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Posts
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Everything posted by IIYAMA
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You may can set these players to eagle team, when they are close to each other.
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Possible. One version for gaming(1.3) and one version for mapping (1.2)
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Why is writing in your console disabled? O_o By the way 'editor_dump' folder recreates itself, every time I click on 'map editor' or 'host game'. Yes, it will recreat itself because it is a required file. Without it the editor doesn't work. I recommend you to make a back up from your resource folder if you have important works in it. There are lots of things not correct and maybe it is handy to re-install your mta. When you download it, you must also sellect server. A clean start may help.
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Console = black server window Write in console "start play" If this works. Write in console "stop play" > "start editor" and now is the moment to check if the problem is with the server or with the client < your mta/gta.
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I see your registry.db is f*cked up. wiki: https://wiki.multitheftauto.com/wiki/Fixdb -- also visible in your console. Well what happend than afther you started the editor? (when your mta crashed)
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"Host Game button" I prever to launch it from server folder. No debug errors in server window?
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Is it the trash bin object? or do you have the problem with more objects?
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Can't you start your normal server and start the resource map editor?
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can't you better attach all objects to the boad? instead of attach them to each other?
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You said something that is in our opinion not eagle. No need to start a useless discussion, about opinions. moderator pls close topic, he have his awnsers.
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yes I did, hit the doors with your feet and hands and when you do it right, the door can break out.
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Draken pls If you know what he is talking about, than help him. a vehicle is an element..... (theElement: The player or vehicle whose health you want to check. ) I know you are a much better scripter, but you are at the moment very unclear. Because I don't think he is talking about the vehicle health. He is talking about the damage that is visible. At doors etc.
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I just continue with Dark Link conclusion about "visual damage", else he just want to save the health of the vehicle. ... https://wiki.multitheftauto.com/wiki/GetElementHealth ...
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It is possible, but I am not sure if this script have to update these stats afther a player rejoins: Get https://wiki.multitheftauto.com/wiki/GetVehicleDoorState Set https://wiki.multitheftauto.com/wiki/SetVehicleDoorState (I don't know, if you can check the lights if they are damaged. Also it will happen to all the lights.) Get https://wiki.multitheftauto.com/wiki/Get ... LightState https://wiki.multitheftauto.com/wiki/Get ... rideLights Set https://wiki.multitheftauto.com/wiki/Set ... LightState https://wiki.multitheftauto.com/wiki/Set ... rideLights Maybe if you want this to: (I am also not sure about this one, if damage can sync this) https://wiki.multitheftauto.com/wiki/Get ... rOpenRatio https://wiki.multitheftauto.com/wiki/Set ... rOpenRatio
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You can't use that as handler, You have to trigger from the script, that set this element data or you can use a timer.
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The first thing I do is checking with the editor for any upgrades at the vehicle/spawnpoints If they are there, I remove from 1 vehicle the upgrades and replace them with the copies of this vehicle. If they aren't there. 1 Open .map 2 search for the words: vehicle 3 check if there are any upgrades added. Else You are not using the standard race resource.
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he may can play a little with the offset, but I think that will be laggy.
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You have to remove the upgrades with the map editor or you can change it in the .map script. (it is also possible that an map does have a script that cause these upgrades, but I never checked that out) Why you think these upgrades are in race resource? The race resource is only reading it.
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Next time I wont help you. Because you are seriously lazy.
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function weaponfire(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if not weapon <= 9 then --x,y,z = getElementPosition(getLocalPlayer()) x, y, z = getPedBonePosition ( getLocalPlayer(), 25 ) if not createProjectile(getLocalPlayer(),16,x,y,z,400) then end end end addEventHandler("onClientPlayerWeaponFire", root, weaponfire) Wiki MTA > https://wiki.multitheftauto.com easy to build.. I only don't know for sure if it works... 16 Grenade 17 Tear Gas Grenade 18 Molotov 19 Rocket (simple) 20 Rocket (heat seeking) 21 Air Bomb 39 Satchel Charge 58 Flare from hydra
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yes, but if he changed his mind or he is not the only admin on the server. You never know
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Script by Shadow(add by this person......): ---serverSide function show () local acc = getAccountName(getPlayerAccount( source)) if isObjectInACLGroup('user.'..acc, aclGetGroup('RADAR_ENABLE')) then toggleControl("radar", false) outputChatBox('radar disable',source,255,0,0) else toggleControl("radar", true) outputChatBox('radar enable',source,0,255,255) end addCommandHandler('radar', show) ---clientSide addEventHandler('onClientResourceStart', resourceRoot, function() toggleControl("radar", false) end) end 1 On your server. admin> resources > manage acl > adgroupe "RADAR_ENABLE" 2 Ad user login names to this group and they will be able to have f11 map. (adobjects "user.") The command to make it visible is now: "radar" thx to shadow.
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https://wiki.multitheftauto.com/wiki/ToggleControl client and server side and you want client side client: toggleControl("radar", false) You better take a good look at X-SHADOW his script. function stopMap ( ) local getElementData ( "radar_allow" ) if radar_allow == 1 then toggleControl("radar", true) else toggleControl("radar", false) end end addEventHandler ( "onClientResourceStart", resourceRoot, stopMap )
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btw I looked on google for disable f11 and I found this. https://forum.multitheftauto.com/viewtop ... 91&t=37288 I hope this will help you. ;D Regards IIYAMA >>>>>radar = Toggles the radar-map showing
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Do I look stuppit? I know exactly what he wants. as I said you must force it of the rail and move it by script to another, when you hit something like a colshape. It is not possible to set the switch from rail to rail, because this is not possible in normal GTA SAN! There are mods for switches, but as far I know they can't be added in mta.