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Multi Theft Auto : San Andreas Unveiled


slush

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Posted (edited)

We are pleased to reveal the launch of the Multi Theft Auto:San Andreas website at http://www.mtasa.com. It features a breakdown of our plans in regards to the upcoming release from Rockstar Games, along with some information of interest to all the coders out there who are eager to design modifications for an MTA built upon the Blue platform.

Edited by Guest
Posted (edited)

Hmm, SA may come out with a blue coding after all. Is there any approximation at all that can be given as to how much longer after the release of SA to PC will MTA:SA be released... a day, a week, a month, a year? Couple weeks to a couple months would be my assumption perhaps. But as most probably think, the sooner the better.

-DooN

Edited by Guest
Posted

Wohaa!!.. So, we will got to wait just 3 months or so to finally put our hands on Blue isn´t it?? :D

This is the happiest day of my life. :P

/me cries.

Keep it that way MTA Team!! :headbang:

Posted

so just one question....will we be able to use the whole state of san andreas?man would that be fun

(dreaming and drooling)

Posted
Initially, we will be releasing a game mode with very basic synchronization enabled and will continue by releasing small but frequent updates.

Is Blue for VC still on the cards for release before MTA:SA?

Posted

yeah, will you release a vc version first, or ?

We got MTA:SA, SA-MP, and GTA:C (i think).

and gtat :wink: 4 multiplayer mods for SA. we'll see what comes up between now and the next few months :D

Posted

I know this is going to sound condescending, but...

Initially, we will be releasing a game mode with very basic synchronization enabled and will continue by releasing small but frequent updates. This will enable users to have more input into our development and will allow us to experiment with ideas and implement new features much more quickly.

Does this mean the MTA developers will be changing their current ways and focusing more on the customer? Also, what does "frequent updates" mean? Attempts at weekly, monthly, quarterly releases?

I worry that this is yet another distraction aware from 0.5.5 and the polishing of the basic MTA:BLUE. Hope it isn't.

Good luck.

Posted

We do intend to be more "user focused", not that we haven't always tried, of course. Working off the blue offers us the flexibility to add features much faster than with previous versions. Experimentation in versions based on the old core was always risky and very time consuming.

We can't say what "frequent updates" means, we don't give out release dates either implicitly or otherwise. It doesn't distract us away from BLUE as we're using BLUE for it...

Posted
Initially, we will be releasing a game mode with very basic synchronization enabled and will continue by releasing small but frequent updates.

but will you make those basic things first, or will you guys finish the mta blue version for vice city first; or maybe even split the teams to work on both?

Posted
Sounds like some compition will be happening over online San Andreas. We got MTA:SA, SA-MP, and GTA:C (i think).

EDIT: Where the hell did my sig go?!

competition? hell no, mta p00nes every other multiplayer mod :oops:

You can't really say that. I don't think you have seen other people's work, and you haven't played them.

Posted

Playing Multi Theft Auto in San Andreas would be awesome the only problem i see is that the area is so large and there are rarely enough people on the server so you'll be in ganton and theres one person in sanfierro and one the desert, there better be alot of jets lying around, but other than that it sounds mind blowing to play S.A. on M.T.A. :D

Posted

the idea I heard MrBump mention would be to focus the vehicles spawns and weapons in one area and leave the rest of the map open and free to explore.

That way you could run to the end of the state or stay in a general area...

scripts could make areas out of bounds for certain types of games. - for gangwars or races etc...

Posted
the idea I heard MrBump mention would be to focus the vehicles spawns and weapons in one area and leave the rest of the map open and free to explore.

Yes, but what if your vehicle blows up in the middle of no where? :(

Posted

Thats the risk you take, and the choice you make. It never stopped a dodo pilot from flying away from the 'active' island, or an mtavc0.1 player from travelling to the airport.

Posted

or a mod developer could make (or the mta base DM script could include)

a button, that returns you to the spawnpoint if you are a certain distance from other players (you are not in battle)

Posted

That would be horrible, for all sorts of reasons. Cheat detection, running from combat, disrupting chases to name but a few.

Posted
That would be horrible, for all sorts of reasons. Cheat detection, running from combat, disrupting chases to name but a few.

i said if you are a certain distance from other players.

like....half a country away lol.

Guest
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