OpiuM. Posted January 29, 2005 Share Posted January 29, 2005 now, lets all be honest.... is the netcode any better? bot wise i mean... Link to comment
happyrock Posted January 29, 2005 Share Posted January 29, 2005 now the stubby is only blanced if the crouch is gone. I hope it;s gone or sycned or something. Link to comment
njr1489 Posted January 29, 2005 Share Posted January 29, 2005 Since the damage is reduced, maybe people might be more repetitive and keep going unless the falling animation was taken out. Link to comment
DJ GTA Posted January 29, 2005 Share Posted January 29, 2005 * Screams like a little school girl!!! GJ MTA Team/Devs/Beta Testers Link to comment
orappa Posted January 29, 2005 Share Posted January 29, 2005 Removed 12 Vehicles from the map for stability reasons Does this mean no more disco sky? New Staunton Island map available for GTA3, which includes a race mode and deathmatch. Is this any different to Turismo in Portland? One other question I have is that some earlier screenshots showed synced skins and classes in Shoreside. Are these still present? (they aren't mentioned in the changelist) Link to comment
Guest Posted January 29, 2005 Share Posted January 29, 2005 But what about cop-shotties? They still can jump, right? Link to comment
HeAD.ULK Posted January 29, 2005 Share Posted January 29, 2005 i heard the stubby damage was reduced. thanks, now i wont be able to 1 hit kill cheaters Link to comment
[ULK]BioHazarD Posted January 29, 2005 Share Posted January 29, 2005 Yes, the stubby jumping disallowed is great news also, now the crouch glitchers will own. Link to comment
Toreno Posted January 29, 2005 Share Posted January 29, 2005 hmmm, i wonder what the other fixes are because this looks interesting, this is good for my clan Link to comment
Brulla Posted January 29, 2005 Share Posted January 29, 2005 Decreased stubby shotgun damage <-how much and why? Link to comment
Mate Posted January 29, 2005 Share Posted January 29, 2005 Because the robber is unfair in 0.4.1. Link to comment
Brulla Posted January 29, 2005 Share Posted January 29, 2005 Hell no Still need to get an answer to my first question Link to comment
Mate Posted January 29, 2005 Share Posted January 29, 2005 Haven't you seen the countless robber spawnwars? They indicate the robber being the dominant character. If I were the one who decreased the stubby damage, I'd have halved it. Link to comment
andeh Posted January 29, 2005 Share Posted January 29, 2005 im gonna miss my stubby, looks like im gonna have to go sailer wid cop shotty Link to comment
Guest Posted January 29, 2005 Share Posted January 29, 2005 I noticed a character in one of the screenshots I haven't seen before.. Did you change around the character choices and stuff a bit? Link to comment
KlaSh Posted January 29, 2005 Share Posted January 29, 2005 good job guys but if MTA 0.4.5 is now MTA 0.5 Shouldnt the 'MTA 0.4.5 (90%)' be changed on the home page? hehe Link to comment
w715 Posted January 29, 2005 Share Posted January 29, 2005 If the gameplay has changed so much, it means I am not going to get a huge disadvantage for not playing almost for a year. Cool. Link to comment
XcR Posted January 29, 2005 Share Posted January 29, 2005 wow, good job mta team. this is the most anticipated release so far Link to comment
StAnToN Posted January 29, 2005 Share Posted January 29, 2005 Hehe progress now changed to MTA 0.5 and 98% w00t! Link to comment
XcR Posted January 29, 2005 Share Posted January 29, 2005 /me hopes for a release today or tomorrow Link to comment
NoxxeR Posted January 29, 2005 Share Posted January 29, 2005 /me hopes for a release today or tomorrow who don't, I heard it will come out today dunno if that's true or not.. Link to comment
Ugly-Kid Posted January 29, 2005 Share Posted January 29, 2005 Hi , im new. Great work mta team ! but i am abit worried about the spawn selection with the camera returned like the 0.4.0 which wasnt so good . the selection that stays still like 0.3 and 0.4.1 i would prefer as some people have slow pc's etc. any how GREAT WORK!! Link to comment
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