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Everything posted by Arnold-1

  1. I don't see why is it needed, did you see ALL the GTA animations to say they aren't enough? pretty sure you didn't.
  2. Hello. I'm ready to accept paid scripting requests. skype:bshr.ara payment via paypal. Also, i will only script in the limit of 100$, because that's all i need.
  3. Lol no problem, it happens, alot.
  4. dxDrawLine3D put the browser in the place of the color argument.
  5. Great, then, get the plate text using "getVehiclePlateText" BEFORE you spawn the vehicle, and after you spawn it use setVehiclePlateText and set it to the one you got from the first function.
  6. Wait, i just realized that you don't need to randomize it, your problem is that it's being randomized. but can you explain the problem more? is this happening AFTER the vehicle is respawned?
  7. put that in the code, and then add this: function onExplode (vehicle) randomPlate(vehicle) end addEventHandler("onVehicleExplode",root,onExplode)
  8. Do you have a website? host all the stuff on it, it can be sound, images, PDF, whatever you want, everything is possible.
  9. Host them on an image sharing website and load them with a web browser.
  10. write the error as it was written
  11. i'm pretty sure there is no function to detect where is the rhino aiming so you would aim in that direction.
  12. I'm not sure about this one, but maybe you should put all the arguments of bindKey in unbindKey
  13. any errors on /debugscript 3?
  14. I still don't understand the problem, but good you did solve the problem
  15. letters = {"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"} function randomPlate (vehicle) setVehiclePlateText(vehicle,letters[math.random(1,#letters)]..letters[math.random(1,#letters)]..letters[math.random(1,#letters)]..tostring(math.random(1,9))..tostring(math.random(1,9))..tostring(math.random(1,9)) end
  16. weird, make sure of everthing (The meta file, the resource name, stuff like that)
  17. Are you able to write in it? if not, make sure your code DOESN'T have this in it: guiSetEnabled(userBox,false)
  18. WAIT, i just got your problem... You should output that after the second dies,so, here's how it will go: function output (player) all = getAlivePlayers() if #all == 1 then outputChatBox("You won as first",all[1]) outputChatBox("You won as second",player) end end addEventHandler("onPlayerWasted",root,output) sorry, but i didn't read your script well earlier.
  19. i said add a little delay, add a little delay before you check how many players are alive, because as you know, after the player is wasted, it takes him a few seconds before he actually dies, his body remains on the ground, so add a little delay.
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