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eAi

Retired Staff
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Everything posted by eAi

  1. eAi

    Quick Question

    I'd say it's highly unlikely that SVG support would be added - why would you want it? Rendering vector-based images adds a whole load of questions. Of course, you're welcome to add support yourself
  2. eAi

    Quick Question

    No. SVG isn't a bitmap format, it's a vector format.
  3. eAi

    plz vote

    On Chrome, click the captcha to generate a new one then enter what that says.
  4. Hi. No. I'm afraid there's no more cool stuff available for MTA.
  5. Is the plain text an English phrase of some sort?
  6. It would be nice if some of the people demanding fixes considered trying to fix the bugs themselves? You're presumably able to code as you've written scripts. I know that's not a reasonable route for everyone, but there does seem to be a lot of moaning about bugs - as the expression goes - if you want something done, do it yourself. And bugs should be reported on Mantis, not here. Though it's perfectly fine to discuss bugs here, but they should always be on mantis too.
  7. dx stands for Direct X. A function called GetFontHeight is unlikely to give you the width.
  8. eAi

    MTA SA and lots of players

    If you want your server to support hundreds of players, you're going to need to design your resources with that in mind. Most things, if not optimised properly will increase bandwidth and CPU exponentially if you're not careful. How much RAM you have shouldn't matter to GTA - it might make it run slower, but it should never make it crash (unless your hard drive is completely full too). If GTA crashes, report the crash and it may well get fixed.
  9. It depends, some functions have been changed in 1.1, but for the most part they'll probably work or just require some minor fixes. The wiki details changed functions.
  10. I've deleted it, it's presumably a spam account.
  11. Gone. Not a clue what they were, but they were odd.
  12. eAi

    Water

    That code is really wrong by the way...
  13. eAi

    Scripting help

    No, Lua Doesn't have a 'main' function as other lower-level languages tend to. The MTA onResourceStart event is somewhat equivalent, or you can place code outside any function and that will be run when the script is loaded.
  14. It's only supported in 1.1.
  15. You know, you could probably add custom GUI skin support to MTA with a day or two's work, which would be much easier for everyone than reimplementing the GUI from scratch. 1.1 supports skin switching, so it's not much of a step from there.
  16. Have you read https://wiki.multitheftauto.com/wiki/Res ... or/Plugins ?
  17. eAi

    8192. Again.

    Various things don't work that far out, from what I remember it may be collisions of some kinds. There are certainly valid technical reasons to limit the world size when designing a game. Streamers tend to expect a finite world size for example, and eventually floating point numbers lose accuracy.
  18. You're missing .. either side of nom_cible.
  19. I'd report this as a bug, or even better, write a patch!
  20. I can't be 100% certain about this off the top of my head, but I believe dummy elements don't have a position. Only elements backed by an 'entity' do - something that exists in GTA. So, obviously, assuming that's true, dummy elements can't be inside or outside a colshape.
  21. No, but it has been discussed a few times. The general consensus is that it'll be slower than CEGUI, which is already slow. You can pull content via HTTP, but you can't use HTML to lay it out.
  22. It doesn't seem that much of a burden to expect to the web service developer to wrap returns in an array - in your case this can be a List<>. I don't really know what your server-side code is though, feel free to post a snippet or PM it to me.
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