MTA Team Blokker_1999 Posted January 5, 2007 MTA Team Share Posted January 5, 2007 (edited) This new category is about scripting. As all of you know MTA uses the Lua scripting language. With a new forum comes a new syntax highlighter. It supports 90 languages. The new syntax is very simple: [lua]code[/lua] Actual result when posting: code NOTE: If you don't see the highlighting in an old post of yours, click the edit button and just submit it again or report the post. Be sure to visit the MTA scripting channel on IRC. #mta.scripting (Post edited by moderator Ransom to merge stickies and update old information). Edited March 18, 2014 by Guest Link to comment
Dark Dragon Posted January 5, 2007 Share Posted January 5, 2007 Great Cant wait for testing out the new lua scripting system Dm will be great, hope it will release soon hehe Link to comment
NeDizZ Posted January 7, 2007 Share Posted January 7, 2007 Nice ;] Great Cant wait for testing out the new lua scripting system Dm will be great, hope it will release soon hehe hehe, if they opened up a scripting board, although nobody outside of the team can script, that prolly means there's not a lot time left to wait for the release. YAY! Link to comment
MTA Team Blokker_1999 Posted January 7, 2007 Author MTA Team Share Posted January 7, 2007 It is because we will be releasing more information about scripting and want to provide a place to discuss it. Link to comment
NeDizZ Posted January 7, 2007 Share Posted January 7, 2007 It is because we will be releasing more information about scripting and want to provide a place to discuss it. Why did you have to so brutaly kill my enthusiasm? :c Link to comment
MTA Team Blokker_1999 Posted January 7, 2007 Author MTA Team Share Posted January 7, 2007 mta:sa will come, and we all prefer sooner then later Link to comment
Dark Dragon Posted January 7, 2007 Share Posted January 7, 2007 damn just tell us the date we would keep it between the forum community just a joke but i think theres not much time left... damn if you wait to long ill start playing samp again... that not good lol Link to comment
SDK Posted January 7, 2007 Share Posted January 7, 2007 just a joke but i think theres not much time left... damn if you wait to long ill start playing samp again... that not good lol i played it once and removed it then MTA DM will be so good! Link to comment
The Beyond Posted January 7, 2007 Share Posted January 7, 2007 When will the first scripts will be posted (and explained?) edit: by the way, just curious. Is there a function to get high? You know, in some mission with the Truth you have to burn all the weed, and you get high. Your screen all starts to shake and stuff Link to comment
iam2noob4u Posted January 7, 2007 Share Posted January 7, 2007 s there a function to get high? You know, in some mission with the Truth you have to burn all the weed, and you get high. Your screen all starts to shake and stuff Oh... I'd love that... That'd be so much fun... Link to comment
Strepto Posted January 9, 2007 Share Posted January 9, 2007 If you have time, could you post some links to a few sites where we can read up on LUA scripting? I have a little programming experience, but I really don't know anything about LUA so preferably I'd like to get into it so that I can start making maps as soon as possible If anyone has any links, please post them here Link to comment
erorr404 Posted January 9, 2007 Share Posted January 9, 2007 I mainly used this one: http://www.lua.org/pil/ Link to comment
Strepto Posted January 10, 2007 Share Posted January 10, 2007 Thanks mate, I almost feel like printing it all out... But I don't know if my printer can handle it all. Anyways, thanks alot! Link to comment
xGj Posted January 10, 2007 Share Posted January 10, 2007 Cool but, this doesn't mean the SDK is past time I hope? I really looked/looking forward to all the possibilities the SDK would/will bring. Link to comment
robert4392 Posted January 10, 2007 Share Posted January 10, 2007 i really hope it will be released soon beceaus my mind is only thinking aboat MTA:DM at the moment like: at school would it be released today when i have to go to sleep yeah! that would be a great DM map idea what kind of cool features does it have than the features we saw on the christmas movie Link to comment
Martz Posted January 12, 2007 Share Posted January 12, 2007 Oh, so they've gone off C++ and onto Lua? maybe I should actually learn it, I was thinking about it because of Garry's Mod using it, but never got round to ever even starting to learn it. Hopefully MTA using it will motivate me. Link to comment
