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thisdp

Scripting Moderators
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Everything posted by thisdp

  1. with latest MTA, you can play video now
  2. maybe it's admin panel's fault
  3. this means it maybe not DGS' fault, because dgsSetInputMode("no_binds_when_editing") is guiSetInputMode("no_binds_when_editing"). Try to find whether there are other scripts that modify input mode
  4. try whether guiSetInputMode("no_binds_when_editing"), doesn't work.
  5. you should use addEventHandler ( "onDgsMouseClickDown", buttonCriar, clickCriar, false )
  6. The reason why I use shader is that with dx functions, I will get a non-smooth round rectangle XD
  7. I mean.. you can just take the shader
  8. https://github.com/thisdp/dgs/blob/master/plugin/roundRect.Lua
  9. thank you. FIxed now. use "updatedgs" will get the unstable version when there's no notification about update from DGS update system.
  10. did you updatedgs to the latest version?
  11. use https://wiki.multitheftauto.com/wiki/OnDgsElementScroll instead, https://wiki.multitheftauto.com/wiki/onDgsScrollBarScrollPositionChange has already been removed for a long time btw, change "onClientGUIComboBoxAccepted" to https://wiki.multitheftauto.com/wiki/OnDgsComboBoxSelect
  12. getElementsByType("pickup",root,true)
  13. well, I am planning to do this. But unfortunately, I don't have enough free time to do that.
  14. It may be possible if using fetchRemote with youtube's API
  15. use processLineOfSight
  16. Hope you can find the solution in my dxlib: https://wiki.multitheftauto.com/wiki/Dgs
  17. https://github.com/multitheftauto/mtasa-blue/issues/1091 I am waiting the issue to be solved. And sorry for the bug.
  18. DGS Supports GUI TO DGS Now and still under testing: https://wiki.multitheftauto.com/wiki/G2D
  19. https://wiki.multitheftauto.com/wiki/OnDgsElementScroll
  20. Maybe video tag is broken for some reason. 我也活跃于官方discord
  21. The same problem as DGS media browser. It works in ancient MTA version....
  22. Give you a like for your efforts?
  23. make the gas pump as object (removeWorldObject and createObject) amd then use https://wiki.multitheftauto.com/wiki/SetObjectBreakable
  24. I am afraid that it is an unsolvable question with only object. First, there is no way to get the texture from an object by position. Second, we can not get the texture from an object even you know which face of the object the mouse clicks without analyzing the dff file. But you can store the texture data in a table ....
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