Hello.
Using onPlayerDamage(attacker, weapon, bodypart, loss), for example when I have 100hp and shot near me with rocket launcher, loss is 75, but if I have for example 50hp and shot rocket launcher, loss is 50(because thats how much HP I have). How to get same 75 loss/damage with low hp, because rocket launcher does that damage?
I know that loss could not be more than I have HP, but maybe there is a way to get real damage that weapon does despite HP I have ?