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Everything posted by Captain Cody
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hi i need how to creat server pubg or i need resources pleas
Captain Cody replied to XGamerTn's topic in Resources
Create your own. I keep seeing crap like this and if you cannot make your own stuff in MTA why should you own a server? -
local x = math.random(-3000,3000) local y = math.random(-3000,3000) local z = math.random (1000,10000)
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SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Captain Cody replied to Einheit-101's topic in Servers to play on
Well I mean it's an older game and multiplayer mod It wouldn't be of much surprise if they all run on same core. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Captain Cody replied to Einheit-101's topic in Servers to play on
How complex are the collisions for the ship and how complex is the model. Regardless if you have a powerful GPU non optimized complex DFFs and COLs will absolutely nuke your FPS. -
Sneak peak of new LC update (Those of you running the LC map hopefully will be able to recognize what has been fixed)
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Tis but 7 years.
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-- JSP Name,Interior,Dimension,x,y,z,xr,yr,zr -- JSD Name,Dff,Txd,Col,Drawdistance,Special Alpha,Backface Cull,Lod Number or true,Show time, Disapear time -- Show time = Time of day that the object shows up (For windows and crap) -- Disapear time = Time of day that the object disapears (For windows and crap) All maps will be updated to this new system at the end of the month, .map support will be 100% phased out from any of my systems by that time. However, for map editor concerns I will be doing a map editing tool kit, that allows you to edit the maps as well set object definitions (Properties) through a GUI that will save to the core JSP and JSD files. The Reason I am doing this is so that the streamer has better control of how the objects are added also I will be adding a lot more systems in the future that will depend on these new formats.
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Likely will not be an official JS release, but I'm working on porting driver 2s map as a test for my new streamer which does not use any model IDs instead it uses the model name hashes similar to how IV does it. There will also be a new file format called .JSP and .JSD JSP structure will be ModelName, Interior, Dimension, x , y ,z , xr , yr , zr ModelName2, Interior2, Dimension2, x2 , y2 ,z2 , xr2 , yr2 , zr2 JSD will be Idhash,Dff,Txd,Col,DrawDistance,SpecialAlphaFlag(true or false),Culled (true or false),Lod(true, false or Idhash of Lod)
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dxDraw will destory your frame rate I know this from previous testing
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A shader would perform a thousand times better then using dxDraw.
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Buy top 20 position in the MTA server browser for 20 days
Captain Cody replied to ccw's topic in News
What about adding a new tab for these servers? Give them a unique position allowing more people to actual take note of them. -
Dias, I believe he is talking about single player vehicle sounds.
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MTA:SA does not seem friendly with the 10 series Nvidia GPUs (FPS Drops)
Captain Cody replied to Blast3r's question in Client
Ah sorry, I'm not sure what's up; I have a 960 and have no issues. Could only be effecting the 10 series cards though. -
First and most important thing when you are doing a game mode, learn the language first. local x,y,z = 0,0,0 -- Replace with position of lobby addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer( spawnPlayer, 2000, 1, source, x, x, z+1 ) end )
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Has anybody noticed the Freeroam GUI's HTML "resemblance"?
Captain Cody replied to DRW's topic in MTA Chat
The free roam panel was recently completely rewritten from scratch so I wouldn't be surprised if a new system such as that was added. -
Two things I'd highly recommend you do are - #1 switch over to the rotation formula I sent you through PM (Helps a lot with accuracy) #2 Make it so it checks if the model exists in default SA first, and if so use SAs built in model; this helps vastly with stuff like traffic lights, physics and performance.
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Any maps from Halo CE, Mario Cart, or something else with proper exporting tools you lads would like to see?
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MTA:SA does not seem friendly with the 10 series Nvidia GPUs (FPS Drops)
Captain Cody replied to Blast3r's question in Client
Hopefully should work, the FPS dropping sounds like some sort of throttling. -
MTA:SA does not seem friendly with the 10 series Nvidia GPUs (FPS Drops)
Captain Cody replied to Blast3r's question in Client
Try changing your nvidia settings to prefer maximum performance under global - > Power management mode. -
If I ever get around to it I'll be finishing and releasing a custom aircraft physics system for MTA.
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Yes it does, you just have to run it right.
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I'll be working on a three dimension version of this logo soon. I'm going to likely be setting up an MTA HQ on my Gostown map I am currently working on so I think that'd look nice on it from the distance. The issue I see personally with hunts is that it lacks depth, in my version I'll be making the letter pop out and right below them the character.
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The above mod loader is only for vehicles, if you would like a custom map you can search the community or head here - https://jseries.net/forums/index.php?/files/ a bunch of high accuracy conversions and even a unique JSeries original map.
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https://wiki.multitheftauto.com/wiki/Clothing_Component_IDs
