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Dutchman101

MTA Anti-Cheat Team
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Everything posted by Dutchman101

  1. Download these drivers; GPU: http://download.windowsupdate.com/msdownload/update/driver/drvs/2013/02/20541202_69255649c39c0b2eeaa72014f7cfb1c4fd673ae1.cab Chipset: https://downloadcenter.intel.com/downloads/eula/20018/INF-Update-Utility-Primarily-for-Intel-6-5-4-3-900-Series-Chipsets-Zip-Format?httpDown=https%3A%2F%2Fdownloadmirror.intel.com%2F20018%2Fa08%2Finfinst_autol.zip After installing these, run MTADiag again so I can see if it correctly detects the hardware now (it didn't with your last log). Try running MTA for a while after updating the drivers, and if you get the crash again, then install a clean un-modded GTA. Also after running DISM (Vista's replacement) didn't you forget to run the other command, sfc /scannow in cmd? That was part of the instructions, and it's vital to repair a possibly corrupt d3d9.dll, which is an OS file. Besides that, be aware it's better to just leave Vista behind, as ancient it is.
  2. Please download and run MTADiag and follow the instructions. Press 'y' when asked to allow making changes, and 'n' when otherwise asked to. Post any Pastebin URL MTADiag gives you in this topic. In your case, especially make sure to press ''y'' and allow MTADiag to make system changes, as it often fixes networking issues by resetting network stack and resetting TCP/IP. Also, do you run a third-party firewall other than Windows Firewall? Disable it temporarily to check, if it works as a result then whitelist gta_sa / proxy_sa.exe and Multi Theft Auto.exe. Go to start > run > type 'services.msc' and locate the Windows Firewall service, stop it for now and try run MTA to see if it was somehow blocking, if so, whitelist similarly once the service is started again. If none of this works, look below for router configuration/its internal firewall: @JustFollowTheTrain
  3. This crash generally (or exclusively) happens to users with a Intel G** / Q** Express Chipset (integrated GPU, combined with a SSE2 processor) and my first guess would be updating the video drivers for it, so please generate a MTADiag log as instructed below so I can point you to the right drivers & check out other possibilities to resolve it. Please download and run MTADiag (rightclick > Run as Administrator) and follow the instructions. Press 'y' when asked to allow making changes, and 'n' when otherwise asked to. Post any Pastebin URL MTADiag gives you in this topic. @hader ramirez
  4. The ACL group to edit usually looks like this: <group name="Admin"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> <acl name="RPC"></acl> <object name="resource.admin"></object> <object name="resource.webadmin"></object> <object name="resource.acpanel"></object> </group> Under any of the resource.x lines, add <object name="user.*YourAccountname*"></object> So it will become like this; <group name="Admin"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> <acl name="RPC"></acl> <object name="resource.admin"></object> <object name="resource.webadmin"></object> <object name="resource.acpanel"></object> <object name="user.xKacperinos"></object> </group> Now, when you /register and /login with that account name (used in example: ''xKacperinos'') you'll have admin rights on it. This can also mean you're editing ACL while the server is still running, in order for it to save correctly you must first shutdown MTA server before editing ACL.xml @xKacperinos
  5. I forgot you're using Vista, please use this replacement for DISM: https://download.microsoft.com/download/6/E/F/6EFA2958-EF2B-4DD1-B3BC-B891CB7C83DC/Windows6.0-KB947821-v35-x86.msu and execute it. After that, reboot and run sfc /scannow as instructed. Also remember to generate the MTADiag log for your drivers. @Shardo
  6. Don't separate the command into pieces, just copy & paste exactly what I provided without editing, and hit enter. ''dism /online /cleanup-image /restorehealth'' is meant to be just 1 command, and so is the other.
