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Jason_Gregory

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Everything posted by Jason_Gregory

  1. You can take a look at onPlayerWasted It has Parameter for the Killerelement and Source is for the Element that died or got killed Have Fun
  2. Nice tutorial, a Tip use tables for your Resource Event / createObjects Function.
  3. addEvent("on4XLogin", true) addEventHandler("on4XLogin", getRootElement(), on4XLogin)
  4. Yeah i thought the Error was made by something else but yeah its a easy solution. Everyone should use this executable
  5. @kidul Thanks Yeah i know that Mta got a Logo allready, thats the Reason why this Topic is called "Mta IV Logos" It could be a Logo for the Ingame Client ( ? Maybe ) or smth like the Instalation Guide of Orange. Orange_Instalation.exe Logo is 100 % Selfmade Other One: I know Satan youre a Better PS Grapicer D: but im a 188 cm big Mta Fan
  6. Okay this Bug comes defently from Sa-mp (Tryed #451 Times ) Trying to connect to a Server with an open Sa-mp Server Browser causes this Bug.
  7. Could you post your Acl.xml and the Function ? I cant download the Resource
  8. Yeah i can see my Signature now clearly. Thanks for that - Jason
  9. My Photoshop suckZ atm but im going to create some Orange Logos atm. (Bwaahh...Photoshop dont likes me at all)
  10. Hm...this gonna take tons of years for downloading this Map Package. And dont forget the Download Error isnt fixed yet (Fixed in v. 1.04) And im sure the Map gonna be messed up by the Mta-Streamer. Better not trying to put so much work onit, ask a Mta-Administrator first.
  11. Mhmm...varez ive read the whole topic about replacing a Model but mine is crashing my Game after calling my Replacement-Function Does the .bmp can be also converted into .png before importing for having transparent Backgrounds ?
  12. Yes it was just a example but i think i solved this Problem. This bug happends (for me) when the Sa-mp Server Browser is opened in the Background. And theres another Bug (Cursor Bug). It works when i kill the Sa-mp Browser and restart Multi Theft Auto. Tested: 89 times
  13. I got a Question, sometimes when i try to start my Mta through the Quick Connect mta:\\ Tag i can see the Quit Menu from San Andreas. // Edit: It also happends for Joins via Mta´s Serverbrowser. Picture: Direct Link [1280x1024]: http://i42.tinypic.com/23tsf4i.jpg It happends ~3 times a Week when im trying to finish some Functions for our Servers. I cant move the Cursor to 'Resume' cause the "Real" Gta Cursor isnt the same as the Mta Cursor. Thx Jason
  14. I got a big request, can someone change the Current Theme to the Normal/White one, cause this one is so hard to work with. Is it possible to activate the Theme Selection in the User Control Panel ? Thanks Jason
  15. The Height of the Current Spawn Position ? He needs to save it, thats just a Example for starting He only asked for random Spawn atm... But yes its a nice Idea getting the Grounds Position before spawning.
  16. Hi Joeyx, spawnTable = { { 2000.000, 2000.000, 100.00, 121.0312}, { 2000.000, 2000.000, 100.00, 121.0312 }, { 2000.000, 2000.000, 100.00, 121.0312 }, { 2000.000, 2000.000, 100.00, 121.0312 }, { 2000.000, 2000.000, 100.00, 121.0312 } } -- X, Y, Z, Rotation X function spawn( player ) randomspawn = math.random( 1, #spawnTable) spawnPlayer( player, spawnTable [randomspawn][1], spawnTable [randomspawn][2], spawnTable [randomspawn][3], spawnTable [randomspawn][4] ) end
  17. function whatEver ( ) bindKey (source, "right", "down", function (player) local skin = getPedSkin(player) local skin = skin+1 while setPedSkin(player,skin) ~= false do skin=skin+1 if(skin > 290)then --Should be the Maximum Skinid skin = 0 end end end ) addEventHandler("onPlayerLogin", getRootElement(), whatEver)
  18. You can create a Serverside Script with the "moveObject" Function. https://wiki.multitheftauto.com/wiki/MoveObject But i think theres a Way to move Objects without creating a Script, i´ve seen a Tutorial before but i dont remember where Heres a Video for rotation Objects http://www.xiii-mta.nl/index.php?topic=1228.0
  19. Try it out, cause the Wikipedia says you need to work with 'source' instead of 'client'. But ive you says you tryed them out, and they dont work, try to pass the PlayerElement to a Argument and it should work. (It works for me, why not for ya ) Or something is going wrong with your Truck table. I cant find any Bug in Gamesnerts Code aswell. The 'onVehicleEnter' Handler is not the culprit @Antibird What are you trying to do ? Printing a Element ?
  20. Your Highlight Library does not rlly works for me Could you include the source ? (if its possible)
  21. Hm...you should add some more Parameters to your trigger (Clientside) Command. Try this... function truckerarbeit_func ( client ) if PlayerJob[client] < 2 or PlayerJob[client] > 2 then outputChatBox( "Du musst erst den Job annehmen!", client, 255, 0, 0 ) end if PlayerJob[client] == 2 then Truck[client] = createVehicle( 455, -138.103515625, 1084.078125, 20.312187194824) setVehicleColor ( Truck[client], 3, 3, 3, 3 ) warpPedIntoVehicle ( client, Truck[client] ) end end addEvent ( "truckerarbeit", true ) addEventHandler ( "truckerarbeit", getRootElement(), truckerarbeit_func ) triggerServerEvent ( "truckerarbeit", getRootElement(), getLocalPlayer()) What exactly is not working ?
  22. I got a quick question... Why the Serverside 'onPickupHit' Event is not triggered when a Playerelement enters a Race Pickup loaded from a .map file ? Is there a way to solve this Problem ?
  23. Neither this will work. 1st line is invalid Lua syntax. I let you fix it. C´mon, now he should know how to define a table. Thats not a Bug its a feature account[source] = getAccount ( user, pass )
  24. Jason_Gregory

    NIL

    if (tonumber(PlayerLogins[source]) < 2) then elseif (tonumber(PlayerHausnummer[source]) == 1) then PlayerLogins[source] = tonumber(PlayerLogins[source]) + 1 getAccountData does not return integer values, remember it
  25. It was a Example for his method not mine Dextronic, 50p says youre using the Variable "account" as table and as a single Variable. Use something like this local account[source] = getAccount ( user, pass ) if ( account[source] ~= false ) then if (logIn ( player, account[source], pass ) == true) then account[source] = getAccount ( user, pass )
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