kevuwk Posted January 12, 2007 Share Posted January 12, 2007 this is seperate to the sdk, the sdk wont be in the first release but this will Link to comment
xGj Posted January 12, 2007 Share Posted January 12, 2007 Oh, so they've gone off C++ and onto Lua? maybe I should actually learn it, I was thinking about it because of Garry's Mod using it, but never got round to ever even starting to learn it.Hopefully MTA using it will motivate me. How do you get to the idea they got of C++? That has nothing to do with Lua, the core and the MTA files are all written in C++ (and other stuff, x86 assembly I was told once) but they just build Lua support on top of it. Link to comment
erorr404 Posted January 13, 2007 Share Posted January 13, 2007 Oh, so they've gone off C++ and onto Lua? maybe I should actually learn it, I was thinking about it because of Garry's Mod using it, but never got round to ever even starting to learn it.Hopefully MTA using it will motivate me. How do you get to the idea they got of C++? That has nothing to do with Lua, the core and the MTA files are all written in C++ (and other stuff, x86 assembly I was told once) but they just build Lua support on top of it. It has been stated that the SDK will use C++. Link to comment
Guest Posted January 23, 2007 Share Posted January 23, 2007 I guess I missed something very basic. Tried to read the forum - and did it Still puzzled. 1) Where to put the lua code? I'd assume, there is some special directory for that. 2) Is it plain lua code - like "myscript.lua" which somehow magically gets noticed? Or: do I have to mangle the code into another tool? 3) In short: if I'd like to try out the proposed two scripts so far (from the tutorial) - how to proceed after downloading? Again: sorry, if I outed myself to be dumb to the bones - just couldn't find any hint how to proceed. I guess, it must be something very basic. Mercy people, just wanted to get into scripting cheers, tigujo Link to comment
kevuwk Posted January 23, 2007 Share Posted January 23, 2007 I guess I missed something very basic.Tried to read the forum - and did it Still puzzled. 1) Where to put the lua code? I'd assume, there is some special directory for that. 2) Is it plain lua code - like "myscript.lua" which somehow magically gets noticed? Or: do I have to mangle the code into another tool? 3) In short: if I'd like to try out the proposed two scripts so far (from the tutorial) - how to proceed after downloading? Again: sorry, if I outed myself to be dumb to the bones - just couldn't find any hint how to proceed. I guess, it must be something very basic. Mercy people, just wanted to get into scripting cheers, tigujo you will find out where to put the scripts files a little closer to release, it is just plain lua code and you will find out how to load it closer to release and you can't actually try the scripts till release, they are just examples to show the public what can be done with scripts so you have an idea of some of the things that can be done before release Link to comment
Guest Posted January 27, 2007 Share Posted January 27, 2007 you will find out where to put the scripts files a little closer to release, it is just plain lua code and you will find out how to load it closer to release and you can't actually try the scripts till release, they are just examples to show the public what can be done with scripts so you have an idea of some of the things that can be done before release Thanks. Thanks a lot. As it looks to me: preparing for the great possibilities of the next release looks like an adventure game then Will there be some pre-release hints? Thought of: list of events , some functions and necessary other stuff to get the mind acquainted... Otherwise: let's wait for christmas cheers, tigujo, countiing the days already Link to comment
The Beyond Posted May 18, 2007 Share Posted May 18, 2007 Why are there no updates anymore at the Tutorials page? Link to comment
Guest Posted April 6, 2008 Share Posted April 6, 2008 Hi, I just registered! I was wondering, do anyone know if it will be possible to create new cars, weapons and skins and use them in mtasa? Or at least modify the speed and damage on weapons? sorry if this already been confirmed or asked! Link to comment
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