Si|ent Posted March 29, 2005 Posted March 29, 2005 The Beta Team began testing a new vehicle handling method for 0.5.x VC last night. If it works out it should streamline the process considerably resulting in a cleaner scm with more room for 'extras' along with increased stability. The test brought to light a few problems with it but we are hopeful that these can be ironed out over the next few days. The test also involved a few weapon changes which are designed to reduce glitching and improve the overall balance, these are still very much a work in progress however.
Black Dragon Posted March 29, 2005 Posted March 29, 2005 ooh, a cleaner scm.. do i smell mini game modes like there are in shoreside?
njr1489 Posted March 29, 2005 Posted March 29, 2005 Good job guys. Just hope lots of things get fixed.
orappa Posted March 29, 2005 Posted March 29, 2005 Does that mean less lag for 0.5.1? P.S. It's good that Bump's back, as we seem to be getting more frequent updates.
Capone Posted March 29, 2005 Posted March 29, 2005 few weapon changes which are designed to reduce glitching and improve the overall balance Weapon changes..Reduce glitching..Improve the overall balance...hmmm...sound gr8 !, & is ter gona be less lag? thx on update (Y)
XxX Posted March 29, 2005 Posted March 29, 2005 Yep updates seem to be going well, i hate being left in the dark, keep em coming (Y)
=BDC=Kenny Posted March 29, 2005 Posted March 29, 2005 What is an example of weapon glitching? (other example than the stubby glitch)
Mike Posted March 29, 2005 Posted March 29, 2005 What is an example of weapon glitching? (other example than the stubby glitch) I won't go into too much detail, don't want everyone to start doing them really: There's the nade/molotovs glitch where you can throw one, then walk around and on other screens continuously throwing them. There's the m4 glitch where you can seem to be walking while shooting on the other screen and be almost invincible against other m4s. And i'm sure there's some others i don't know about.
Guest Posted March 29, 2005 Posted March 29, 2005 Sounds very nice but now 0.5.x will be even futher away Maybe it will turn to 0.6! But 0.5 pretty much rocks so I won't complain
Master73 Posted March 30, 2005 Posted March 30, 2005 Yo do cars spin? Cause If they do i thx that it wll be a cool test. Like cars spin a 720 degrees and then stop. I thx thats the rule 4 cars 2 turn.
Slothman Posted March 30, 2005 Posted March 30, 2005 sounding good. of course last time you guys tried to reduce glitching it didn't turn out so well (.5.0) Yo do cars spin? Cause If they do i thx that it wll be a cool test. Like cars spin a 720 degrees and then stop. I thx thats the rule 4 cars 2 turn. huh?
Oli Posted March 30, 2005 Posted March 30, 2005 Yo do cars spin? Cause If they do i thx that it wll be a cool test. Like cars spin a 720 degrees and then stop. I thx thats the rule 4 cars 2 turn. what do u mean by this??
darkdreamingdan Posted March 30, 2005 Posted March 30, 2005 i think we're better off ignoring him. the best i can work out is that he wants the car to spin 720 degrees before turning to look cool.
[FMJ]chode Posted March 30, 2005 Posted March 30, 2005 which of course is perfectly normal and totally realistic
Callidus Posted March 30, 2005 Posted March 30, 2005 On the subject of car control, it would be nice if it had kind of a realistic feeling to it, like when turning a corner, letting go of the acceleration and once turned then hitting it, should boost you round the corner, but this currently is not the case. That would be a nice addition i must say.
Oli Posted March 30, 2005 Posted March 30, 2005 MTA isn't about altering vehicle handling in Deathmatch. It will remain the same as it does in single player.
crazy_man Posted March 30, 2005 Posted March 30, 2005 thanks for an update and do i smell a mta 0.5.1 around the corner (hmm probely not because i have a could) atsjo atsjo
orappa Posted March 30, 2005 Posted March 30, 2005 MTA isn't about altering vehicle handling in Deathmatch. It will remain the same as it does in single player. I think there's a little bit of confusion. When Bump said "vehicle handling method", many people assumed that he meant modifying the handling to make the cars faster or heavier for example. Does he actually mean something similar to this? http://www.mtavc.com/archive.php?nummer=170
darkdreamingdan Posted March 30, 2005 Posted March 30, 2005 im pretty sure he means car spawn system and destruction etc.
Oli Posted March 30, 2005 Posted March 30, 2005 By "Vehicle Handling Method" we mean the way the vehicles are handled by MTA, not how they litterally "handle" in game. Just to clear that up.
Nutz Posted March 30, 2005 Posted March 30, 2005 The Beta Team began testing a new vehicle handling method for 0.5.x VC last night. If it works out it should streamline the process considerably resulting in a cleaner scm with more room for 'extras' along with increased stability. The test brought to light a few problems with it but we are hopeful that these can be ironed out over the next few days. The test also involved a few weapon changes which are designed to reduce glitching and improve the overall balance, these are still very much a work in progress however. While I look forward to see what the next release will be like, a growing number of us are playing 0.3 again. It is amazing how much better the gameplay is with the unmolested weapon.dat. It's easier to kill, easier to be killed and the fight dynamics are much more intense. Best of all, it's just like GTA but with multi player. I don't know what game mta 0.5 is trying to be but it sure as hell isn't GTA multiplayer. If only we had the action of 0.3 with the stability of 0.5.
Callidus Posted March 30, 2005 Posted March 30, 2005 By "Vehicle Handling Method" we mean the way the vehicles are handled by MTA, not how they litterally "handle" in game.Just to clear that up. Thanks for clearing that up.
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