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robhol

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Everything posted by robhol

  1. As I said, that's up to you. If you look at large resources with a lot of files (that aren't necessarily script files), like admin, killmessages or mabako-services, the files are often bunched in folders based on server/client, what they are (script/data) or what they do. Ultimately, what's probably best for you is what you feel comfortable with. Personally, I just name my script files something logical and have most of them on the "root" level of my resource, I don't bother with folder, I consider them something of a time waste and most of my script aren't really extensive enough for folders to be useful.
  2. robhol

    Ped nametag

    Not a "real" name tag, no. Your best bet is making a client side script that loops through the currently streamed peds and/or players and draws a nametag for them with dx drawing functions.
  3. robhol

    Ped nametag

    Not a "real" name tag, no. Your best bet is making a client side script that loops through the currently streamed peds and/or players and draws a nametag for them with dx drawing functions.
  4. There are no "right" answers to this question - how you organize your resources is up to you as long as it makes sense and is understandable. I suggest you read a bit here: http://robhol.pipe.no/guide/basics/ (Temporary link, see the guide's main topic for more info.) https://wiki.multitheftauto.com/wiki/Resources https://wiki.multitheftauto.com/wiki/Meta.xml
  5. There are no "right" answers to this question - how you organize your resources is up to you as long as it makes sense and is understandable. I suggest you read a bit here: http://robhol.pipe.no/guide/basics/ (Temporary link, see the guide's main topic for more info.) https://wiki.multitheftauto.com/wiki/Resources https://wiki.multitheftauto.com/wiki/Meta.xml
  6. robhol

    Script Helping Hand

    Triple post and not one coherent sentence in the whole mess... good job.
  7. robhol

    Script Helping Hand

    Triple post and not one coherent sentence in the whole mess... good job.
  8. That can also happen if you have a crappy connection (and a crappy brain causing you to confuse the two.) Unlike SA-MP, MTA doesn't have an idiot for a leader, so it's not hated by as large amounts of people and that makes (D)DoS unlikely to say the very least. And no, I'm not a "worker", but then neither are you. You're just full of bullsh*t and talk a lot about things you apparently don't know anything about...
  9. That can also happen if you have a crappy connection (and a crappy brain causing you to confuse the two.) Unlike SA-MP, MTA doesn't have an idiot for a leader, so it's not hated by as large amounts of people and that makes (D)DoS unlikely to say the very least. And no, I'm not a "worker", but then neither are you. You're just full of bullsh*t and talk a lot about things you apparently don't know anything about...
  10. I'm not waiting a minute to download a text file, but whatever, it's good to see I'm not the only one who sees how bad this forum needs additional moderating, and fast.
  11. I'm not waiting a minute to download a text file, but whatever, it's good to see I'm not the only one who sees how bad this forum needs additional moderating, and fast.
  12. No it didn't. Unless the DDoS was especially directed at that half of the MTA servers, in which case whining about it here makes even less sense.
  13. No it didn't. Unless the DDoS was especially directed at that half of the MTA servers, in which case whining about it here makes even less sense.
  14. It's not MTA's fault that Game-monitor, your connection or the individual server hosters is/are a pile of crap, and if you can't wait a few hours for servers to return, you should go and don't come back until you learn basic patience. Seriously, whining about a problem here that in any way is not even remotely up to MTA is just... not useful. Neither is "threatening" to go to SA-MP, because here it turns out that's your loss and most of us here wouldn't even notice you going. That is my comment on the matter.
  15. It's not MTA's fault that Game-monitor, your connection or the individual server hosters is/are a pile of crap, and if you can't wait a few hours for servers to return, you should go and don't come back until you learn basic patience. Seriously, whining about a problem here that in any way is not even remotely up to MTA is just... not useful. Neither is "threatening" to go to SA-MP, because here it turns out that's your loss and most of us here wouldn't even notice you going. That is my comment on the matter.
  16. A gamemode is best suited for a single resource, IMO. Remember, you can still have multiple files in one resource (and you should take advantage of that to make your scripts more compartmentalized). However, in order to "justify" spreading a script or gamemode across resources, it should be really massive. (Like the editor.) Making script files in one resource communicate with eachother is easy. Making individual resources interact with eachother is more difficult. Clients will only download non-existent or updated files, so they don't download the entire resource again. For some more info, you can take a look at my guide. It has a separate chapter for resources. http://robhol.net/guide/basics/
  17. A gamemode is best suited for a single resource, IMO. Remember, you can still have multiple files in one resource (and you should take advantage of that to make your scripts more compartmentalized). However, in order to "justify" spreading a script or gamemode across resources, it should be really massive. (Like the editor.) Making script files in one resource communicate with eachother is easy. Making individual resources interact with eachother is more difficult. Clients will only download non-existent or updated files, so they don't download the entire resource again. For some more info, you can take a look at my guide. It has a separate chapter for resources. http://robhol.net/guide/basics/
  18. robhol

    3 Question

    And also on my guide... http://robhol.net/guide/basics
  19. robhol

    3 Question

    And also on my guide... http://robhol.net/guide/basics
  20. robhol

    Licensing

    5. Do they know that no matter what they put in there, people are likely to ignore it or do the exact opposite out of pure spite.
  21. robhol

    Licensing

    5. Do they know that no matter what they put in there, people are likely to ignore it or do the exact opposite out of pure spite.
  22. You're a bit early, April 1st isn't for some time yet. As you know, enabling of GTA glitches (which, by the way, were disabled for a reason) is already possible through scripting, so whether or not servers contain them is up to the servers' respective owners. The whole enabling thing is one line of code, and if you can't tackle that without tons of documentation, you're just not trying hard enough. (I also don't see how the documentation is "not finished", it's all there on the wiki.) Personally, I'm against bugs in my MTA/GTA gameplay for the simple reason: they're bugs. Proficience at a game should be measured by how well one does in the actual game, not how well one manipulates known bugs. But maybe that's just me... If it's that important to you, feel free to create a "Bug abuser haven" server. If you create one with that in mind, that's fair enough I guess, but trying to coerce existing servers with established gameplay into making bug abuse a part of them.... it just doesn't make sense IMO. And I don't really agree with this whole "do as I say and you'll get over 9000 players" routine, it's been done in the past and it's being done too often, considering it's pure crap. You don't speak for the entire SA-MP player base and so, there's not that much point to pretending you do, is there?
  23. You're a bit early, April 1st isn't for some time yet. As you know, enabling of GTA glitches (which, by the way, were disabled for a reason) is already possible through scripting, so whether or not servers contain them is up to the servers' respective owners. The whole enabling thing is one line of code, and if you can't tackle that without tons of documentation, you're just not trying hard enough. (I also don't see how the documentation is "not finished", it's all there on the wiki.) Personally, I'm against bugs in my MTA/GTA gameplay for the simple reason: they're bugs. Proficience at a game should be measured by how well one does in the actual game, not how well one manipulates known bugs. But maybe that's just me... If it's that important to you, feel free to create a "Bug abuser haven" server. If you create one with that in mind, that's fair enough I guess, but trying to coerce existing servers with established gameplay into making bug abuse a part of them.... it just doesn't make sense IMO. And I don't really agree with this whole "do as I say and you'll get over 9000 players" routine, it's been done in the past and it's being done too often, considering it's pure crap. You don't speak for the entire SA-MP player base and so, there's not that much point to pretending you do, is there?
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