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Everything posted by Zorgman
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@deihim007 I use Icecream Screen Recorder. The free version is limited to 10 min videos, but should satisfy all MTA needs
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I was pondering the same, but I ended up deciding to record live action on the server, edit it properly with Premier and upload it on Youtube. Then I think I can stream it full-screen as an intro movie. I think it would be more fluid this way, if you do it with the MTA engine you'll have dead loading moments every time you're switching the cameraMatrix to a new scene. Anybody tried the Youtube way? Are there any drawbacks? Cheers!
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Oh my, judging by the media you shared, this has the potential to be the one that's ending it all A truly professional and neat look, I'll sure check it out later today. Cheers!
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nu pe noi tre' sa ne convingi... scrie-le o scrisorica pentru ban appeal, da' sansele sunt mici. o luna nu e mult si oricum e vara sunt multe de facut si pe afara good luck!
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[Action-RPG Zombie Sandbox] Dystopia: The Incident [EN]
Zorgman replied to Zorgman's topic in Servers to play on
Changelog 0.6: Zombies fixed. Fight against three zombie types: Walkers, Runners and Brutes. Map blips added for all players; base blips properly refresh now. Player faction changes when repeatedly killing friendlies. NPC chatter fixed (won't show up for all players on server anymore) Help screen moved to [F1]. Additional emotes added: [1] to [0]. Loot drop added for all NPCs, based on faction and category. Player's equipment drops on death. Gamemode goal added (preliminary implementation) During nightime (21 PM to 9 AM) walkers are faster. Use Zombokleen to cure infection, Splint to cure fractures, Adrenaline for a boost. Zombokleen is an experimental drug, so by design it will give unexpected results sometimes. 30+ items added. Deploy four types of traps: Mines, Spikestrips, Shards and Incendiary. New weapons added: Magnum Revolver, Agent Green Canister, Timed Bomb, Flashbang, Rocket Launcher. Weapon attachments: Zip Line, M37 Stomper and Laser Pointer. Use EM Scanner to locate peds and vehicles or steal a Surveillance Van to do whole neighbourhood scans. Game manual added, press [F9]. R01 Gunship implemented. Over 400 vehicle spawns added. Extensive map additions: a dense forest in Flint County (props @Essle) a new trash and wrecked vehicles layer, also interiors in the game world for many shops. Proof of concept implementation of vehicle weapons, strongboxes and karma. -
Thanks, I'll try it an report here the results and code if I make it work.
- 12 replies
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- weapon flags
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[Action-RPG Zombie Sandbox] Dystopia: The Incident [EN]
Zorgman replied to Zorgman's topic in Servers to play on
Hi guys! I put up an alpha test server, here's the link: mtasa://163.172.29.33:22008 . Download size is a bit below 100Mb. Drop by and have some fun. Not much to do for now on the RPG side, so just explore, loot, fight bots or engage in some PVP in the open world. Hold F1 for a quick help screen, or use F9 to read the in-game manual. Bugs? They are legion Please report those you encounter, either by email or in-game chat. Known issues: zombies refuse to spawn (that's my first priority and the thing I'm currently try to fix), login background broken, you can dup certain items in certain conditions, you will get stuck in a spawn limbo sometimes and so on. Most of them fixable by reconnecting, if not try to make a new account or give me a shout. I'll be online most of the time, but I might not respond easy all the time. Cheers and see ya in the wasteland! -
frostfall + real shelters
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I need the shotgun to play the role of the... shotgun
- 12 replies
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Solved the idle and walking pose rather easy, with setPedWalkingStyle. However, setting ped animation while aiming blocks fire button and I failed to find a solution yet. cheers
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Here a video of a lush forest in Flint County, generated with this resource. I used a frequency of 5 and only forest ground materials and obtained +46k objects. Generated and recorded on a beast workstation computer - and still you can see it's laggy when running around. I'll experiment with the LOD distance to stop plants pop out like this, but I don't think the end result will be very playable on a med-spec computer. This makes me sad, would love to play in forests like this. Also, you can see larger area objects such as the grass patches going outside the edge of cliffs (easy to see at the end of the video). Would there be a solution for this? Taking sample points close to each other and comparing the z value to determine if it's a slope, maybe? I'm already running a heavy map, over 12 mb. This forest would add another ~10 mb. It would definitely be a worthy download for the server players, but would such huge maps work well?
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use the same dff and col to replace all weapons, instead of creating new textures for each one
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local skin = engineLoadTXD("chnsaw.txd") engineImportTXD(skin, 341) local skin = engineLoadDFF("chnsaw.dff", 341) engineReplaceModel(skin, 341) this should work, provided that you place both files in the resource root folder and add them to the resource folder. works for me, at least.
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okay, added the .dff file also. maybe they're interdependent. what code do you use to replace them?
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Here's the invisible texture I use, available to download for 1 month. The size is huge for what it is actually, if anybody has a more compact version, please upload.
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lol, yeah, but that's only advertising. i'm talking independent peer review
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A fair server rating system accessible to anyone wouldn't hurt, though. Just filtering by name, gamemode or language won't tell you much, not even players online number. When you open the server browser for the first time you are overwhelmed by thousands of servers, all slightly different from each other. How would you choose? Not that diversity is a bad thing, but it's a bit like in a modern hypermarket: there are so many products that you go home frustrated that you might not have chosen the best product for you. How about an independent team of reviewers, testing servers/gamemodes on an invitation basis (or at random) and writing unbiased reviews about their time on that server? And maintaining an independent quality servers list?
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You can just recreate it with a different size.
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@#Just_Me You solved this? I might be able to help you.
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Just build the base in an interior location and make it's objects exist in all dimensions. Then assign a different dimension for each player that buys it. So you don't need to generate a new base from a template, rather you use the template itself multiple times.
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Shutting servers down would be a shame and contrary to the principle, as I see it. Perhaps a partial solution would be some better sorting and rating system for the server browser to enable people to easily find a good quality server? Maybe a built in server rating resource, asking you to grade it after you play for a while? Maybe the MTA team taking the time to select and endorse a few new 'official' gamemodes and servers? Things might get out of hand for the latter though, jealousy is strong within this community
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We really diverted this topic which I consider important, sorry OP... @Uknown. PM
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I'm not really playing any major servers (well actually no servers at all, all my former gaming time goes into dystopia right now, all for the better after all), but I've tried the big ones, SAUR for instance. Looked very neat and professional if you are after that gameplay, and I assumed it's way better than what SAMP has to offer. Without actually trying SAMP, I must add I just got straight into MTA. Must have been that image of a hobo shooting from the back of a Bobcat Servers like Einheit's for instance - does SAMP have something equivalent?