  7. It's a system issue, (if you're interested, take a look at https://pastebin.com/wk5D5rBT -D3D9.dll @ 0x0010EA8F, as you can see no MTA calls are involved in the crash) what I advise is to update your GPU driver, and repair a potentially corrupt D3D9.dll: - Open commandprompt (cmd) as Administrator and type: dism /online /cleanup-image /restorehealth After it finishes, reboot your PC and open commandprompt once again. This type, type: sfc /scannow and wait for it to complete. When that is done, proceed to updating your drivers. To assist you with that, do the following: Please download and run MTADiag (rightclick > Run as Administrator) and follow the instructions. Press 'y' when asked to allow making changes, and 'n' when otherwise asked to. Post any Pastebin URL MTADiag gives you in this topic. Also when you look at this, https://www.google.com/search?q=0x0010EA8F even while it's a rare problem, you can see the underlying system issue is also capable of crashing other games. Edit - Btw, alternative for the Pastebin link at the beginning, about the specifics of this crash issue so others on the web that are affected can find it in the future.. in below spoiler. .. As per the last post in this topic, it turned out to be Windows OS / system file / d3d9.dll (either in system32 or the affected software's installation folder) corruption or non-original file problem
  8. Crash with offset 0x00137D6E means out of mem, read here: https://forum.multitheftauto.com/topic/78081-32-bit-windows-crashing/ (edit: clipboard fail) and also see how someone else resolved it understanding that: https://forum.multitheftauto.com/topic/101680-crash-upon-connecting-to-a-server/ Your PC just cannot handle loading the tons of mods such drift servers tend to have.. @Dov1s1
  9. Please re-generate a MTADiag log because MTADiag has been updated. Also, please switch to Standard screen mode and let the issue happen a few times before generating the next log. @Arteon Please download and run MTADiag (rightclick > Run as Administrator) and follow the instructions. Press 'y' when asked to allow making changes, and 'n' when otherwise asked to. Post any Pastebin URL MTADiag gives you in this topic.
  10. Because your net line enters at the main router, any (double) filtering by your second router can cause the issue. - Find the router configuration page to navigate to in your browser (most often, you can get it by opening network settings > clicking 'status' and looking at the Default Gateway or DHCP server address. Take that IP, and enter it in your browser. Now login with the router's login credentials, the most used default pass/username is ''admin'', ''admin'' or just leave the pass field (or both fields) blank. Now if you successfully got on the router settings page, try to locate firewall settings and disable the router's internal firewall. Also try to make NAT less strict, for example you can add the local IP address or MAC of your PC you're playing MTA on, to the ''DMZ zone'' (opening all ports at once) which is now a safe procedure because the main router/modem is already filtering the signal. Save the settings and reboot the router, now try again. If it still doesn't work, you can try repeating the same procedure on the main router (your uncle's as you mentioned). It might just not know how to handle traffic that is pre-processed by another router. Also, a Wifi repeater instead of using a second router can be a better idea. @irvinboy
  11. The convdff tool cannot be used to 'convert' (as in: port) models from earlier GTA games to SA, the version parameter is just meant for instancing between consoles / PC format. If you want to port that model to SA, you gotta do so manually or find a modeller willing to, or else search for a tool actually capable of it. Porting it like that isn't as simple as just setting RW version to SA's. The debug error that you see in client/debugscript happens when a DFF is corrupt, has errors or is unloadable, the latter is the case here.
