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Everything posted by IIYAMA
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"increasing draw distance" (object loading) It loads more objects, but you need to have a good pc to. To much objects will cause lagg and it makes other objects load slower or not even visible/solid. (extreme object count) Nothing you can do about it, just don't place to much objects at one place. "some objects can't be made solid" (BUGS) Gta is just client side, some gta objects are different with other players their objects. I have sometimes problems with race ramps, I drive trough them instead of jump over them. I don't know why but it is very annoying. I am a mapper even bevore the map editor was created, I scripted my maps. And I know a few more things about object bugs. If you want to know more just pm me, greetings IIYAMA. THX
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Ehm yes and no You can test it in your editor. OR You need to lauch a server. In your mta folder, you have another folder called server. Inside that folder there is your server. and you can use hamachi for the connection if you don't know how to open your ports. (hamachi can fit lan connections together) http://hamachi.en.softonic.com/ Feel free to contact me. Oh and yes this is wrong section
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Why not use "world objects" tool?
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"direction of the hit" You must get the attacker(not killer) position to. This is what he means!!! Sample: (this is with gun) attacker = left player = center fly direction = left > direction of the hit Al3grab is asking a big script with math stuff. I hope you understand what he means now, because I hate this kind of math.
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ok, thx for the information.
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> If I put them at false (arround 3 serial) Than they all need to be correct, bevore the next step? --------------------------------------------------------------------- It has the same result as this? > if not ( getPlayerSerial ( source ) == 'A48ABXD5945E4AB2EB0BF8BDD486E54994' ) then end >
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ah thx guys = true is this needed? what is the function of it?
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function onChat ( message, messageType ) local theSerial = getPlayerSerial( source ) if theSerial == "A48ABXD5945E4AB2EB0BF8BDD486E54994" then killPlayer(source, source) end end addEventHandler ( "onPlayerChat", root, onChat ) I tryed this above: I wanna check players their serial. But I don't get an error or something..... if any player in the server write something, he will die.... Only the player with X serial must be killed. (this is just a sample. btw fake serial)
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But do you know were the problem is with the swamptoggle handlers etc.? Because the script looks just fine. I fixed the spectate with just a bindkey (normal did not work somehow) Do you have a better version (with more fixes) at the moment, afther you released that last version? "It would be a relief for someone to take over that burdon" I am busy with it, but I am not a pro scripter. I have worked with a friend on stealth, but the main core does have some times bugs. Sometimes it ends the round bevore it even started. That kind of bugs takes me weeks to find out what the problem is.... "Do you have a better version" pls let me know .
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https://community.multitheftauto.com/index.php?p= ... ls&id=1474
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1: We are not talking about my pc. 2: I see no reason to ban people because they using a illigale gta san. We are not talking about windows serials> "for your computer." Gta san is an old game, I can't find a reason to see it as illigale. BTW: I did not post any links are other stuff that would come close to download links. 3: Your not an admin, if a admin would mind this, the topic would be closed. 4: "in that case an admin should ban you." stfu, I only give advice. I speak my mind and I think that is the right thing to do, I don't follow your rules. Go cry about valid serials. greatings IIYAMA Than we had a misunderstanding
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Because mta must be for everyone. More players = more fun. Forums are for helping players, not for insult them.
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"serial" Only serial. You must use another serial. Use a key-generator to make a new serial.
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Sometimes these bugs are at gta level, I fly through a ramp where others can drive over.... Very annouying.. ramps. > some servers are making objects solid and some not, It is strange bug.
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(Maybe there are settings for: admin>resource>editor>settings. or you can check the map editor settings it self. F>go to settings.)
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1: First start your server..... (server can be found in your server folder) 2: Go to your server. (black thing looks like cmd) 3: Write: start editor (in that black thing) If you admin in your server you can use /start editor(in the chat). 4: Join your server and you can edit with more people. (maps will be saved only at your server) any questions?
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You can use .dff and .txd on another vehicle. Use hedit to save your infernus: https://community.multitheftauto.com/index.php?p= ... ls&id=3716 (You can find the saved data it in mtasan...../mods) Than you copie the vehicle handling of the infernus. Go to wiki mta> Search for handling> make a script on server side with the value of the infernus. https://wiki.multitheftauto.com and you have a second infernus. Any questions: pm me. (My explanation is not always good)
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It is because your gamemode is PLAY (freeroam)... This is in the resource freeroam: addEventHandler('onPlayerChat', g_Root, function(msg, type) if type == 0 then cancelEvent() if chatTime[source] and chatTime[source] + tonumber(get("*chat/mainChatDelay")) > getTickCount() then outputChatBox("Stop spamming main chat!", source, 255, 0, 0) return else chatTime[source] = getTickCount() end if get("*chat/blockRepeatMessages") == "true" and lastChatMessage[source] and lastChatMessage[source] == msg then outputChatBox("Stop repeating yourself!", source, 255, 0, 0) return else lastChatMessage[source] = msg end local r, g, b = getPlayerNametagColor(source) outputChatBox(getPlayerName(source) .. ': #FFFFFF' .. msg:gsub('#%x%x%x%x%x%x', ''), g_Root, r, g, b, true) outputServerLog( "CHAT: " .. getPlayerName(source) .. ": " .. msg ) end end ) I think you have to change it to: addEventHandler('onPlayerChat', g_Root, function(msg, type) if type == 0 then if chatTime[source] and chatTime[source] + tonumber(get("*chat/mainChatDelay")) > getTickCount() then cancelEvent() outputChatBox("Stop spamming main chat!", source, 255, 0, 0) else chatTime[source] = getTickCount() end if get("*chat/blockRepeatMessages") == "true" and lastChatMessage[source] and lastChatMessage[source] == msg then cancelEvent() outputChatBox("Stop repeating yourself!", source, 255, 0, 0) else lastChatMessage[source] = msg -- I am not sure if I have to remove this to. end end end )
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You need to cancel you msg by using: cancelEvent(true) pls do not start a second conversation about tags. viewtopic.php?f=91&t=41508
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Try: -- server!!! function stafftag(text, msgtype) local root = getRootElement() -- get player local account = getAccountName(getPlayerAccount(source)) -- get account (admin) local name = getPlayerName(source) --your name if (msgtype == 0) then -- the type if isObjectInACLGroup("user." .. account, aclGetGroup("Admin")) then -- check if admin cancelEvent(true) -- stop using chat outputChatBox("#000000[sTAFF] #0066FF" .. name .. ":#0066FF " .. text, root, 255, 255, 255, true) -- replace with [color=#000000][sTAFF][/color] Name and text end elseif (msgtype == 2) then end end addEventHandler("onPlayerChat", root, stafftag) Here you are.
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I don't think this is everything we need. afkCounter -- it does not have something that makes it higher than 1. What is the count of "afkcounter". If something does not have a count it will be a "nill". So: local afkCounter = 0 -- it will start at zero. Unless you make sure it is more complete. I can't fix something, when I am not sure if it is the right place, were it is broken. But try: local afkCounter = 0 -- write above the script... it will set the count to zero when the script starts. If your other part of the script will count up it will be nice.
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I can't see the bug. Write: /debugscript 3 -- for finding your error. Mind: this script needs admin rights for kicking a player. First check what is wrong with the script, bevore you are going to say it is broken.
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Small question: Where will account data being saved? On the server or on your own pc?
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What is the server side? triggerServerEvent("givem",getLocalPlayer()) You can't trigger to nothing....