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Posts
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Everything posted by Zorgman
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I'm no programmer so taking a look would be wasted time. Still, in my oppinion this piece of art costs way more than the average MTA user could reasonably afford. We're goin' off-topic here, but is there, anywhere, demographic data about MTAs userbase?
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Yes we do. However, windows never did anything truly altruistic for me.
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One reason is money - on the average in the tens of bucks, I'd expect, however the server owner's median age might be under 20, so the actual value is relative. The second is that everyone wants to bask in the glory and demigod status of being a server owner/admin, probably for the same reasons. This being said, I fully agree with the OP, helping others and joining forces is a good start to accomplish great things. We should not forget that all this was made possible for us by a bunch of people that did it for free and to have a good time - an example we should all follow.
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addEventHandler("onResourceStart", resourceRoot, function () setWeaponProperty(30, "poor", "flag_move_and_aim" , true) setWeaponProperty(30, "std", "flag_move_and_aim" , true) setWeaponProperty(30, "pro", "flag_move_and_aim" , true) setWeaponProperty(30, "poor", " flag_move_and_shoot " , true) setWeaponProperty(30, "std", " flag_move_and_shoot" , true) setWeaponProperty(30, "pro", " flag_move_and_shoot" , true) end) maybe this will work?
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No, I didn't, actually it never occurred to me. I naturally supposed that tampering with the animation while aiming will break aim stance, but I'll try it. Unfortunately no, I'm not sure it's possible, that's what I'm trying to determine.
- 12 replies
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- weapon flags
- weapon handling
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ah, i see, I interpreted it the other way around
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No-no man, it worked perfectly! Obtained 571 objects in a couple of minutes, but had some trouble finding them, had to fire up the editor to see them one by one. I expected much more for some reason What's the largest frequency number you tested this with? Care to share some more screens? And great job!
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No. I'll try to elaborate a bit: I have replaced the silenced pistol with a crossbow. But my ped still holds it and shoots it like it is a pistol, generating clipping issues in ped idle stance and looking quirky when you shoot it. What I want is to hold it across the chest, like you do with the rifle and shoot it by holding it with both hands appropriately. Similar for the sawn-off.
- 12 replies
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- weapon flags
- weapon handling
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Testing this right now. 50% at freq 100 on an already heavy map. I bet I'll lag like hell on it. The resource needs to be unzipped?
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Looks like it should work. Is setWeaponProperty(30, "poor", "flag_move_and_aim" , true) equivalent syntax for this? I've done it succesfully for the rocket launcher like this: setWeaponProperty(35, "pro", "flag_aim_1st_person",false )
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wooohooo, it's amazing! any chance we'll see a release?
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To be more clear, I'm not talking about changing damage, shot spread or anything else. Just the actual animation set that is used when wielding and firing the guns.
- 12 replies
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- weapon flags
- weapon handling
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Hi guys! I'm looking for a way to change the silenced pistol and sawn-off shotgun handling, specifically I want to make the sawn-off fire two-handedly from the hip just like the pump shotgun and the silenced pistol fire and handle similar with the country rifle. I have already edited many other weapon properties, but so far I've had no luck with this kind of changes and couldn't find any info on how to do it. Is this at least partial attainable? I tried experimenting with flags and failed, is there any undocumented flag that would do it? I know for sure that I've seen a two-handed dual-barrel on some server at least once, but it might have been just an edited pump shotgun (this is a no go, since I need that one too). Thanks!
- 12 replies
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- weapon flags
- weapon handling
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where to use it in a real situation? to calculate what? give a layman example... what did you used it for? thanks
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Does not sound likely, but test it with and without duty and see what you got
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Looks like a DirectX error. A shader problem, maybe? Try disabling anti-aliasing? Try updating DirectX? Honestly, I'm out of my depth here but since nobody else jumped in... DirectX Error Code 0x8007000E (E.OUTOFMEMORY: The DirectX subsystem could not allocate sufficient memory to complete the callers request.')
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Maybe some resource is messing with your binds?
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Dude, you need to give much more details if you hope to be helped... I'd start with basic things like client version, graphics card model and a definition of 'weird' in this context. Maybe some screens taken with external means (not MTAs native F12 which doesn't work, but PrtScn->open Paint->Ctrl+V->Save)? If you use the default SA map do you run into same problems? etc. etc. Have you tried re-installing MTA?
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On line 9 replace data.width, data.height with some fixed values i.e. 64, 64. The text looks like it should already retain same size.