  12. Others had the same problem with the same resource: 1) https://forum.multitheftauto.com/topic/62052-problem-userpanel/ (don't worry, wasn't originally leaked..) 2) https://forum.multitheftauto.com/topic/52411-xiti-userpanel/ It's called Xiti userpanel, was initially released for free by it's author (Xiti/Matheusz) but then others started to modify it, to try separate it from the Race resource (and some of them to then try to sell it as their own..) but this doomed the resource. After that, bugged versions started to circulate, and you got a variant of them. The general state of the resource you got is so bad, you cannot know what exactly they ripped out to try turn a Race userpanel into a general/DM userpanel (as you're on about kills and more) so it's not easy to find the problem in the bloated codebase, even it's likely to be a structural problem because I think whichever amateur converted the userpanel didn't rewrite what needed to be rewritten. Also the best idea is to ask the original author, @xiti for support on the original version. I don't think anyone should/will help you with the modified/ruined version. @EMillion
  13. You always got the Linux camp and the Windows fans, but the fact remains that through the MTA client > server, players end up connecting directly to the host system through Winsock, something that Linux is only re-integrating/''porting'' this Windows functionality in order to provide connectivity. So in terms of sync and networking stability for connected players, and network performance (not talking about the MTA server software load reduction/uptime longevity possible with Linux), Windows would be better. I advise you to use Windows Server 2016, in my experience it's quite optimized for MTA server.
  14. I don't think you really followed those instructions, because I didn't get your MTADiag log. Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you Run this file: https://www.dropbox.com/s/9yrjnjrkrkg7c6n/servicing.bat?dl=1 (as Administrator, and let it finish/close on its own) will also attempt to fix any networking problems within your OS and doing so will provide a great chance it's resolved instantly. Also, are you sure you really found how to login to your router/modem to check on it's internal firewall, as suggested in the link, or do you need help locating the configuration page? @xyair12
  15. Follow the instructions listed at https://forum.multitheftauto.com/topic/101301-servers-do-not-appear-in-the-list/?do=findComment&comment=887725 and also; Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you @xyair12
  16. Dutchman101

    Server lagging

    In my experience, a server can still be at 20% CPU usage (on the server process) with about 130 players connected, and because you're at 60% with just 50 players, something is terribly wrong; your scripts, even when it's not mods or alot of peds to sync (the zombies you mentioned) can be the problem, when it's inefficiently coded. For more on that, refer to: https://forum.multitheftauto.com/topic/100452-tips-to-reduce-lag-on-a-crowded-server/?do=findComment&comment=883432 There's even ways for a simple script to instantly use 70% server CPU or totally freeze it up, by just one line of code written by someone not thinking too much, or habitual choices at several places in the script where it routinely performs a very performance-inefficient procedure. For example if you are keeping track of data from all those 50 players at once and constantly, or looping all of them with a short interval, no doubt it will be resource-intensive. I would advise you to take a look at performancebrowser in webadmin or the ingame official resource ''ipb'' (ingame performance browser) when it starts lagging, so you can see if some resources are using up performance intensively, and pin down any possible culprit. Also you mentioned having ''350-500 zombies'' on the server, you might want to see if you can optimize their sync, and play around with the sync intervals in mtaserver.conf, Ped sync interval shouldn't be too low when you gotta sync this amount of zombies, as you can imagine what'll happen then. IPB will also provide more information about syncing expenses and how other factors account for a share of the server load. If you're not already using 64-bit MTA server, this is a good moment to switch, as it will leverage all server cores and memory. (get it from https://nightly.multitheftauto.com/) @MadnessReloaded
  17. I deleted them, but also all of your other resources, and in addition banned your Community account for mass-sharing resources that weren't made by you, but copied/stolen (also see how this topic is full of reports against your uploads..)
