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Posts
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Everything posted by darkdreamingdan
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Happy Easter (27/03/2005 @ 16:18 CET) by MrBump
darkdreamingdan replied to MrFlibble's topic in News
i dont think so, considering it was a sailor with the usual gun -
the website REALLY needs to be updated. there are loads of really old links laying around and its stupid. the whole downloads section is at elast a month old, the team page etc
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Happy Easter (27/03/2005 @ 16:18 CET) by MrBump
darkdreamingdan replied to MrFlibble's topic in News
happy easter btw, did any1 here about the 9metre tall full chocolate eater egg made in belgium? the world's largest easter egg apparently -
my comp got infected cause i was dl'ing crap, then my dad gets pissed. we got it rebooted. within a month, guess what happens. well at this moment in time, im not a complete retard, and any viruses will only be sendind harmless information like my personal details and serial codes etc.
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YES HAPPY CHRISTMAS GUYS
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here comes talidan to the rescue. http://www.codenamevice.co.uk/downloads/view.asp?DownloadID=1007
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#mta.gather: Constant team games for everyone
darkdreamingdan replied to darkdreamingdan's topic in Leagues and events
Today, me, mike, njr and JHXP all had a gangwar script beta test. I think it was a successful test finding many bugs which have been fixed. We are progressing nicely as well We had a VC and GTA3 gangwar, both having problems which have been solved. Just for the sake of it, here are the results GTA3: [Mike & Talidan] 1-2 [JHXP & njr] ----- GTAVC: [Talidan & NJR] 1-2 [JHXP & Mike] ------- It was fun, and it seems things a re progressing well, expect the finsihing date to be soon ps correct me if im worng with the results i have bad memory -
MTA 0.5.x Progress Update (19/03/2005 @ 22:56 CET) by MrBump
darkdreamingdan replied to Si|ent's topic in News
what do u think -
im not sure how u think of it bump, but i think 'balance' is when all guns weight the same ie have their advatages and disadvantages. blokker: i dont want the flamethrower to be edited, it wudnt work. i suggest simply removing the ability to spawn with it and increasing the price in ammunation.
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i have to disagree with that...just because every1 can use it doesnt necessarily mean its not unbalanced. in an ideal mta scm: uzi = ak = shotgun = flamethrower (by that i mean by using the guns weaknesses) but here are my ratings of 'power' uzi: 1/2 pistol: 1/2 ak: 2 shotgun: 2 flamethrower: 4. ^^thats my judgement, and u may think i havent thought it thru well, because i havent that much. NOTE: i stick with my point with the pistol being too similar to the uzi, uzi power NEEDS to be increased if u dont think thats right, i hope you agree with this: its just too easy to kill with the flamethrower, its almost as if u just go up to sum1, tap the fire button with no accuracy whatsoever, and they're basically dead.
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i dont have much of a problem with carkills, but i do get pissed off like anyone else as for flamethrowers, they are unbalanced how they are. i liked the way they were in portland. the best wa to solve this is to remove the ability to spawn with it, and increase the price in ammunation since its so easy to gain money in ssv. also, the uzi power needs to be INCREASED. currently, and when i tested properly, its very easy to kill an uzi user with simply a pistol. even with its rate of fire, the uzi
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MTA 0.5.x Progress Update (19/03/2005 @ 22:56 CET) by MrBump
darkdreamingdan replied to Si|ent's topic in News
yey, nuff said -
hmm, do u mean 0.5 was called 0.4.5, u said 0.4.1. and btw, i dont tihnk it'll be called 0.6, i think it'll be called MTA:blue 0.and 0.5 is the last release, 0.5.1 is more of a ptach, since ther were so many complaints
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maybe cause sa's theme colour is red?
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i guess i was wrong with one thing and right with the other, and btw yankees:
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http://www.mtavc.com/archive.php?nummer=185 ^^ that was in september which is only about 6months ago. You originally said it was 'a year and a half or so' and yes i think you were accurate about me not being around then. i wasnt around from about -3weeks from the 0.4 release and got back around -1week from 0.4.1 lol i know what u mean bishop...cant remember that word either
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i like how u comented on the future being now. i guess this mta is revoloution to gta3am
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ok, about what u said, most of that is 'imaginable' in vc. sure there arent bicycles. when gta3 was out and vc was coming for pc, im sure there were ppl exactly like you saying "omg vc is going to rock, it has bikes, hwere we can all stunt together, we caan use weapons and fight with rc barosn and choopers and liek omgzor'. if you think about it, lots of these things are possible in vc, once blue is implemented its almost limitless
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Suggestion: !update (or summin similar) That level 5's do to update GRS and MTAMA as a client admin. (Maybe two seperate commands for GRS and MTAMA? dunno)
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Is MTA:Blue the final versoin of MTA?
darkdreamingdan replied to =BDC=Kenny's topic in General Blue discussion
well i have enuff information to say this: blue is not the final version, but probably the final core there will be multiple versions of blue. -
Channel #funwar for searching funwars
darkdreamingdan replied to Colonel's topic in Leagues and events
there's already one in the making http://forum.mtavc.com/viewtopic.php?t=11193 this will have proper bots and will be easy to set up, will hopefully have an ase search engine. feel free to make your own, but the 'officialler' one is being made -
i think its a stupid idea...i hate the whole steam proccess n crap. making people pay just to stop cheaters? i see it more of a last resort. blue will hopefully have MUCH bette rcheat protectoin. althou i wud be willing to pay $1 to play, it wud put off too many players and wud be a hassle
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i wrote this in our forum: edit: understood, you already places no respawning. and maybe a better way of explaining how the round system works: "An odd number of rounds will be chosen before hand. In each round the teams take it in turns to Defend and attack. Only on the very LAST round you play a team deathmatch.' or something similar
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shud u really be posting that?