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eAi

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Everything posted by eAi

  1. GTAT is an alternative multiplayer mod for Vice City (not GTA3). There is a version of GTAT out, but its not the "final" version of 0.5. GTAT isn't at popular as MTA, but it still has it's following (though last time I checked, no servers or players). Try it out, but make sure you backup your GTA files first, its been known to replace them (I think this may have been fixed). eAi
  2. Thats an issue with reading files. Try installing Vice City again. eAi
  3. I think you'd have to create the main addon in C++, which could interface with a dll in another language. I think it'd be extremly hard to get a dll to compile correctly in another language. For example, as slush said, you could make an addon that'd allow people to use a scripting language (e.g. LUA) to write game modes, or you could create an addon that'd add COM support, so VB could be used... Theres lots of possiblities, just C++ will probably always be involved at some point, even if its a 3rd party who wrote the actual code. eAi
  4. Yes, thats easy. Btw, your sig is rather on the large side... Maybe remove some of that text at the bottom or make the image smaller... eAi
  5. You'd have to choose it before you join a server, just like custom sprays in Half-life based games. eAi
  6. It would be possible as it is, if you gave each player that joined a different normal skin, then replaced the original skin with the personal skin... Problem would be the skins would have to download before you created the player which would take quite some time on slow connections... Well, it could be around 700 KB-1MB for a full 32 player server... If you were to do it on a gang basis, I'm sure someone could write a mod that'd do this and just download the 2 (or whatever) different skins to the clients when they connect and use them. That'd be more practical, assuming each skin is about 30KB (the standard ped ones are anyway). eAi 900 posts!
  7. In previous versions we have, in blue we don't. eAi
  8. Well, we'll see won't we? A thing to always remember with VC's player animations is that they're not really designed to be seen from another person's perspective, they're designed to look ok from behind the player's head. Concequently, some animations will always appear strange in multiplayer. They won't glitch, but it might look like they're moving too fast (running in VC isn't exactly accurate). Thats not a disclaimer, just an explanation as to why animations are never going to look 100% perfect (if you want realism). eAi
  9. Sounds like a plan, but hard to enforce as you'd need admin to find the cheater's IP, which would involve contacting the server admin and getting it from them which isn't always going to be a straightforward buisness... You could run it as "contract adminining" though, but that would mean that the server owner would have to be able to trust your group as a whole, which seems unlikely (even if you're all wonderfully trustworthy people). eAi
  10. Well, I know little about modeling but I've seen examples where conversions have been done for other player models (e.g. halo), so I don't see why not. eAi
  11. Nobody said it was unsure if it'd be as good in the final version, I just said I haven't tried do every possible thing in VC, so I can't tell you how the movement will work in every possible situation. When we get to beta stage, we'll be able to answer this propperly. eAi
  12. This is somthing we haven't confirmed yet, but it has been discussed. eAi
  13. It'd be possible with any language that supports "real" dlls, i.e. almost any appart from VB. The reason not to is that the SDK contains quite a large code base so that'd have to be converted perfectly (and compile the same) in another language's compiler. Yes, it'd be possible but not really worth it. eAi
  14. Well, its been suggested before, and it'd be very easy to implement in essence, though some things e.g. weapon buying would take a bit more time (you'd have to build a gui for it etc). eAi
  15. Yes, though I'm not sure exactly how. Maybe somthing I'll look into (isn't there a mission where you let someone out of prison?). eAi
  16. What makes this server official?
  17. Was there a typo in one? As instead of Us (make as wear)? Otherwise, very good! eAi
  18. Well, thats news to me. As I've said before VC will be mainly much more stable in 0.4.5, so yes, you should upgrade from 0.4.1. to 0.4.5. eAi
  19. I can guarantee that SA has no online multiplayer. eAi
  20. I think Blue is the key to MTA's future, the modding support will allow the community to define what MTA is and we'll try to be very open to suggestions for adding more features that are accessable to mod developers. I think once people see whats possible with Blue they'll really realise that this _is_ the future of multiplayer in GTA, at least until R* come up with their own multiplayer, which won't be for some years. eAi
  21. 0.4.5 won't be released after Blue. 0.4.5 should offer a much more stable game as we've used the results from the error reporter to fix many issues that were in the SCM. Appart from this, it won't offer many features appart from the ones we've previously stated and a few special ones we haven't announced yet. eAi
  22. We will, when we're ready. Can't make any time promises, but we're getting there. eAi
  23. Animations in Blue are as good as single player as far as I've tested. eAi
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