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Phat Looser

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Everything posted by Phat Looser

  1. You got two valid points: Alt + Tab, and the Desert Eagle. I seriously miss the Alt + Tab, which means, I have to play windowed the whole time. Maybe make MTA send a message to the server when the player alt + tab's out the game, so the script can i.e. kill the player - but deactivating the function completely is - well - shit in some cases, i.e. when you are admin and someone tells you "I wrote a message in the forum", or for the case you want to change the script n stuff.
  2. Believe it or not, I am looking forward to more players.
  3. I was thinking about Peds in area 51, actually.
  4. I remember many players being confused about MTA DM to be such "laggy". I have tried to find out how to speed up things and I found out, when you have enough RAM (you need at least 2 Gigabyte on Vista and 1.5 Gigabyte on XP), just deactivate the pagefile completely. Since I did, I never experienced any issues any more. I suppose the problem were the Objects which were all stored inside the pagefile, and now are stored in my RAM directly. (It also speeds up your computer if you disenable this freaking Windows Aero stuff, including half of the services running in the backgrounds. But thats going too far.)
  5. Phat Looser

    MTA SETUP 2.1

    Does any error appear? Like "This Computer is already assigned to another account"? Maybe you should open some ports since MTA registers you online.
  6. Console is "F8". It contains almost everything you want to know.
  7. Yep, I call this "driver epilepsie". It never did NOT happen to me.
  8. Buggers. Happens when players get streamed out/streamed in.
  9. Buggers. Happens when players get streamed out/streamed in.
  10. You speak the truth, but noone was stealing anything from them yet.
  11. You speak the truth, but noone was stealing anything from them yet.
  12. After SA-MP was closed (hoping not to get banned for saying "SA-MP" in here), the information was spread that they had problems with heavy, or even very heavy attacks. In this case: What will happen if MTA will get Multiplayer Mod # 1? Imagine that: All those, lets call them idiots, are trying to play MTA then. The first thing they will do is try to get DP3. Or, later on, DP4. You catch up, I think. Now, that means, instead of SA-MP, MTA will be the main target of hacking attacks, DDoSing, and all that stuff noone needs. What happens if that happens? Imagine someone would leak DP3. What would the reaction of the MTA team be? I am thinking about it, and I don't know if the team would react the same impatient way SA-MP did. The problem is, its an attack, after all. Not that I care much about SA-MP, I was banned from their forums because I tried to talk with them about their bots (I was chatting with them in a private channel. Still angry about them because they, in fact, blamed me for the leaked information - indirectly).
  13. After SA-MP was closed (hoping not to get banned for saying "SA-MP" in here), the information was spread that they had problems with heavy, or even very heavy attacks. In this case: What will happen if MTA will get Multiplayer Mod # 1? Imagine that: All those, lets call them idiots, are trying to play MTA then. The first thing they will do is try to get DP3. Or, later on, DP4. You catch up, I think. Now, that means, instead of SA-MP, MTA will be the main target of hacking attacks, DDoSing, and all that stuff noone needs. What happens if that happens? Imagine someone would leak DP3. What would the reaction of the MTA team be? I am thinking about it, and I don't know if the team would react the same impatient way SA-MP did. The problem is, its an attack, after all. Not that I care much about SA-MP, I was banned from their forums because I tried to talk with them about their bots (I was chatting with them in a private channel. Still angry about them because they, in fact, blamed me for the leaked information - indirectly).
  14. Here, have a paraheli instead of a parachute. Server: local miniheli = {} function startFallschirm( ) x,y,z=getElementPosition(source) miniheli[source]= createVehicle(465,x,y,z) warpPlayerIntoVehicle ( source , miniheli[source], 0 ) end function stopFallschirm ( ) if (miniheli[source] ) then removePlayerFromVehicle ( source ) destroyElement(miniheli[source]) miniheli[source]=nil end end addEvent ( "startFallschirm" , true) addEventHandler ( "startFallschirm", getRootElement(), startFallschirm ) addEvent ( "stopFallschirm" , true) addEventHandler ( "stopFallschirm", getRootElement(), stopFallschirm ) addEventHandler ("onPlayerQuit",getRootElement(),stopFallschirm) Client: local timer local fallschirmOffen = false local fallschirm local vehicle function isPlayerFalling () local x,y,z = getElementPosition(getLocalPlayer()) local ground = getGroundPosition ( x, y, z ) if ( z > ground+10 and isPlayerDoingTask (getLocalPlayer(), "TASK_SIMPLE_IN_AIR" ) ) then return true else return false end end function isPlayerStanding() local x,y,z = getElementPosition(getLocalPlayer()) local ground = getGroundPosition ( x, y, z ) if z<=ground+4 then return true else return false end end function fallschirmCheck () if (isPlayerFalling()==true and fallschirmOffen==false) then fallschirmOffen=true setElementVelocity (getLocalPlayer(),0,0,0) local x,y,z = getElementPosition(getLocalPlayer()) setElementAlpha(getLocalPlayer(),1) startFallschirm() end end function startFallschirm () local x,y,z = getElementPosition(getLocalPlayer()) timer = setTimer(every100msFallschirm,100,0) triggerServerEvent("startFallschirm",getLocalPlayer()) end function every100msFallschirm () local x,y,z = getElementPosition(getLocalPlayer()) if (isPlayerStanding()==true) then killTimer(timer) triggerServerEvent("stopFallschirm",getLocalPlayer()) setElementAlpha(getLocalPlayer(),255) fallschirmOffen=false else vehicle = getPlayerOccupiedVehicle(getLocalPlayer()) if (vehicle) then local x,y,z = getElementVelocity(vehicle) if (z>-0.2) then setElementVelocity(vehicle,x,y,-0.2) end else killTimer(timer) triggerServerEvent("stopFallschirm",getLocalPlayer()) setElementAlpha(getLocalPlayer(),255) fallschirmOffen=false end end end function fallschirmStart() bindKey ( "mouse1", "down", fallschirmCheck) end function fallschirmStop() unbindKey ( "mouse1", "down", fallschirmCheck) end addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()) , fallschirmStart) addEventHandler( "onClientResourceStop", getResourceRootElement(getThisResource()) , fallschirmStop)
  15. Hm, there is some sort of water map, which tells the game where to put water and where not.
  16. MTA download seems not to be working again. Seriously, how shall I advertise for MTA and bring more fun in this game when I always have to send the client via Email?
  17. There is guys out there who are glad that they switched on a computer without exploding it.
  18. in your Rockstar Games\GTA San Andreas\MTA Folder theres a file called coreconfig.xml and there you can manually write new favourite servers using this syntax: <favourite_server name="LocalHost" host="127.0.0.1" port="22005"/> in the tag Common sense is tingling: Not everyone knows that.
  19. Or just set the variable to nil, since it should be nil when its pointing nowhere. Thats the easiest way of doing "it".
  20. With MTA, everything is possible.
  21. Its big, its fat, its in the middle of the screen and shows you where you are expected to shoot.
  22. Yeah, I got a suggestion again. Playing and scripting for GTAT, I wanted to know if it may be possible to add a feature, so you can write the address of your favorite server manually into the "favorites" list without changing the MTA data or without the server being visible. Because, that would be convenient when the server has a name, but changes his IP.
  23. textitem textCreateTextItem ( [string text, float x, float y, string priority, int red = 255, int green = 0, int blue = 0, int alpha = 255, float scale = 1, string alignX = "left", string alignY = "top"] ) The priority is the wrong way around. "high" priority is shown behind "medium" and "low".
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