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MIKI785

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Everything posted by MIKI785

  1. Can you read? It clearly says that 3rd argument is supposed to be element, that is the base element (the source), just put root there... the table (result) is the 4th argument.
  2. What? Don't listen to him... source is the vehicle that got respawned, veh isn't defined there. All the other stuff is working?
  3. Use race's event onRaceStateChanging for that. https://wiki.multitheftauto.com/index.ph ... ource:Race
  4. Try this: https://wiki.multitheftauto.com/wiki/SmoothMoveCamera
  5. It was always like that, this way you can connect to both 1.3 and 1.4 servers.
  6. Great, it's good to see MTA's still developing. Strange, the client doesn't suggest update and when checking manually it says that no update is needed.
  7. Hello, I've got a strange problem that wasn't there before, i don't know how long is this happening but if any image is drawn using dx functions it is blurry and edges are strange.. This is happening in some other games too, some textures are just blurry. For example i played Trainz 12 and i couldn't even read the number on the train and inside the cab textures were just horrible, then i changed from DirectX to OpenGL in settings and it changed dramatically, it's way more nicer. Also in Mafia 2 some of the textures were strange as well, like the clothes were bit blurry and faces as well but i didn't play that for quite a while before that so i don't know if it's really that bad. What is causing this? Hardware info Software info
  8. That's something different then, the only way to check is fileExists or checking what guiCreateStaticImage returns. There is no need for a warning, i don't think that could ever work anyway since it's client.. the path might be there and you could download it later, it wouldn't check properly and it's really not needed..
  9. No, if the file defined in meta isn't there the resource shouldn't load, so it cannot be started at all.
  10. MIKI785

    Fetchremote

    Its clientside scripting... use logical thinking.. if the code is run only on your client then youll download it, noone else. Btw. bad section..
  11. If some file is missing the resource shouldnt load at all.
  12. Simply make a new line.. that is \n
  13. What Y_MAN is suggesting is that we would be able to change the texture of an object to some texture already in GTA without having to load it using shaders or engine functions. We don't have that ability.
  14. No colshape is 2D... polygon can have as many points as you want.
  15. https://www.google.com/search?site=&tbm ... a&tbm=isch
  16. Exactly. Great work. This map is unique and i like that.
  17. Thanks, it uses MTA 1.4's path.
  18. By default you can chat by pressing 'T'. Changing skin depends on the server but you're most likely talking about freeroam, then press F1 and choose "Skin".
  19. Well they aren't, i started 1.3 and the settings and all other files downloaded again. The old settings are even still there but MTA doesn't use those, it uses different location.
  20. https://community.multitheftauto.com
  21. Where exactly is it stored? I want to copy my settings files... they should have copied all resources, this way they are there twice unless you delete them.
  22. Where are resources saved now? They're not in MTA/mods/deathmatch/resources because i updated my 1.3.5 and it downloads all resources again (that's really great...) and all my settings that are saved client-sided are gone (even better) although all of these are still in the old folder. Why does MTA team have to do something stupid like that?
  23. MIKI785

    protect files

    Maps? If he's using node in meta then those never get saved in client's PC, there's no need to "protect" maps.
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