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Posts
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Everything posted by IIYAMA
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It loads 30/40 % of this map. ---> client bug or 30/40% of all maps can be loaded? ---> object writing bug (editor) or 30/40% map names aren't visible in the editor. ---> Allerran (names) Well what is it?
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well I tryed it to and I had it almost fixed by changing the flags. But somehow the right hand of the ped is in the air. But the shooting will be good. 0x000002 - only needs arm to aim 0x000008 - can only use free aiming
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try this: <object id="object (1)" doublesided="false" model="341" interior="0" dimension="0" posX="-1688.5865478516" posY="1137.7377929688" posZ="130.71334838867" rotX="0" rotY="0" rotZ="0"></object> Change object id: <object id="Chainsaw" doublesided="false" model="341" interior="0" dimension="0" posX="-1688.333984375" posY="1138.8044433594" posZ="130.71334838867" rotX="0" rotY="0" rotZ="0"></object>
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Note: Weapon property only works for these weapons, see wikimta. https://wiki.multitheftauto.com/wiki/SetWeaponProperty grenade teargas molotov pistol silenced_pistol desert_eagle shotgun sawnoff_shotgun spas12_shotgun uzi mp5 ak47 m4 tec9 rifle sniper_rifle rocket_launcher rocket_launcher_hs flamethrower minigun satchel detonator spraycan extinguisher camera
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You need to make a mod and replace one of the mta models.
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Here you can find the right things to build it. https://wiki.multitheftauto.com/wiki/Resource:Voice Mind this one, for set your targets: https://wiki.multitheftauto.com/wiki/Set ... roadcastTo also https://wiki.multitheftauto.com/wiki/Set ... IgnoreFrom Use this one to check as second one: https://wiki.multitheftauto.com/wiki/OnPlayerVoiceStart also https://wiki.multitheftauto.com/wiki/OnPlayerVoiceStop First one is colshape in and out. This should be enough to make it, on wiki mta you can find everything ^^.
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You may can set these players to eagle team, when they are close to each other.
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Possible. One version for gaming(1.3) and one version for mapping (1.2)
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Why is writing in your console disabled? O_o By the way 'editor_dump' folder recreates itself, every time I click on 'map editor' or 'host game'. Yes, it will recreat itself because it is a required file. Without it the editor doesn't work. I recommend you to make a back up from your resource folder if you have important works in it. There are lots of things not correct and maybe it is handy to re-install your mta. When you download it, you must also sellect server. A clean start may help.
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Console = black server window Write in console "start play" If this works. Write in console "stop play" > "start editor" and now is the moment to check if the problem is with the server or with the client < your mta/gta.
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I see your registry.db is f*cked up. wiki: https://wiki.multitheftauto.com/wiki/Fixdb -- also visible in your console. Well what happend than afther you started the editor? (when your mta crashed)
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"Host Game button" I prever to launch it from server folder. No debug errors in server window?
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Is it the trash bin object? or do you have the problem with more objects?
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Can't you start your normal server and start the resource map editor?
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can't you better attach all objects to the boad? instead of attach them to each other?
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You said something that is in our opinion not eagle. No need to start a useless discussion, about opinions. moderator pls close topic, he have his awnsers.
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yes I did, hit the doors with your feet and hands and when you do it right, the door can break out.
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Draken pls If you know what he is talking about, than help him. a vehicle is an element..... (theElement: The player or vehicle whose health you want to check. ) I know you are a much better scripter, but you are at the moment very unclear. Because I don't think he is talking about the vehicle health. He is talking about the damage that is visible. At doors etc.
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I just continue with Dark Link conclusion about "visual damage", else he just want to save the health of the vehicle. ... https://wiki.multitheftauto.com/wiki/GetElementHealth ...
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It is possible, but I am not sure if this script have to update these stats afther a player rejoins: Get https://wiki.multitheftauto.com/wiki/GetVehicleDoorState Set https://wiki.multitheftauto.com/wiki/SetVehicleDoorState (I don't know, if you can check the lights if they are damaged. Also it will happen to all the lights.) Get https://wiki.multitheftauto.com/wiki/Get ... LightState https://wiki.multitheftauto.com/wiki/Get ... rideLights Set https://wiki.multitheftauto.com/wiki/Set ... LightState https://wiki.multitheftauto.com/wiki/Set ... rideLights Maybe if you want this to: (I am also not sure about this one, if damage can sync this) https://wiki.multitheftauto.com/wiki/Get ... rOpenRatio https://wiki.multitheftauto.com/wiki/Set ... rOpenRatio
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You can't use that as handler, You have to trigger from the script, that set this element data or you can use a timer.
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The first thing I do is checking with the editor for any upgrades at the vehicle/spawnpoints If they are there, I remove from 1 vehicle the upgrades and replace them with the copies of this vehicle. If they aren't there. 1 Open .map 2 search for the words: vehicle 3 check if there are any upgrades added. Else You are not using the standard race resource.
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he may can play a little with the offset, but I think that will be laggy.
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You have to remove the upgrades with the map editor or you can change it in the .map script. (it is also possible that an map does have a script that cause these upgrades, but I never checked that out) Why you think these upgrades are in race resource? The race resource is only reading it.
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Next time I wont help you. Because you are seriously lazy.
