Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 14/05/22 in all areas

  1. San Andreas Roleplay MTA is now officially one year old! Come in our Discord if you haven't already and stay tuned for upcoming giveaways and special events: https://discord.gg/5RjXS5s5km Much love, SA-RP Team
    2 points
  2. We've updated our Account Application system that allows you to register in-game and answer some questions about our rules & roleplay. It should be more accessible and less painful! Stay tuned for the upcoming update
    2 points
  3. This is so cool. I'm looking forwards to see more media from you guys! @Sonny-SARP - great screenshots, gotta love the Bearcat.
    2 points
  4. We've updated our Forums and still going strong! Check us out: https://forums.sa-roleplay.net/
    2 points
  5. I want to share this tool and method to optimize PNG files, which are used a lot in gamemodes. This topic will focus on a tool called ZopfliPNG (which I built from source and will provide a file download for) - refer to the bottom of this topic, step 2 for that. https://github.com/google/zopfli Because of the intensive usage of PNG in MTA, optimizing them will benefit total download size for players and performance. 1) use Paint.NET software (https://www.getpaint.net/) to resize your image's resolution (CTRL + R), for example half it with the power of 2, like 256 x 256 to 128 x 128. Depending on the type of image or how far whatever script zooms it, you can go beyond that and make it even lower. Use default settings for saving it, you don't have to worry about size optimization yet. Drawing a lot of high resolution images or textures will affect client performance, and cause lag on low-end PC's. So following this step is highly recommended. You can always gauge the quality outcome while you're saving it using a lower resolution. Note: you can skip this step, if you care more about file & DL size rather than client rendering/memory performance, or if the type or usage of your image(s) result in rapid deterioration in quality upon resizing. By not doing this, and sticking to the main subject of this guide, ZopfliPNG from step 2, you will keep the same quality but only get a file size reduction. After doing the initial optimization with Paint.NET, which is the part that matters to client (rendering) performance, you'd usually think that is the end of it, that the file size Paint.NET outputs (on the various saving profiles, like bit depths, you compare) is the best you can get. But you're wrong, since advanced software like ZopfliPNG can squeeze more out of it, notably most of all without any quality decrease. It's software that assembles PNG format compression from scratch, with all pixels matching 100%. So there's no reason not to do it, also if you didn't initially use step 1) about Paint.NET resizing/actual image tweaks. So, to get a lower size, it's not neccesary to compromise more of your image quality using editing, like resize even more in Paint.NET. So now to get to the point of this guide; 2) ZopfliPNG Download it from: LINK (click) Usage instructions are in the README.txt files in either 32-bit or 64-bit version folders. It's a command-line utility, you can use it in the simplest way by entering this into cmd from the binary's location (after copying your png files): This will optimize the file using default configuration, which guarantees 100% matching pixels (absolutely no worse quality) and usually a huge reduction in file size. As I mentioned in one of the notes, you will benefit also if you won't "pre-process" your PNG's using Paint.net, but only use ZopfliPNG, to not possibly impact your quality but still get a lower resources download size. As you can see here; I made sure to document its usage (README.txt) and included mass optimization (multiple files at once) .bat files, their usage also explained in README.txt. Unfortunately this is as close we can get to mass-optimizing files, because i built zopflipng.exe from original ZopfliPNG source code (https://github.com/google/zopfli) and it doesn't currently feature it in a more convenient way (without having to edit/specify ranges of file names to optimize). Here's some additional information on ZopfliPNG and why it is so groundbreaking over other compression tools: https://ariya.io/2016/06/using-zopfli-to-optimize-png-images https://blog.codinghorror.com/zopfli-optimization-literally-free-bandwidth/ No other tool can theoretically achieve this, let alone with 100% quality preservation. It's state-of-the-art technology. Edit (25th Dec 2019): updated ZopfliPNG binaries (re-built from latest official repository version)
    1 point
  6. San Andreas Roleplay Launched: December 1, 2020 sa-roleplay.net History San Andreas Roleplay is a community founded by @FernandoMTA in early 2020 and @Portside who became co-founder in August of this year. A big shoutout to everyone who's been around since the beginning and has put a lot of time, effort and dedication into the project. My idea and project of making a server shaped by the MTA Roleplay community started back in 2017 with what some may know as Neptune Gaming. The goal was to create a server where people could roleplay in a friendly environment with no abusive and corrupt administrators and toxic players ruining the experience. It wasn't an easy task, I failed a few times due to my inexperience and the destructive intentions of some individuals. A lot of mistakes were made and lessons learned. But thanks to the help and collaboration of a lot of friendly people that I've met along the way and have sticked around, some for more than 5 years now, we now have a stable and peaceful RP community. Long story short, SA-RP has become the only serious English text roleplay server on Multi Theft Auto: San Andreas, the successor of the now extinct OwlGaming MTA roleplay server. About San Andreas Roleplay now has a server that is online 24/7, located in France. Click here for statistics. Read our latest post here about the server's current roleplay setting and updates. We're a community focused on player input, feedback and suggestions. This is why we've been listening to our players, making change and adding new things that enrich the roleplay experience. I highly recommend you join your Discord! Useful links: Website/UCP: https://sa-roleplay.net/ Forums: https://forums.sa-roleplay.net/ Discord: https://sa-roleplay.net/discord Server IP: mtasa://server.sa-roleplay.net Media (much more on our Discord and in the replies below) Credits to the respective posters on Discord & our Forums! Thank You San Andreas Roleplay wouldn't have been possible without a community of dedicated players, contributors, staff team members and admins. A huge thank you to all of you! SA-RP is here to stay for as long as we all want to play on it. Now proudly almost 2 years old!
    1 point
  7. mtasa://164.132.200.104:22003 mtasa://164.132.200.104:22003 mtasa://164.132.200.104:22003 More On... https://forums.sa-roleplay.net/topic/1468-osaka-highway-clan-ohc/#comment-9331
    1 point
  8. San Andreas Roleplay is back with some important changes! The setting is now Las Venturas in the year 1989. A fresh start. We've added a ton of new vehicles, properties, items and are actively working on mapping and script updates to enrich the new scenarios. Come roleplay in the server and interact with the several active legal & illegal organisations. IP: server.sa-roleplay.net Forums: https://forums.sa-roleplay.net/ Discord: https://discord.com/invite/5RjXS5s5km
    1 point
  9. https://www.youtube.com/watch?v=z7rvgBBtQo8 Credit goes out to a bunch of our loyal community members. Big thanks. Keep the spirit up.
    1 point
  10. I love this server. Staff and playerbase work together to make a fine entry into the English MTA RP scene. Great work by all and I’ll see you in game!
    1 point
  11. 1 point
  12. let's gooooooo. #makeMTAroleplaygreatagain
    1 point
×
×
  • Create New...