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IIYAMA

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Everything posted by IIYAMA

  1. how can I make this work? warning ........................ Bad argument @ 'getVehicleType' local thrownout = { ["Bike"]=true, ["Boat"]=true, ["BMX"]=true, ["Quad"]=true} if (getVehicleType(theVehicle) == thrownout) then outputChatBox ("works!! fap fap fap") end wiki: https://wiki.multitheftauto.com/wiki/GetVehicleType
  2. IIYAMA

    How to hide clouds?

    or you can do:(the way I always stop the clouds) 1: login as admin. 2: /start runcode 3: /srun setCloudsEnabled ( false ) --> the command isn't visible for other players, but the clouds are gone for everybody. /run setCloudsEnabled ( false )
  3. IIYAMA

    sync players

    ok, I run a stealth server and players sync's are very important for me. But people with high ping, will have higher ping? thank you for the information
  4. IIYAMA

    sync players

    player_sync_interval 100 This parameter determines the time in milliseconds between player sync packets. Available range: 50 - 500; default value: 100 This parameter can be changed and saved while the server is running with setServerConfigSetting Suggested values for this and the other sync_interval settings can be found here: Sync interval settings What is better? high or low number for good syncs. (good internet)
  5. IIYAMA

    "Break"

    I don't get what you mean: "for for and while"
  6. IIYAMA

    "Break"

    What can you do with break? Does it works the same as return? (I can't find this on wikimta)
  7. yes they are, nothing you can do about it. (alpha does not work)
  8. How to solve the ped laggs? Even in my own server with 0 ping these bots are lagging.
  9. copie everything: .xml-.map-scripts and past in side a new folder.
  10. change speed of planes does not really work.
  11. ACL< adminpannel>resoruces>manageaclgroup etc....
  12. Perhapes: The new editor does have more function... like scale/alpha* etc. These codes can't be readed because they* don't exist.
  13. You could try: https://wiki.multitheftauto.com/wiki/SetElementPosition
  14. strange.... hmm Bevore this happend did you start using other editor? or something els. if as I described is not the problem, I can't help you. sorry
  15. Well you got more than enough space, only when you are going over the 1000000.... circa< you may have this problem. So the best thing you can do it go to your map folder and change manualy all the coordinations. sample: 120324345 128437345 124356678 to (remove just the first numbers that are eagle) 0324345 8437345 4356678 The only thing you can do, to save your map. (make back up!!) oh and don't save this map as it looks like this, you will only destroy the distance between the objects.
  16. and you aren't going to tell me where I can find this source?
  17. Are LOD objects visible in the editor?
  18. ah this is how it works. Thx Kenix I never thought about client render.
  19. These Lod model of objects, how can you even use these objects? (sorry I can't help you) They probably disappear, because the normal objects take their place. I use EMB mod, and loads all the gta objects faster. But when I get close they will be turned in to normal objects.
  20. staircase?
  21. How can I receive fps data of a player? I can't find any functions about the fps. Only " setFPSLimit".
  22. https://wiki.multitheftauto.com/wiki/OnVehicleStartEnter why don't u use the full version of the wiki page?
  23. No, that is not possible.
  24. cancelEvent () copVehicles = { [523]=true,[598]=true,[596]=true,[597]=true,[599]=true } copTeams = {["Police"]=true,["Military"]=true,["SWAT"]=true} function copenterVehicle ( player, seat, jacked ) if ( copVehicles[getElementModel ( source )] ) and ( not copTeams[getTeamName(getPlayerTeam( player ))] ) and ( seat == 0 ) then cancelEvent () outputChatBox ( "You cannot drive this car.", 255, 0, 0, player ) --and tell the player why end end addEventHandler ( "onVehicleEnter", getRootElement(), copenterVehicle )
  25. The question is: Which client does load the skin. use function like this for client and it will automatic for all players. function skinset() addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), skinset) --+++++ addCommandHandler ( "reloadskin", skinset)
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