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Dark Dragon

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Everything posted by Dark Dragon

  1. it uses keys instead of commands? are you sure this is sa mp?.... im pretty sure this can be done even better here on mta. lets wait for custom animation support, the current ones look.... really strange.
  2. really really cool, even better, just awesome! now i agree that someone has to create a resource which replaces all the sextures of gta to make them snowy the only thing i've noticed which could be done better is: it seems when you look from above the falling flakes stay at the same size. they would need to get smaller. opposite when looking up from below. edit: but in the video you stretched 4:3 to wide screen
  3. i think this is just a visual issue, your map should be okay. you can check that by browsing \MTA San Andreas\mods\deathmatch\resources\YOURMAPSNAME and having a look at the position values in the .map file. if they are not all the same it should be fine. however this is still and ugly bug because if you want to edit something this would make it a lot harder.
  4. you woul'dnt really benefit from having setPedControlState serverside. it would not improve the sync at all. the main problem is that rockstar didn't manage to make the frames per second not affecting the gameplay. the server can't tell that much about peds and much other stuff thats happening. it needs the clients to keep track of what's going on. the server doesn't say "hey this vehicle is now over there insted of there" instead the server asks the syncer (drivers are syncer of their own car, other vehicles or peds are usually synced by the best source which usually is the closest) and lets the other client know what it has just been told. in best case the server would be running the game as well, everything streamed in at once so it could just decide what to tell the clients itself, however this is not possible or at least no one knows how it could be done if it actually is possible. the missing enter_exit control state for peds as well as the peds being not jackable are both known issues which will hopefully be solved some time, but they are not on a high priority right now.
  5. i really like it... however i don't like the crappy xfire video quality
  6. no objects needed, there is a function to set specific garage doors open https://wiki.multitheftauto.com/wiki/SetGarageOpen
  7. nah, it just brings even more and less sense making issues.
  8. https://wiki.multitheftauto.com/wiki/GetPedRotation will work server side, if you need the rotation of a vehicle theres no way but triggering an event, getting the rotation and triggering an event to continue the function
  9. well it seems like you want to improve the help manager, but no matter how much i like your improvements they are really minor. i had done such a resource before but having 1 help panel and 1 settings panel would only make it worse and confuse everybody. i just though you're interested in making this whole help manager a complete thing by adding more user friendlyness to it in general. the admin panel already does a good job for server owners but there are settings which need to be client specific. (the server owner wants to offer chatbubbles, but some users may prefer to play without them). at the moment there are very few resources which actually save preferences client wise, this should change, but it won't until it becomes easier to implement. basically i want you to introduce this, because it could replace many /commands and save time.
  10. i like your improvements heres a suggestion i had struggling in my head for a long time: i'm tired of all those stupid /slashcommands for setting a simple true false setting or anything else. i have no real clue how to implement this properly but it would be very user friendly if the gui also provided you with the ability to just set settings to your preferences. i would probably have it in two gui tabs, one with the classic help text (just like you have it) and another tab called settings which shows you a list of resources which supports this "settings" tab where you can just tick or choose your preferences for all the individual resources. my chatbubbles resoruce for example would have a "enable" a "max stacked bubbles" and a "hide own chatbubbles" setting, maybe even color values or anything you can just think of. there are also many resources which are just considered as "too basic to have a help page" but even those usually have settings... so where do you get the command names from? nowhere, you can't find them. --> this would be the solution. (in best case those settings would be saved client side so you dont have to set them again on this (or any other) server)
  11. i guess he means that the fire doesn't act like it should when using the fire extinguisher or anything else which should make it disappear. the only thing i could think of is that you maybe placed the fire in mid air which could cause issues, if you are sure you didn't (with getGroundPosition) i'd recommend to submit this as a bug on the bugtracker bugs.mtasa.com
  12. since 1.0 you are not forced to update. https://forum.multitheftauto.com/viewtop ... 02&t=25664i agree that an auto updater would be the most comfortable way for you, but on a side note you aren't even forced to uninstall anything. you can just download the .exe and install mta like you never had it before, done.
  13. oh come on, you can do it in a proper way, it wouldn't look good that way.
  14. i really like this idea, keep on that one and i assure you people will like it if done properly
  15. if iv's piece of shit multiplayer took more than two hours to develop then they should have used the time to at least create a decent singleplayer instead.
  16. it is possible but it uses setPedControlState, not velocity, that would look silly
  17. Dark Dragon

    MTA and SAMP

    the problem is not that there are/were no cool gamemodes in progress but players were not interested in it. i started creating two modes and there were just not enough players. it was not worth continuing working on it. it's an evil circle
  18. if long time means 2 hours then i agree
  19. the bindKey function is what you're looking for
  20. Dark Dragon

    MTA and SAMP

    practice your racing skills then and in fact a speed boost of a whole 100% is kinda fuckin good, don't you think? nvidia and ati would be so fucking happy if they could split the time something needs to be calculated by half
  21. Dark Dragon

    MTA and SAMP

    i though you were serious until i read that oh and yes, pressing a key is definitely harder than remembering and typing in a command name, computers in general made our lives really really hard. you can barely survive a week with them near you.
  22. shouldn't be to hard to change that, or just grab the code you need from it.
  23. mta installation directory -> server -> mods -> deathmatch -> resources unpack it there
  24. ill definitely add "toke" to my vocabulary toke a look at the examples on the wiki and on community.multitheftauto.com, there you'll find a lot of stuff, there are many things which have been done earlier
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