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FernandoMTA

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FernandoMTA last won the day on June 29

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About FernandoMTA

  • Birthday 16/04/2001

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  • Gang
    Roleplay
  • Location
    Portugal
  • Occupation
    Mod Developer
  • Interests
    a lot of everything :)

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Community Answers

  1. @Laciisf Basically, interiors in GTA San Andreas are objects placed in a different Interior World (https://wiki.multitheftauto.com/wiki/SetElementInterior) In MTA, we can also make use of a different feature called Dimensions, to place players, objects and other elements in different virtual worlds. Read more about it in https://wiki.multitheftauto.com/wiki/Dimension The reason we don't just use Interior Worlds is because there are only a limited number of them, each with their own particularities. Dimensions give you much more control etc.
  2. Here you go!
  3. Hi, I've published a few resources related to GTA San Andreas IPL parsing and loading on MTA:SA. Load and convert IPL map files in MTA:SA to spawn objects in your server! https://github.com/Fernando-A-Rocha/mta-ipl-map-loader Convert Map Editor (.map) to IPL format: https://github.com/Fernando-A-Rocha/mta-map-to-ipl Convert Binary GTA:SA IPL files to the text IPL format: https://github.com/Fernando-A-Rocha/mta-binary-ipl-to-text Enjoy!
  4. object ID support is coming soon But custom ids is not going to happen because this resource is just for replacing models, not adding. There are other scripts for that purpose that developers can use.
  5. modloader_reborn is a resource for servers to replace game models with little effort. Easy to use. Optimized script. No configuration required. Drag & drop DFF/TXD files to the correct folders. Readme & Download: https://github.com/Fernando-A-Rocha/mta-modloader-reborn
  6. Have you guys found the formula of success? What are your plans and goals for the server in terms of players, RP quality and gameplay? A good gamemode is not everything...
  7. Who says it needs to be the same people who develop that maintain a roadmap? It takes little effort to have things like that on the web for the public to see. There used to be someone in charge as a Community Ambassador. Why not have it as a plus, not as a distraction...
  8. Maybe you are missing something, I can't know. Give me more information :-))
  9. The idea is good: having server data, synced data and private data :+1
  10. Hi, there are already several threads in the Suggestions forum regarding the improvement of community.mtasa.com Also, there is currently an active discussion channel on the MTA Development Discord for this topic. @Carl Rayanitch DZ
  11. Let's not be extreme like that, MTA isn't exactly stuck in time, it has evolved a lot over the years, although slowly. A roadmap of this nature would be beneficial for showcasing the project's big goals and give people an overview and better understanding of the necessary progress. I can't see any cons/downsides.
  12. Currently, you can find Milestones on GitHub that track the intended updates for the next MTA release, as well as other issues for future releases (backlog).https://github.com/multitheftauto/mtasa-blue/milestones There are also several project boards on GitHub that track the progress of certain topics like Framerate fixes. https://github.com/multitheftauto/mtasa-blue/projects?type=classic I feel like these methods of showing the goals for the platform are limited. The milestones are just plain lists of GitHub issues and pull requests, with no categorization other than basic labels (ie. enhancement or bug). I believe that Multi Theft Auto should have a central development roadmap, like any major work-in-progress project, that lists the general goals for the platform and its services: we are talking not only about MTA:SA-Blue (the GTA:SA multiplayer mod), but also about its web services (like community.multitheftauto.com that should be modernized), and other plans. It is not a small project. It seems crucial that the objectives are organized in categories, and also sorted by priority that is according to the MTA Staff, Contributors and the community's general interest, as well as how everything spans across time. Why not create a Wiki page, a forum thread or a dedicated web page for this purpose? MTA still has a lot of improvements to make, and this would be a step towards more transparency and coherence. Everyone would appreciate having easy access to such information on the development process & plans. I often see people criticize MTA Staff for their lack of communication on the development of the main MP mod. PS. I know this Roadmap wiki page exists, but it pointed to a Roadmap on the old Bug Mantis, which essentially just became the GitHub milestones we have today. I believe something more detailed is necessary, like described above. Opinions?
  13. please stop using Windows 7, for your own good
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