Also, I don't know how often I'm saying this: code in English if you want people to look at it. Coding in German isn't practical because people may not understand it, reducing the readability of the code. It doesn't help if you additionally use some bastardized jumble of English and other languages.
Just a tip.
This problem usually happens when two resources both try to handle onPlayerChat, or when one resource does and the event is not cancelled in the process.
If you've written your own resource that uses onPlayerChat and outputChatBox, put cancelEvent(true) in it. If you run two or more resources with that event handler, stop the resource or (better) remove the outputChatBox function call.
This sounds very odd. Granted, MTA does need more resources than "vanilla" GTA:SA for obvious reasons, but this is ridiculous.
What are your system specs?
Since you will, in all probability, just take this to SA-MP, explain to me why anybody here would want to help you?
Give MTA an honest shot instead of just leeching, and I'd be happy to help.
Another quality forum post by MOH. Why don't you just piss off? All you do is troll and plagiarize.. and spam by bumping 2-3 months old topics. Please do the forum a big favor, and stfu.
Obviously. Can you really say anything works in SA-MP?
On a more serious note, I have this suggestion for you: play MTA instead. MTA needs players, you need a place to play, MTA is better (for example because you can create custom maps with custom models, and don't have to "steal" another mod's map editor to do either), that should be it.
You can make a table containing coordinates (in other tables) and then select a random index from the first table.
locations=
{
{1,2,3},
{4,5,6},
{7,8,9}
}
random_location = locations[ math.random(1, #locations) ]
The bug I noticed was about trains having difficulties with moving, especially in turns. If you're close enough to the train for it to have streamed in, then I can't really see any reason why it shouldn't work.
I've fantasized a bit about an OOP-oriented form of scripting as well. I think it would be neat.
Of course, implementing another language (which you'd almost certainly have to do, to get "real OOP") is a hell of a lot of work.
When you post, you should be sure that your post is clear and readable, and that all info is accurate. That path you posted can't really be the right one, as it's not a legal path name.
Try copy-pasting it if you need to, or at least be sure it's 100% accurate.
Also, if this is an old version of MTA, you should upgrade to the latest. https://mtasa.com
It would probably be better to redesign one skin. This isn't really my area of expertise, but... those look like clothes, not skins, and I don't really think you can change clothes.
Trains are kind of buggy. At least I think they still are, the issues started somewhere in the nightlies, before 1.0 and I can't find any changelog entries about them.
Well, if you are indeed connectable (remember that the ASE/Game-Monitor port is your game port + 123) it's just a waiting game. It can take a long time (like 24h) before your server is picked up by Game-Monitor's list, and you should keep it open all that time.
Of course. Events, triggering and element data are all independent of resources. In fact, many resources trigger their own events so you can catch and modify what happens in them, without actually modifying said resources.