Well, obviously they don't... you haven't defined playeraccount anywhere. For onPlayerQuit, use getPlayerAccount(), for onPlayerLogin, it is passed as an argument to the event handler. Check the wiki page.
setPlayerScoreboardForced doesn't do anything of that sort... use setElementData.
Well, obviously they don't... you haven't defined playeraccount anywhere. For onPlayerQuit, use getPlayerAccount(), for onPlayerLogin, it is passed as an argument to the event handler. Check the wiki page.
setPlayerScoreboardForced doesn't do anything of that sort... use setElementData.
That's a very useless post.. for one thing, you already said that, for another, the creator CAN'T move it, and also, the topic is oooooooooold. If it's that important, report it to a moderator.
That's a very useless post.. for one thing, you already said that, for another, the creator CAN'T move it, and also, the topic is oooooooooold. If it's that important, report it to a moderator.
eAi is right, as encryption this isn't of much use. In cryptography, base64 is commonly used to "stringify" byte arrays that have been ran through some other form of crypto algorithm, not by itself. Also, as eAi said, it is pretty easy to identify and decode.
eAi is right, as encryption this isn't of much use. In cryptography, base64 is commonly used to "stringify" byte arrays that have been ran through some other form of crypto algorithm, not by itself. Also, as eAi said, it is pretty easy to identify and decode.
Or just outlaw them completely, as the chance of getting one's way even with payment is practically non-existant for major scripts.. and it's a little annoying to be constantly explaining the same thing.
Or just outlaw them completely, as the chance of getting one's way even with payment is practically non-existant for major scripts.. and it's a little annoying to be constantly explaining the same thing.