck at creating gamemodes I made an anticheat. If you think I am a bigmouth just because of someone else, I cannot help you. So either try it out yourself, feel free to join the cepbep and cheat there, it has no administrators, or you believe me, or you jump down the chimney crying "hohoho" and give all of us presents, the choice is yours. I prefer the presents.
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It does not give a damn about the F12 key. Its just common that "F12" is the panic key which deactivates the s0beit. Er, you maybe take me for someone else? This is the first time I talk about it. Send me a pm, show me you have a server and I will tell you. If you don't have a server why the hack should I tell you?
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No. It is NOT an anticheat, it ONLY detects the s0beit. It is very hard to create an anticheat which does not interfere with any gamemode, just imagine someone would create a script which has a rocket boost. Fact is: As soon as you start the D3D9 hook (called s0beit), it triggers an event twice a second. What you do with that message is your own problem. Deactivating the cheat with the panic button solves that "problem". Reactivating makes the script trigger the event again. I don't mind. S0beit uses discrete values. Its easy to do but complicated to explain, but lets say that the script detects the tiny difference a normal system and a s0beit system has, because of the fact that the s0beit messes with the player environment. There is many different ways to detect the hook. This is the easiest, but also the easiest to fix for the programmers of the D3D9 hook. I'll work on more complicated ones.
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Le Fu. The script running on the RPG is mine, and I promised NOT to release it to public, so he will have to script his own. The Anti-S0beit is released - sort of - since it is just the tip of the iceberg. https://forum.multitheftauto.com/viewtop ... 79#p310036
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I expected more of it.
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If you want a clanwar server with a good syncro script and anticheat script, just pm me. You have the guarantee that all known cheats, and maybe even some unknown cheats, are not possible. Also, laggy players are no issue - for us. Full access to the server's main functions is granted, so you can upload your own gamemodes. The server will not cost you anything, at least if it is hosted for one clanwar (approx one day to two weeks) only. Also, I have to say that I don't give a fuck about your gamemodes. If you think I am planning to steal them then just encrypt them, I don't WANT to see your scripts or gamemodes. I made this offer since I want to find out if my anticheat script is compatible with any other gamemodes out there.
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After testing it for a while and spamming the hell out of the #MTA channel, I want to "release" my anti-s0beit code snippet to all of you. Here is the "proof" that it works: However, since a movie can be faked, you should try it out yourself. Since Anticheats are always a bit delicate, I want a proof that you actually own a server and have visitors before I give you the link to my code snippet, so pm me if you are interested. (Also I am a bit impolite. If you can't get this code running its your own problem.)
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Since we still got an empty MTA server, if you are interested, you can invite your and another clan for private clan war. It won't cost you money. The reason why you should choose this server is the anticheat - I can say that it is pretty decent. If you do not believe it, I just started it on a known cheater server (Pycckuu MTA 1.0 CepBep 24/7!), join it to see, you will also see that the minigun cannot damage players since I set it's damage to 0. Except me, ([iNGSOC]BigBadButler), it has no admins online. I also don't plan to make anyone admin in there, so don't ask. At the moment we are providing Stealth only, if you want ANOTHER gamemode you'll have to ask for it. The only information we need is: -Who is going to be admin during the time being? -What will the admin login password be? -What will the server password be? -What damage should the weapons have? -What range should the weapons have? How accurate shall they be? (Don't worry, you don't have to install any mods! Its just that the server is doing the damage.) -Time? Date? -Do you like Muffins and Pies? -Anything else? "How many" is not a question, since 128 players are standard. The only thing you should maybe keep in mind is that special maps and special gamemodes have to be uploaded/downloaded, and also tested, first, so, if you need something special, you have to send it to us. Latency is not a problem either. Unless you think you can play with 1000 ms or more. Since the damage is server side, a big lag will be a big disadvantage. The server is located in Finland, connected to a backbone, so if you lag, its your own fault. Ha-ha-ha. I will not accept pm's on this topic, unless you want to hide, or something. But in this case I wouldn't do a gangwar anyways. OF COURSE you should pm me any passwords, but I think we have to discuss the clanwar first. Also: if you are planning a league, you will get the server, you will get the admin access, but the PLANNING has to be done by you. I will not invite players, I will not ask your girlfriend out for you, none of those.
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Could it be, that, different to the previous versions, you can actually cheat yourself weapons in 1.0.3? Please, fix this. It sucks.
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Could it be, that, different to the previous versions, you can actually cheat yourself weapons in 1.0.3? Please, fix this. It sucks.
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Which rotation is done first, which last?
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What I am searching for is the mathematic definition of the object angles in MTA and San Andreas. To visualize it, I am thinking about three points in 3D, and I want to use those three points to calculate the x,y and z rotation with knowledge of the position of these three points. An example would be three airplanes which "carry" a box between them, and depending on their position (depending on the position of the airplanes), the box has to rotate. If one of the planes moves forward, the box has to change the x rotation, thats as far as I got. Using the euler theorem, I wanted to ask: When calculating the object rotation, do you multiply Ax*Ay*Az, or how is the rotation calculated?
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There is no VS. There is cooperation. As soon as you compare client side and server side scripts, both become sort of useless. Client side scripts and server side scripts are different, not only because of the download. Using a client side or a server side script is a matter of strategy. Lag, speed, security.
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Actually, yes, you can. Read through the MTA sourcecode and create a hack which directly reads out the current objects and creates a map file. As soon as you are advanced enough to do that, you surely can create the maps yourself, without needing the tool you just programmed.