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Everything posted by darkdreamingdan
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DP2 and 1.0 can be installed simultaneously. Just install them to different directories.
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GTASA by nature is a 32bit application and will never be 64bit. Implicitly, MTA is therefore 32bit. You should still install 32bit redistributables - these will not interfere with the 64bit variants.
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[REL] dxscoreboard - A DirectX scoreboard resource
darkdreamingdan replied to Awwu's topic in Resources
I dont know if this has been changed or not, but last i tried this resource the animation to open the scoreboard was far too slow. I understand it can be disabled, but i quite like the animation - its just too slow to have a quick glance. -
I know some libraries are blocked but not all (math.*). MTA functions returns a file handle, i didnt know if that handle could be a lua file handle, in which case this maybe could be done: local theLine local fhandle = fileOpen("test.txt") -- attempt to open the file if fhandle then -- check if it was successfully opened theLine = fhandle:read("*line") --read a line end fileClose(hFile) As i said i havent used files myself inside MTA was just dropping the idea. They don't.
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SA:MP have these skins, and the WAY better MTA does not?
darkdreamingdan replied to Jumpman23's topic in Suggestions
A total of 17 skins are missing in SA-MP. These should be available in MTA however. Well, take the fact that it's actually already implemented into account. Its a matter of testing it thoroughly, and making sure it works properly for our next major release. -
SA:MP have these skins, and the WAY better MTA does not?
darkdreamingdan replied to Jumpman23's topic in Suggestions
These have already been semi implemented into our previous nightly builds. You'll almost definitely see it in our upcoming 1.1. -
If anyone is interested to create a patch for this it probably would be implemented, but otherwise our priorities lie elsewhere.
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There is an interiors resource. It wasn't removed, its just bugged. Download the latest one from community.multitheftauto.com
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The handling system is something that was implemented during DP3 development but never made it to 1.0 because it was relatively low-priority and had a bug in it. The code is still left in the source, it just needs a bit of fixing up. It's something that i personally hope to see for 1.1.
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Ignore would have been a relatively simple implementation for 1.0.1 (which will be a patch fix almost immediately), but the following reasons mean it has to have a little bit of thinking: Custom chat. Scripts that control the chatbox make it kind of messy. You'd also need to expose the ignored players to Lua for it to work properly. 1.0.1 schedule means that we're looking into immediate crashes etc that could be resolved which are mainly high priority. Your attitude
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It probably wouldnt be hard to even implement. The problem lies in priorities and demand - its probably pretty straightforward to grab an external library and use it for MTA.
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Is there any chance they can be packaged so they dont have to be downloaded one by one? Thanks
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[Outdated] Unofficial MTA Script Editor 0.3 (4851) RELEASED!
darkdreamingdan replied to 50p's topic in Scripting
I'm with robhol on this one. A person like me works on several different projects - i work with a dedicated server, the resources svn, and the editor. I have three seperate resource directories for each of them, which i interchange depending on what i'm working on. -
i could change it if you really want, but you look like a l33t haxor ban evader this way.
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This is actually a bug in the interiors resource. Players are set into interiors clientside, not serverside. I'll issue a fix soon.
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It takes a while for Game-monitor to register your server for the very first time. After the initial registration has happened, it will display quickly from then on when you start the server.
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Go to single player and set radio volume to 0 (the same thing may or may not happen with MTA's setting). This doesnt simply play radio with no sound - it fully turns off radio. This is probably a much better solution to the problem.
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There might be a way. I'll look into it.
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Yes, we no long encourage the use of rubbish software.
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[Outdated] Unofficial MTA Script Editor 0.3 (4851) RELEASED!
darkdreamingdan replied to 50p's topic in Scripting
These are part of IntelliSense which I'm not going to program -.-' although it would be nice. In my honest opinion, i think having such a argument/function system trumps all of the other features currently available. I'm not talking about intellisense in specific, just the function drop and argument tooltip listing in VS is the best i've seen. If there were such a plugin for notepad++, i would use it over mta:se. Personally i really dislike the current way the functions and arguments are displayed in mta:se - enough so that i dont use it regularly. -
Just to clarify, this appears to be a bug in GTASA involving ATI cards, which was later fixed in the 1.01 patch (which obviously MTA doesnt support). MTA seems to populate a list of resolutions it can set itself. However, due to some graphical glitches, MTA doesnt set the resolution itself - instead of modifies the GTASA setting and leaves GTA to adjust the resolution (upon next startup). However, due to the GTASA bug, GTA forcefully reverts the resolution back to 4:3. This is my understanding of the situation, so the solution should be to try and make MTA set the resolution as a temporary measure - although there will be minor graphical side-effects, its better than nothing.
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I have to agree that the knife is a little crazilly overpowered. I also agree that forcing a standing position would solve the issue. As for scripting a fix, it wouldnt really be possible because its hard to detect when a stealth kill is going to be performed.