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eAi

Retired Staff
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Everything posted by eAi

  1. Its coded in C++, not vbscript. You couldn't code a debugger in VB or vbscript (one of the few things VB can't do). It does download a few files from time to time that control what you see. It can ask for more information for specific error addresses if they're rare (or interesting), or as you see at the moment, not allow reports to be submitted at all.eAi
  2. Looks like you could have a virus or somthing... Try searching for that dll on your computer "g4f31phcwdp12cl.dll.dll.dll.dll.dll.dll.dll.dll.dll.dll.dll.dll.dll.dll.dll.dll.dll.dll" eAi
  3. Blue doesn't include standard deathmatch. We may release standard deathmatch with Blue though, but thats another story. If we do (we probably will), we'll probably make sure its easy to change where vehicles, weapons and spawn points are. eAi
  4. I can't quite believe I'm reading this. I'd love to know how old this guy is.
  5. All these things are up to the addon/mod developer, not us.
  6. I'm not sure wtf he is talking about... gtamta.com? What? Whats publicity and hype? How do we make money? We don't even run any banner ads on the site... We lose money by making MTA and running the site... Blue isn't intentionally delayed... its taking longer than we want because its such a huge project and because many of the team members have real-life obligations that are much more important than MTA.
  7. If MTA crashes with XFire, thats for XFire to fix, not MTA. I've offered to help them with that (if they want), but they haven't returned my email, so as they say, the balls in their court. eAi
  8. Anticipation leads to dissapointment... Almost everything in blue has been done twice. We've worked on some things for months that aren't going to be in the final version... People aren't sensible enough to understand the developement process, so its best to tell people what will be in the final product and leave the how we got there out of it, at least until after the release.
  9. We have a target with blue of a finished product with X Y and Z features, if we were to split that up into little bits and expect to have somthing we could show other people at the end of each "little bit" it'd take much longer to do, as each little bit would have to be tidied up, put together and propperly tested.
  10. It isn't that we couldn't spend a couple of hours making a video or whatever, but it would take much longer to get Blue into a state worthy of being seen.
  11. You could do the same thing in scm, as the scm can't save files.
  12. I think you're a little on the impatient side. You post your question at 8.43am GMT. Thats pretty early in Europe, and as you know, 3am in the East of the USA. Thats hardly the most active time on any website, let alone our forums. On the subject of "Getting up to date with SA", thats not exactly possible is it? Patience is a virtue.
  13. This could be done in a mod I'm sure. Not somthing we'd support by default though.
  14. Don't we have a report-a-cheater thread for this?
  15. If we are, we wouldn't (and couldn't) say.Your idea sounds interesting though.
  16. Forgot I made that tool Neat isn't it?
  17. Although it sounds like a good idea, the physics on that ball are pretty dire, so I'm not sure how worthwhile it'd be. eAi
  18. i've no idea what the original subject of this thread was, but drive-bys have always been on the Blue feature list. We use tottally different methods for running Blue, so how easy memory addresses are to find has nothing to do with it. eAi
  19. Doesn't the downloaded GTA2 have multiplayer?
  20. Haven't I made it quite obvious that such fine details aren't decided yet?
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