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Everything posted by Jaysds1
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ya, using this function: FireWeapon
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thanks, I'm currently working on a generator for you guys
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here: <html> <body> <script> if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.open("GET","cd_catalog.xml",false); xmlhttp.send(); xmlDoc=xmlhttp.responseXML; document.write("<table border='1'>"); var x=xmlDoc.getElementsByTagName("CD"); for (i=0;i<x.length;i++) { document.write("<tr><td>"); document.write(x[i].getElementsByTagName("ARTIST")[0].childNodes[0].nodeValue); document.write("</td><td>"); document.write(x[i].getElementsByTagName("TITLE")[0].childNodes[0].nodeValue); document.write("</td></tr>"); } document.write("</table>"); </script> </body> </html> if you don't know what JavaScript is, I suggest you read more about it on the same site I posted above.
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All you have to do is type in '/stop voice' or in the console 'stop voice'.
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Actually, you would need to use JavaScript and get it, try this: http://www.w3schools.com/xml/xml_http.asp
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Sorry, Can you post a screenshot please?
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Same, My internet was down for a week, so since I have it now then I want to say Happy birthday.
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try this: local newTeam = nil --make this variable global in this script only addEventHandler("onResourceStart",resourceRoot,function () newTeam = createTeam ( "MP" , 255, 0 , 0 ) --creates team end) addCommandHandler("joinMP", function(source) if not newTeam then outputChatBox("Team couldn't be created!") return end --if the team wasn't created, then tell them and stop the script if getPlayerTeam(source) == newTeam then --if the player is on the team outputChatBox("You are already on the team!") --tell them that they are on the team else setPlayerTeam(source,newTeam) --put them on the team setElementModel(source,164) --change their skin outputChatBox("You are now on the Military team!") --then tell them they're on the team end end)
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YES!!!! I love everything you listed, THANKS
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well, either way, it looks nice
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Does the clouds move?
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Some of them are new to it.
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try this: local sound = nil --define the var global function playTheSound ( ) local music = guiGridListGetItemText ( gridlist1, guiGridListGetSelectedItem ( gridlist1 ), column1 ) --column1 isn't defined sound = playSound (music) setSoundVolume (sound, 1.0) outputChatBox ( " Started Playing " ..music ) end addEventHandler ( "onClientGUIClick", button2, playTheSound, false ) function stopTheSound ( ) stopSound(sound) outputChatBox ( music.. "Stopped" ) end addEventHandler ( "onClientGUIClick", button3, stopTheSound, false ) and if this doesn't work, then I would need to see the full script
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try this, Server: function sortAccounts( ) local rowdata = { } for _, account in pairs( getAccounts( ) ) do rowdata[ #rowdata + 1 ] = { account = getAccountName( account ), points = getAccountData( account,"Points" ) } end table.sort( rowdata, function ( a, b ) return ( tonumber( a.points ) or 0 ) > ( tonumber( b.points ) or 0 ) end ) return rowdata end function tables( ) outputChatBox( "Top 10 points:", root, 255,255,255 ) local topPoints = sortAccounts() for index, data in ipairs(topPoints)do outputChatBox(tostring( index )..": ".. tostring( data.account ) .." - ".. tostring( data.points ), root, 255, 255, 255 ) triggerClientEvent( 'onAccountsSend',root,index,data.account,data.points) if index == 10 then break end end end addEvent("onSortTopTen", true) addEventHandler("onSortTopTen", root, tables) addCommandHandler( "top", tables ) Client: addEventHandler ( "onClientResourceStart",resourceRoot,function() local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) guiGridListAddColumn( playerList, "Player", 0.6 ) guiGridListAddColumn( playerList, "Points", 0.3 ) triggerServerEvent("onSortTopTen",localPlayer) end) addEvent("onAccountsSend",true) addEventHandler("onAccountsSend",root,function(topNum,name,points) local row = guiGridListAddRow(playerList) guiGridListSetItemText(playerList, row, 1, data.account, false, false ) guiGridListSetItemText(playerList, row, 2, data.points, false, true ) end)
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It's probably the mod or the game it self. You could edit the wheel size using MTA's functions, but you would need to know about LUA.
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here: http://www.solidfiles.com/d/7713c8510b/
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before you install the mods on the hotring racers, are they big?
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ok, now try this: addEventHandler("onPlayerLogin",root,function(_,acc) if not getPlayerGangName(source)then return end local permission=getAccountData(acc,"permission") if not permissions[permission] then return end triggerClientEvent(source,"ganging",source,permission) outputChatBox("You've joined group ("..getPlayerGangName(source)..") as a ("..permission ..")",source,255,255,0) for _,v in ipairs(getAccounts()) do local player = getAccountPlayer(v) if not getPlayerGangName(player) then return end if isElement(player)then triggerClientEvent(source,"recieveingPlayers",source,"online",getAccountName(v),getPlayerName(player)) else triggerClientEvent(source,"recieveingPlayers",source,"offline",getAccountName(v)) end end for _,v in ipairs(getElementsByType("player")) do if getPlayerGangName(v) then return end outputChatBox("Memeber "..getPlayerName(source).." has joined the group as a " .. permission,v,0,255,0) triggerClientEvent(v,"memberLoggedIn",v,getAccountName(getPlayerAccount(source)),getPlayerName(source)) end end) local function getPlayerGangName(player) local acc=getPlayerAccount(player) if acc then return tostring(getAccountData(acc,"gangs")) end return false end
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oh, that's why, on line 8 you are sending an account not a player argument. try this: addEventHandler("onPlayerLogin",root,function(_,acc) if not getAccountData(acc,"gangs")then return end local permission=getAccountData(acc,"permission") if not permissions[permission] then return end triggerClientEvent(source,"ganging",source,permission) outputChatBox("You've joined group ("..getPlayerGangName(source)..") as a ("..permission ..")",source,255,255,0) for _,v in ipairs(getAccounts()) do local player=getAccountPlayer(v) if not getPlayerGangName(player)then return end local accName = getAccountName(v) if player and isElement(player)then triggerClientEvent(source,"recieveingPlayers",source,"online",accName,getPlayerName(player)) else triggerClientEvent(source,"recieveingPlayers",source,"offline",accName) end end for _,v in ipairs(getElementsByType("player")) do if not getPlayerGangName(v)then return end outputChatBox("Memeber "..getPlayerName(source).." has joined the group as a " .. permission,v,0,255,0) triggerClientEvent(v,"memberLoggedIn",v,getAccountName(getPlayerAccount(source)),getPlayerName(source)) end end)