  18. Please make sure your firewall isn't blocking MTA traffic, go to Windows firewall advanced settings (or the whitelist of any third-party firewall) and add a new application rule, select Multi Theft Auto.exe and I recommend you to do the same for gta_sa.exe in your GTA installation directory. If that doesn't immediately help, login to your router configuration page and turn off/lower the level of the internal firewall, if you know how to find this, or else I will later guide you with this. Running this file: https://www.dropbox.com/s/9yrjnjrkrkg7c6n/servicing.bat?dl=1 (as Administrator, and let it finish/close on its own) will also attempt to fix any networking problems within your OS and doing so will provide a great chance it's resolved instantly. Otherwise; Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you @thiaguitos
  19. I just want to address a few incorrect statements, community has been developed from scratch by us back in the days (as no CMS did fit our needs), it's only outdated in terms of ''old code'' (which isn't objective.. also the initial dev was extremely experienced) and being prone to spambots (which we'll fix when we got manpower). The current version of community is still being actively developed, as we have a private repository, it's just that we aint got much manpower for web development, however there's been quite some updates rolled out silently over the past months. ''Little to no management'' - we do moderate it, but as the same mentality has stricken people there (no longer taking the time to report or even be arsed to) as on the forums as of recently, it's more difficult to locate violating content. You also said ''there seem to be no requirements for posting a resource'' - please refer to https://forum.multitheftauto.com/topic/98514-community-regulations-guidelines/ In regards to your suggestion, we've recently (a few months ago) tried to assemble a team of web developers to start working on a new Community, but it failed due to lack of manpower. @CodyJ(L) You are suggesting a CMS, which is generally a bad idea because we'd have to customize alot of it's codebase to fit our needs, I won't get in-depth here but we got some plugins/extensions that would be needed in order to fit our specific needs, these systems are currently integrated in our own Community and would need to be rewritten and manually added to the IPS downloads CMS. This further complicates the updating process, as IPS gets updated regularly and because security bugs circulate pretty quickly for outdated versions off major CMS'es like that, requiring us to update swiftly as we do with the forums, which will be practically impossible due to customisations. So while the suggested IPS downloads CMS may look fancy, it's an unrealistic idea due to the named concerns. Better said, don't fix what ain't broken, the concept for a new Community site is a long-term idea that some day will have to be worked out, when we get sufficient manpower. But again, in order to fit needs I won't further describe for security reasons, we will have to customize it, something impractical with a CMS's nature. The only feasible option is a completely redesigned Community, developed from scratch by ourselves, but for now we can go ahead for a while and may fix the spambot problem on a separate occasion to increase the current community's longevity.
  20. https://wiki.multitheftauto.com/wiki/SetPlayerArmor https://wiki.multitheftauto.com/wiki/SetElementHealth As you can see setting health and armor isn't neccesarily done by some existing 'resource' you are looking for, it's simple to do with these functions But i think you described it incorrectly and may actually be looking for this resource: https://community.multitheftauto.com/index.php?p=resources&s=details&id=12919 (which sets health and armor with a command) @Marvik
  21. Does it happen on just one server and if so, which? If it happens on all servers, it means it just happens with the first file it attempts to download (whichever) resulting in a random file displayed in the error, due to a network problem on your side. In the latter case please whitelist MTA in your firewall configuration, or completely disable it to try. Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you
  22. Atleast 3 font files located in C:\WINDOWS\fonts\ are corrupted or of unknown version, open cmd (comamndprompt) as Administrator and enter: DISM /online /cleanup-image /restorehealth (after it finishes, reboot PC) Now open commandprompt once again and enter: SFC /scannow (hopefully it will restore the font files to default) + another reboot. After the SFC recovery, go to the earlier mentioned folder, C:\WINDOWS\fonts\ and doubleclick the restored versions of tahomabd.ttf, tahoma.ttf & verdana.ttf to let Windows 'install' them. your GTA installation is also heavily modded, including files like fonts.dat. I suspect that some GTA mod you installed also required to manipulate Windows OS's fonts and replaced the earlier mentioned ones. You can see the destructive effects of such a mod now.. please re-install GTA with a clean installation, and incase you did before.. make sure to never again lower the folder properties > security options of the OS folder C:\WINDOWS\fonts\, especially not just to install some GTA mod. Also, your Windows is in a pretty bad health state overall, which may cause the SFC and DISM scans to fail.. if that happens, I suggest you download and run this file: https://www.dropbox.com/s/9yrjnjrkrkg7c6n/servicing.bat?dl=1 (rightclick > run as Administrator) before trying both DISM and SFC in cmd again. @d3ff
