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Synced Beach ball!


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Posted

The beach ball on starfish island should be synced.. so we can have keepup competitions :D

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Posted

Hahaha.. you know, the beach ball already has a '3rd-party sync' in the current version. No reason why it wouldn't have one in blue.

Posted

everyone hates noobs...

and noobs will always be noobs...

plus synched beach ball? how bout all the bullets and guns get synched first, ladies....

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Posted
how bout all the bullets and guns get synched first, ladies....

What is the difference in syncing a gun and syncing bullets?

Aren't they already synced 100%, as said at http://www.mtablue.info?

That's what they plan to do. It's not all complete. It's good to see that 0.4.5's gone up to 90% though.

MTA:SA FAQ - Read this before asking questions.

MTA:SA Troubleshooting - Read this first if you have problems.

Posted

Despite not usually giving out release dates, the team have stated that they hope to release Blue before SA comes out for PC in June. Therefore they are unlikely to spend a lot of their finite time syncing unnecessary things like the beach ball. They may decide to sync it in a later release though.

MTA:SA FAQ - Read this before asking questions.

MTA:SA Troubleshooting - Read this first if you have problems.

Posted

Dont you realize that a lot of things can be classified as 'synced' by syncing something else?

Example: Since aiming is 100% synced, the shootable 'targets' and explosive barrels will be synced.

Example: Since a player's XYZ is 100% synced, the beachball *should* be synced, depending on if it actually will bounce off an actor's head or only the player's..

Example: Since a car's XYZ is 100% synced, hydraulics are automatically synced.

Synced synced synced synced synced..... once you sync one thing, atleast one other thing is bound to get synced.

Posted
Dont you realize that a lot of things can be classified as 'synced' by syncing something else?

Example: Since aiming is 100% synced, the shootable 'targets' and explosive barrels will be synced.

Example: Since a player's XYZ is 100% synced, the beachball *should* be synced, depending on if it actually will bounce off an actor's head or only the player's..

Example: Since a car's XYZ is 100% synced, hydraulics are automatically synced.

Synced synced synced synced synced..... once you sync one thing, atleast one other thing is bound to get synced.

thats only partially true...

when you throw latency and people getting slightly different framerates (therefore physics calculations are slightly different) things go down the shitter so to speak.

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