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Everything posted by Captain Cody
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#3 is actually wrong, there's an issue with restoring objects atm. Also with #2 There is a point in replacing SAs map, it gets so boring after a while However, MTA sided you can do everything you need This map for instance actually runs better in MTA then it does in standard SA.
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it may be related to an issue a user was having earlier.
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I belive the latest free roam resource comes with that functionality.
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You can replace the textures using shaders. https://community.multitheftauto.com/index.php?p=resources&s=details&id=2730 Here is an example resource that uses a similar method.
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It appears that his install loads custom models without any issues, meaning it might be some issue related to loading the .img files.
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May you try joining the server 'mtasa://185.194.168.16:22008' and tell how the map is loading there?
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Can you disable car models from a server? Plz help
Captain Cody replied to ArnoldasKakava's topic in Scripting
Answer -> Don't join vehicles with cars that are half a million polys. -
You may have to reinstall your windows. If you are running windows 8, or windows 10 you can perform a fresh install after backing up your files.
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When JStreamer 2.0 is out any issues you have with custom maps in MTA will be gone.
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[REL] New car reflection shader, close to ENB
Captain Cody replied to Dutchman101's topic in Resources
Very nice. -
Well honestly SAMPs player count mostly consits of bots.
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Formatting is all screwed up for us dark theme peoples.
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Just make a repost. Be ensure to include some description about what the issue is.
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Alright you may want to move this topic to the support section. An MTA staff member will be able to assist you.
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Go to documents and delete GTA San Andreas User Files.
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Is it on a specific server? Also are you using an offical SA install?
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Well I mean any model changes, also how are your system specs?
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Are you running any external mods?
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As far as I know there already is a widescreen setting in MTA.
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At the end of month I'll be releasing it also I'll be making a full wiki page on it. J Streamer 1 was just dedicated to streaming my custom maps but had no upfront external support for stuff like this. JS2 will include stuff such as ability to stream in / out objects load custom maps, and alot of other stuff that will be extremely useful for developers.
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Wait for JStreamer 2.0
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The scripts are executed in a priory fashion, if two scripts call it the first to call it runs first then the second. But even if they ran at the same time you defining 'local varliable = true' at the beginning of the function sets that variable local thus it doesn't leave the function.
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setTimer(setPlayerHudComponentVisible, 1000,0,'all', false )
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I quite like this idea.
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While testing new streamer I managed to make a new United. Perfect conversions of LC and VC combined on the same map with custom offsets. When I release the new streamer I'll be releasing a special United patch that will make this functional. Also some loading time tests. (Regular Hard drive, 3.4 GHz processor, 8GB ram) LC / VC - 25 second average. (Around 1 minute quicker then previous) -- Smaller map United (LC + VC) 40 second average. (6 minutes quicker then previous) -- Large map Alien City 110 second average (10-15 minutes quicker then previous) -- Massive map
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