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Gamesnert

MTA Contributors
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Everything posted by Gamesnert

  1. Eh... Is that related to this topic? Well maybe that the first few REAL versions may require MySQL... But what exactly is your point of telling this?
  2. The name kicker IS working, scarface's server is equipped with it, and I always forget to switch to my RP name... -.- And what are you talking about in the edit...
  3. Well, main reason for some is that MTA "lags" heavily for some... Wasn't this being solved in DP3..? Anyway, it does seem that SA:MP just allows much more objects with less lag. But that might be just my experience. This difference is especially visible when having a lot of vehicles. I remember SA:MP servers having a lot of vehicles, so that might be a problem getting those here... So far, this has lead to more "serious" servers on MTA. Although so it seems. Since some servers just want to spam objects, ramps etc., they see the lag as a serious obstacle. If this is being tracked down and fixed, then we should expect a good flow of players (and maybe servers) coming here. (although we have enough servers already I guess... )
  4. I actually tried SA-MP before i joined here. Found this much better Same, was part of a SAMP roleplay server until I tried MTA once. Never been on that server since that day... ^^
  5. But seriously now... How is that related to MTA? >.<
  6. Aah! You would like it to only return false for example? I don't use ACL functions, but hearing this, well then I think I know it's annoying... Just like SQL, executeSQLCreateTable... If it already exists, no changes are made. However the message DOES appear... Annoying... =/
  7. ACL debug/error messages? Never saw any of them... Some messages I would like to see removed though are from the mapmanager and admin resources during refresh... =/ But what ACL messages do you mean?
  8. Of course? I wouldn't switch to Vista. Too expensive for what you get back... =/ But isn't there any other info you can tell us? CPU maybe, compatibility mode... Anything? =/
  9. Ok, I have been working on SMS for a few days now, and it was coming FAAST! But now, progress is almost on a hold... I don't understand what's wrong... I mean, SMSing works and all, no problem, but when you quit or the resource is stopped/restarted, some SMS' disappear, some that were read are suddently unread, and some seem to swap positions in the SQL browser... I don't know for sure about the swapping and all, but I do know that it's fairly close to completion. If there is someone who understands what's wrong with the script, could you fix it and send it? Progress has stopped for over 1 and a half hour... While normally I am stuck at a maximum of 45 minutes... =/ I have put comments at the top of Server.lua and Client.lua with some information. Especially client.lua is important, since the SMS handling is client-side. Only saving and loading are really server-side. But I don't think the problem is server-side. And for anyone who can't wait to call, well you can use this version if you want, but there are a lot of debug messages and bugs left, so I don't really recommend it unless you want to see how the SMS works so far. By the way, file is HERE. EDIT: And sorry for double-post... But I guess a difference of 2 days is enough? EDIT2: Nevermind! I fixed it! I'll upload the updated version soon. And believe it or not, this version will actually be usable in real servers! Although it won't be fully done with devellopment. I don't know how far others are with scripting, but if they're still busy for a few days, then I'm going to implent custom-skin support, what I have already been developing for a short while. I don't know if anyone has got any additional suggestions to the version already present? And by the way, if there are any other big bugs, or even warnings, let us know so we can work them out BEFORE release. EDIT3: Lol this is a disaster! SQL can't take about 2520 characters... MySQL however seems to support up to 65535 characters... Let's switch! ^^ Nah... We'll need to figure out something else... Not every server supports MySQL, and for local servers installing it is difficult to some... (But that's what easyPHP is for! ^^)
  10. ... Who are you talking to? And even better variants: [/code] That would give results like this: <meta> <info author="Lol" name="Lol" version="1.0" type="gamemode" description="Lol"/> </meta> Or the lua one... Etc. And why is that necessary? It's a bit more handy, but why does it have to be in a code to you? [code=xml]
  11. Nah, after 25 days WORTH of uptime. So if it's equal to 25.
  12. http://development.mtasa.com/index.php? ... located.27 You sure that doesn't work? Not even when you overwrite files? If so, could you give us some more info? OS, GTA version, MTA version or whatever you can think of...
  13. Yup, that's the truth. And usually when you learn how to script, and you can finally do it, they're adapted better to your server and your needs too.
  14. Do I understand this right? The only reason you run broph is for the spawnpoint?
  15. --addEventHandler (onPlayerChat", root, broph_Chat ) Try this
  16. LOL sry, wait i gotta upload it but if io have to hurry i will not get all credits in Oh lol who cares... As long as I am in it!
  17. Do -- in front of line 268. (addEventHandler ( "onPlayerChat", root, broph_Chat )) I guess that's even more effective. And if you don't know it, -- == comment, skip.
  18. Yes! That's why we need to increase their quality! So it doesn't grow at this rate anymore... =/
  19. Simple I guess, go into one of the resources, find "onPlayerChat" event somewhere in one of them, and type "cancelEvent()" there. It might help.
  20. Hmmm... Yes I want to see it too. Give us!!!!
  21. Just because you don't like the idea of RPing doesn't mean everyone else feels the same way. live and let live, and all that. you forgot "have a sense of humor" I don't know what a "sence of humour" is... Could you please explain?
  22. Or the wiki... It also has a list of all-but-1 download errors in the Client Manual... =/
  23. Original menu gave problems. That's why it isn't here anymore... Anyway, you should indeed be able to set every option from SP in MTA, but don't forget that normal GTA works too!
  24. I am pretty sure there is a master server. There isn't... As he said, game-monitor... And All-Seeing Eye. Although I don't know what ASE actually is... =/ Anyway, MTA doesn't have a central server. Only accountdata that's on one of the sites, but if that's disabled (like in DP2.3) then there is no master server.
  25. Why do you need windows 98 compatibility mode? Isn't there an XP compatibility mode? Or can't you do without?
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