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eAi

Retired Staff
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Everything posted by eAi

  1. Um... this is beta 0.3... I mean seriously don't expect to much. Time and time again MTA have said they're trying to get a working core... THEN add lots of game modes. eAi
  2. eAi

    MTA:// Handler

    Um... try it or read the post? eAi
  3. MTA won't tell you for a start. But it is possible via memory editing... BUT... pedestrians won't drive you. Their AI stops if you get in the vehicle. eAi
  4. Btw, it'd be nice if people asked my permission before hosting my files elsewhere.... I don't mind, I just like to know, so I can keep people up-to-date with new versions... eAi
  5. I don't think so... You could try changing the language, though I doubt that'd help... eAi
  6. If you make a shortcut i think you can make it so it launches hidden... Maybe i'm wrong... eAi
  7. I think they were joking! Maybe you (topic starter) was joking too... I sure hope so... eAi
  8. Yes, you're right it can't be truly random, but as good as really... But anyway, your theory relies on the pedestrians being always moving, but in gta3 and vc the peds are only loaded when they're near you. Otherwise, they don't move. My method that i'm developing works by removing control of peds from the game tottally, and "out sourcing" it to my program. This has been mostly successful... Just need to work on the more complex stuff (such as actors following paths in reverse and interacting)... eAi
  9. The problem with your "in theory" bit is that the pedestrians/actors aren't all in the same place on each client and they randomly interact. The key to the problem is to remove the randomness or at least seed it. eAi
  10. I'd say that they're unlikly to put in multiplayer. For a couple of reasons: 1: Its a ported ps2 game basically. If they wanted to put in multiplayer for gta4, they'd have to add lots of code, which is somthing they haven't done in the past in the conversion between ps2 and pc (the games have remained much the same) 2: Its going to use the same engine as vice city and gta3, so I doubt they'd put multiplayer in just for the "last of the series" On the otherhand, its called gta4 (that is confirmed isn't it), unlike gta3 and gta:vc. A change in version numbers normaly indicates a significant change. Well thats my opinion. eAi
  11. I thought again about this. And i thought of an idea. And it works. Mostly. We'll see eAi
  12. I read. IJs discussed it with me (after he posted) and we came to the conclusion that I posted previously. eAi
  13. eAi

    MTA Protocol

    There isn't any information.eAi
  14. Sorry this idea won't work. The peds don't follow a path strictly. They don't exist when they aren't near the player and are created at random (not seeded)... eAi
  15. Really you should search first... but the answer is that its to do with the way the memory is structured on windows 95/98/ME... Its very different from windows 2k/xp so would be difficult to write. As most people now use 2k/xp, its not worth the hassle. Windows ME is four years old now... thats a long time in computers... 98 is 7 years old, ditto. eAi
  16. A: You don't need the 0.3 client if you have the full 0.3r2 install B: What settings? Whats the exact error? C: Same... What error? eAi
  17. Read the manual plz. IPs can be found using the "All Seeing Eye" (google for it) eAi
  18. If I understand what you mean ("authorization system"), this will be included in mta-ac (anti-cheat) that is to be released soon... eAi
  19. Make sure any windows with the text "trainer" etc. are closed. Its better to try to stop cheats than to do nothing... This stops most people cheating. eAi
  20. eAi

    MTAMA Scripting

    Spelling mistake (alias not alais) eAi
  21. The north pole is a pretty cool place. Freezing actually. eAi
  22. Please read the manual. If you don't understand the manual, I don't think you should be running a server. eAi
  23. Make sure no windows with the word "trainer" or similar are open (try closing everything) eAi
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