  23. Download: https://community.multitheftauto.com/?p=resources&s=details&id=14987 This resource enables you to create gates at specified locations, that will open when you arrive infront of them. It's a simple resource, the reason for still releasing it and creating a topic is because it's a very commonly sought type of script, this can be a proper reference for those in need of it. If you want to quickly grab the code instead of the ready resource; local gates = { { model = 985, -- Gate object ID so you can change type of gate originalPosition = Vector3(-1698.5302734375, 1392.7216796875, 7.1786022186279), -- Example gate is located at SF Well stacked pizza & Co, near sea originalRotation = Vector3(0,0,130.67932128906), newPosition = Vector3(-1704.1123046875, 1398.6796875, 7.1786022186279), -- Edit depending on the opening width you want to cover with the gate, this defines how far it will move to the side (creating the gate's opening effect) open = false, movingInterval = 3000, --Move time in milliseconds colInfo = {createColSphere,{-1698.5302734375, 1392.7216796875, 7.1786022186279,7.5}}, }, -- If you need to add more gates, you can simply copy the above chunk and duplicate it within the 'local gates' table. } local colshapes = {} local function toggleGate(element) if element.type ~= "player" then return end if element.dimension ~= source.dimension then return end if element.interior ~= source.interior then return end local gate = gates[colshapes[source]] gate.open = eventName=="onColShapeHit" if gate.open then gate.object:move(gate.movingInterval,gate.newPosition,0,0,0) else gate.object:move(gate.movingInterval,gate.originalPosition,0,0,0) end end local function initScript() for gateIndex,gate in ipairs(gates) do gate.object = Object(gate.model,gate.originalPosition,gate.originalRotation) local func,args = unpack(gate.colInfo) gate.colshape = func(unpack(args)) colshapes[gate.colshape] = gateIndex addEventHandler("onColShapeHit",gate.colshape,toggleGate) addEventHandler("onColShapeLeave",gate.colshape,toggleGate) end end addEventHandler("onResourceStart",resourceRoot,initScript)
  24. It's not even related to the original CEFLauncher.exe, it's a renamed malicious file. The only match between MTA's CEFLauncher.exe and yours, is the name. (this means there's more going on than just a virus infecting random .exe's on your PC) This is a scan of yours: https://www.virustotal.com/#/file/8bc255fc0fc273c00a284a81a747a43da4e71a8a4ac32769573d6deadcd1a718/ also compare the ''details'' tab on the earlier supplied link which was for original CEFLauncher. You can see a low (heuristics) detection radio but the file has also been handled by security researchers, seen one of the filenames is ''Virusshare''. Steps to take: - Run a full IObit malware scan (as it detects it, it's a low detection ratio infection) make sure not a quick scan but full system scan, because it can replace .EXE's from any installed software - Run a full antivirus scan, and also a scan with another antimalware scanner, such as Malwarebytes. Quarantaine & delete everything it finds obviously, after that you should still uninstall MTA and completely re-install it.
  25. It's due to minclient version setting that specific server uses, it's either using this MTA revision to play on other servers and get us more information (only select players are affected by these crashes, we cannot reproduce it) so temporarily laying off your favourite server.. or getting back on the latest MTA version and coping with intermittent crashes until we find out more on our own. EDIT: We're unable to find the cause of these WMNetMgr.dll crashes, they are triggered by recent Windows 10 updates that may have exposed underlying bugs in MTA that we are yet investigating to uncover, WMNetMgr is related to Winsock/Windows networking interface. It can also be that Microsoft introduced a bug with their updates. The crash at offset 0x0005C426 is by far the worst, amongst a few other ones. A short term solution is rolling back your Windows 10 build, if you really want to play your favourite servers without intermittent crashing, until a solution is ready. Next, prevent Windows 10 auto-updating or just use a pre-Win10 OS or PC, although not recommended as it's just caused by Windows updates from last month. @ianlot
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