
Gamesnert
MTA Contributors-
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Everything posted by Gamesnert
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So it's not a problem of my script? What a pity... If it would be, I could try to fix it...
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Hello again, I've been making a small little gamemode just for fun, and it featured special patriots as special spawns, it carried a SAM site which could fire 4 rockets. Alone this worked great! But as soon as others will also get in the car, and the driver THEN shoots, he'll create a rotating static rocketmachinegun from hell which turns with the vehicle... Sounds weird, is weird and difficult to explain... Let's just say that when a driver fires, and a passenger is in the vehicle. On the position he fired, there will be a non-stop spawning of rockets in the direction the car faces. Even if the car drives away, the spawn will stay but it will rotate with the vehicle. http://gamesnert.pastebin.com/m1d2827c7 (the script, cut out some parts) It's not the prob that when the player gets out, they key won't be unbound, since I have that in the script. (but not on the pastebin) I really don't see what the prob is, asked on the forums at the time and it was quite inactive and the ones who DID answer, also didn't know... =/ Any help is appreciated, Gamesnert.
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Create some colshapes, then use onColShapeHit&onColShapeLeave to trigger it. To check the team, you can use getPlayerTeam. ((NOTE: All of the commands I used are clickable ))
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Dunno, my job is somewhat done. Dunno the progress of the others... =/ Any updates?
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Lol that I didn't see that... And guess what? Using source in command handlers... Remembers me of myself when I started! function ralentissement(player) if isPlayerInVehicle ( player ) then local theVehicle = getPlayerOccupiedVehicle ( player ) local speedx, speedy, speedz = getElementVelocity ( theVehicle ) setElementVelocity ( theVehicle, speedx-10, speedy-10, speedz ) end end addCommandHandler ( "test", ralentissement ) (( Improved version ^^ ))
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Overall the synch is better, like robhol said. If you blow a car here, everyone sees that. Instead of one person seeing a car, another a wreck and another absolutely nothing... And about the flames, no not everything is synched... (unfortunately ) Also, MTA has a lot of extra options. Ofcourse, it has some that SA:MP does have! But MTA has more to offer than you'd loose! I do have to admit that RP feels a bit worse on MTA... Dunno why... But RPG on the other hand is a lot better here! I'd suggest you try it out. For most you can install SA:MP and MTA together without any problems, so you can play SA:MP and MTA whenever you like! (what I did while considering switching! )
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Does it give errors/warnings, or doesn't it do anything at all?
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Linux Servers updated to be on the server list?
Gamesnert replied to OffRoader23's topic in DM Server-side
All Seeing Eye port: 22127 (UDP) Says so on serverwindow start. And ASE was Game-Monitor, right? -
SpZ's version works fine. And I don't exactly know why it does work for you and not for me (and maybe others). =/ EDIT: Yes most have 5.0 now.
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What... GREAT! Been waiting for this! ^^ EDIT: Hmmm... You sure that's the way to full install? Since it doesn't work... =/ EDIT2: I was looking around, and found this: http://notepad-plus.sourceforge.net/uk/ ... -HOWTO.php And it seems to be that it needs to be in XML format... =/
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Lol DP4... Wouldn't it be time to release a non-preview version by then? Like 1.0?
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Meh, usually drove at night. Flew at daylight.
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One of my jokes saved the world once again?
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1. Those flares are for evading missiles. They work perfectly, but you need to understand how they work first. 2. Nope, can't remember any lights. 3. Yup you can: HERE. (Note: CLIENT-SIDE!!)
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Well, you can't replace objects you didn't place with any script or map. So any object that was originally in singleplayer, isn't replaceable... However if you placed them yourself, you can change it's model. A solution is making a new map high in the sky, but it does limit aircraft. And creating a new map takes a lot of time ofcourse... =/
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Have you tried like the example? Doing engineLoadTXD outside of engineImportTXD, instead of in it. I don't think it'll give better results, but worth trying! EDIT: Huh? You can replace objects... Right? But the ones that are already present in the GTA map won't change... Or is that what you meant?
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That sounds and looks awesome! Why didn't I know of it yet? ((By the way, sebas. Edited, I read it wrong. ))
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You mean phonenumber generation? That was the very first thing I made... >.< And Ace, is that a script for mailing inside MTA? Lol! MUST HAVE IT!!! (dunno why, but might be handy. maybe sending a mail when they received an SMS? )
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That's his point, you SHOULD!
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Nvm, read it wrong...
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[Req]Help for my next idiomatic plan: Counter Strike
Gamesnert replied to =FAS=Shigawire's topic in Scripting
Dunno if it's a good idea. Although robhol does have a point, I don't totally agree. Since you seem to need to buy CS, and on MTA it'd be a good try-before-you-buy. -
Have you tried opening port 22127?
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Not with alt+tab, but with the button right?
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Linux Servers updated to be on the server list?
Gamesnert replied to OffRoader23's topic in DM Server-side
So you think this is a Linux problem, that Linux doesn't query the gameserver correctly? Question: How did those regulars join then? =/ -
That was his problem actually!