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Jason_Gregory

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Everything posted by Jason_Gregory

  1. Hello Guys, i got a Problem with my Debian 5 Server. Its actually not possible to report my Second Server to Gamemonitor > Serverlist. The Process was runing 2 Days via TightVNC Viewer, but it was not announced in the Server-List. The Main Problem is that i got 2 Servers on this Root-Server, the first one is running fine (screen Season) but the second one starts (its possible to quick Connect) but it cant execute callRemote, it returns Error (7) Curl says CURLE_COULDNT_CONNECT (7) I really got no Idea why this Server has Problems and the other not. If nobody has a Idea i gonna reinstall Vine for starting the Server under it or another Machine. Heres the Server Config. // Just a Information, Server#1 has the very same config, except the UDP Port and HTTP Port, Server #1 is 22005 (UDP) and 22004 (HTTP) Server #1 is 22003 (UDP) and 22002 (HTTP) Kernel & CPU: Linux 2.6.24-etchnhalf.1-amd64 on x86_64 <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>XIII #1 | 24/7 Race DD/DM [serverFFS]</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22002</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl /> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>45</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="helpmanager" startup="1" protected="0" /> <resource src="joinquit" startup="1" protected="0" /> <resource src="defaultstats" startup="1" protected="0" /> <resource src="mapcycler" startup="1" protected="0" /> <resource src="mapmanager" startup="1" protected="0" /> <resource src="parachute" startup="1" protected="0" /> <resource src="resourcebrowser" startup="1" protected="1" default="true" /> <resource src="resourcemanager" startup="1" protected="1" /> <resource src="scoreboard" startup="1" protected="0" /> <resource src="spawnmanager" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0" /> <resource src="webadmin" startup="1" protected="0" /> <resource src="pingkicker" startup="1" protected ="0" /> <resource src="logo" startup="1" protected="0" /> <resource src="speed" startup="1" protected="0" /> <resource src="ac2" startup="1" protected="0" /> <resource src="ads_join" startup="1" protected="0" /> <resource src="ads" startup="1" protected="0" /> <resource src="blur" startup="1" protected="0" /> <resource src="mn" startup="1" protected="0" /> <resource src="scorefps" startup="1" protected="0" /> <resource src="admin" startup="1" protected="0" /> <resource src="irc" startup="1" protected="0" /> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="race" startup="1" protected="0" /> </config>
  2. kevin you should try to search at the Wikipedia for Accounts - Serverside and you find 12271934728240121894 examples
  3. The default port should be 22005, you dont need to edit the HTTP Port if you dont use HTTP Functions like httpWrite https://wiki.multitheftauto.com/wiki/HttpWrite
  4. Upload it into your Resource Folder with a valid Meta Stylesheet, run the Server and type 'start ' in the Console for starting it. Whats the Problem ?
  5. Since the new Steam is published im thinking about selling my Account. But thanks for this tutorial
  6. Copy & Paste the Serverlog and we might help you
  7. Since the old site is permanently blocked for Visitor, yes why not. If you need some help writing Tutorials for newbies <- pm me
  8. Its not a example dude its a Request Theres a good example at Wiki, try it BEFORE asking for existing examples
  9. You can download these sexy pics (.txd / .dff Models) at gtainside, but remember to ask the Creator of this Model first. Source: http://www.gtainside.com/news.php Models: http://www.gtainside.com/download.php?d ... 7&orderBy=
  10. @rikimaru Theres a difference between Iv:mp and Iv-mp from the Mta Dev Team. Iv-Mp (Mta) is called Mta Orange and theres only one published Video on multitheftauto.com/orange Iv:mp is another Modification, its released but still in the Alpha Phase (that means its only for Scripting). And yes it looks amazing - Jorange_Gregory out
  11. .IPL to .map ? You´ve said that Changing Roation crashes your Game. Post your .map File, maybe its false converted
  12. https://wiki.multitheftauto.com/wiki/SetAccountData
  13. Post your Function my Object Rotations works well for me
  14. What do you need ? A way to save Players Money into a Account or just a simple Cash Script ? You can use Direct X Functions + getPlayerSerial. But you need to save the Serial + Moneyamount somewhere, try to use SQL Databases or the Account Stylesheet
  15. The Servers are announced via Game-Monitor.com, maybe they got Internal Server Problems or your Internet is like mine. A Slowass But you should be able to directly Connect to the Gameservers.
  16. setGameSpeed setGameSpeed work for me well, whats the Problem ?
  17. Stop flamming idiot. I think he can script a lot better than you
  18. Thats the Servermanual^ You need a Manual for starting the Server / Working with the Resource or smth else ?
  19. Jason_Gregory

    BAN LIST

    How do you restart your Server ? With the console 'shutdown' Command or with closing the Cmd.exe ?
  20. Source https://forum.multitheftauto.com/viewtop ... 08&t=27006
  21. I wana see his CPU while creating Maps for all 65k dimensions My Console needs ~30 Seconds for printing all Dimensions on a Quad Core Q8300 / 4 GB
  22. Ah now i know what you exactly mean btw. dimensionKey was the startvalue, it should be starting with 1 or 0. I cant find a function for this right now, but it should be possible if you create the Element/Object in every Dimension Startdimensions = 0 for dimensionKey = Startdimensions, 65535 do object = createObject(blablablabla [...]) setElementDimension (object, dimensionKey ) end And this Loop does not stop at 65535. For what do you need a Element for all dimensions ? Sounds stupid for meh
  23. Well, thats not smart cause it exists 65535 dimensions, but heres your example. https://wiki.multitheftauto.com/wiki/Dimension local object = createObject(blablablabla [...]) for dimensionKey, 65535 do setElementDimension (object, dimensionKey ) end
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