Toreno Posted January 1, 2005 Share Posted January 1, 2005 ok, i've seen some topics on some clan forums about the "good old days" (mta 0.3r2). well personally i had a lot of fun with mta 0.3r2, it was great. but i think its no fun to change mta 0.4.5 just like 0.3r2 was, but its better to combine the good parts from mta 0.4.1 and mta 0.3r2+ some extra changes 1. bringing the spaz back. i didn't use the spaz that often back in 0.3r2, but its a weapon, its great that it was there. the more weapons the better (except for the minigun, rocket launcher, sniper rifle etc.) i know it was overpowered, but thats why it should only be brought back in a pickup.(besides, not everybody knew where the spaz was) also the mp5 near cortez' should be removed then, and the flamethrower could be placed on the top of a plane at the airport(the other one on the 1st big island should not be changed). (the knives at the tool shop could be removed, because it doesn't add much gameplay) 2. spreading the spawn points ( i know its been discussed before). most action is still based on the 2nd island, but on a smaller part then in 0.3r2(because the robberspawn was at prawn island, and a lot of people chose mexican, a lot more than in the current version)- i don't expect that the spawns will be changed completely(too bad the 1st big island isn't so populated in public servers), so you (the mta team) could only change the robberspawn, like it used to be in 0.3r2, not much work. 3. giving the mexican a bit more power. back in 0.3r2, in combination with the molotov, it was very strong, a bit too strong, thats why the molo shouldn't be given back to the mexican. but in the current version the mexican is weak, even long range it sucks. thats why the m60 should be changed like it works in singeplayer/mta 0.3r2. also back in 0.3r2, if you killed a mexican, and picked up his ammo, you would gain a lot of bullets(sometimes a few 1000, even if you didn't have the m60 before). well i liked that, but also its good that its been fixed in the current version(though it hasn't been fixed for 100%, but thats not important right now), but it often happens that the mexican runs out of ammo, because it only has 75 bullets, maybe change it to 100 bullets(or 125 if you like). 4. (IF , and only IF) one of those options are going to be included: bring the cars back at prawn island/ or spread all cars from mta 0.4.1/mta 0.3r2 across the whole city 5. (if possible) fix the lag, so that it will be as smooth as mta 0.3r2 or even better. also as i saw on my server, it allowed more people on it in 0.3r2 than in 0.4.1 (before all pings were 1000) 6.(extra) if you take a look at the suggestions above, you will know that the crusader and Secret Service will be weak. thats why you could give the Secret Service 25 armor, and give the crusader a chrome shotgun in stead of the python. PS: if you guys aren't interested in such changes, and you will only fix a lot of crashes and stuff for mta vc (deathmatch), plz close the topic. otherwise plz read carefully. i think if such things are going to be included, some more people will play mta (again) till mta blue, since mta 0.3r2 was very popular. thats why i thought it would be a good idea to combine the best parts of both versions plus some extra things. i can remember that the official server was always full, and it took a lot of time before there was an empty spot , so i could connect End. Link to comment
njr1489 Posted January 1, 2005 Share Posted January 1, 2005 Those are good ideas. MTA .3r2 was the best. It had a lot of people, good spawnpoints and the weapons were hidden very well. To help you with # 5, maybe people could start making a broadband only server except for the main ones like the official server and party server. We should test that if it is possible. Link to comment
Scorp Posted January 1, 2005 Share Posted January 1, 2005 I totally agree that the mexican should get his default damage with the m60 back. We need more powerful spawns to oppose the robber, giving them armor is a good alternative. I also hope that the first island will get more popular, we should have a spawn in the malibu club or right by, just like in 0.1. More weapons, YES! Link to comment
Toreno Posted January 2, 2005 Author Share Posted January 2, 2005 its good to see that some of you agree Those are good ideas. MTA .3r2 was the best. It had a lot of people, good spawnpoints and the weapons were hidden very well. To help you with # 5, maybe people could start making a broadband only server except for the main ones like the official server and party server. We should test that if it is possible. well yeah, but if somebody has broadband, he/she could still lag, if her/his pc is slow. Even if he/she has a fast pc there could be lag as well, due to some bugs. if you use the robber character a lot, you know what i mean. and as i said before, it looks like mta 0.4.1 requires more bandwith to run a server(not much, but still). so i hope mta 0.4.5 will be a little bit smoother(and hopefully my server will allow more players ) Link to comment
[FMJ]chode Posted January 4, 2005 Share Posted January 4, 2005 5. (if possible) fix the lag, so that it will be as smooth as mta 0.3r2 or even better. also as i saw on my server, it allowed more people on it in 0.3r2 than in 0.4.1 (before all pings were 1000) wtf Link to comment
ULK!Nick Posted January 4, 2005 Share Posted January 4, 2005 reduce damage on the stubby to 20 and reduce the m60 and m4 would make it extremely even, having m60 damage back to default would turn mta noob friendly and kill the elitism Link to comment
njr1489 Posted January 4, 2005 Share Posted January 4, 2005 reduce damage on the stubby to 20 and reduce the m60 and m4 would make it extremely even, having m60 damage back to default would turn mta noob friendly and kill the elitism I thought about that before but I don't think it would work. Reducing the stubby damage still wouldn't help. People would just stay in back of you until you die even thought it would take about 5 times. I think there should be a 5 second hold every time you shoot. That will give people time to run away. Link to comment
XcR Posted January 5, 2005 Share Posted January 5, 2005 people will find ways to bypass the delay, e.g people crouch gitch and jump to get away from it in 0.4.1 Link to comment
[KFC]-ScharK Posted January 5, 2005 Share Posted January 5, 2005 Make the stubby like in 0.3, and the spawn point back. Reduce damage to 30percent and make Mexican default (M60). I like the SS ideas and the Crusader idea, give them 25 percent sheild to. You should make an invincible character to lol with a camera that actually took pictures, that'd be awesome. Taking pictures of spawn fights, and only like 5 people out of a 26 player server could be it at a time. Link to comment
Jigga Posted January 5, 2005 Share Posted January 5, 2005 or maybe make the weapons more powerfull 4 ex. make the weakest weapon (MAC-10) kill with 10 shoots, m4 with 4-5, m-60 with 2 (damage for m60 would be 50 - thats 150 in the weapons.dat) It would make an opposing force for robber......also u could look at my ideas in the other post which i will not say again Link to comment
Ransom Posted January 5, 2005 Share Posted January 5, 2005 I miss helicopters, I used to get in helicopters all the time, now I hardly get in one every 5-10 games I play about 1 or 2 hours. Yes the spawn points are way too much concentrated in the west. Even more than before. I think East island needs to be used more. It would be nice if alot of spawns were. Mexicans... I think 75 bullets is not enough at all when lag is affecting gameplay (which is always). lag.. well ya always improve that I feel like cops are a little underpowered now, I dunno maybe a small addition is what I'm asking for. They used to be my favorite but are now my last choice. I'm okay with spaz, but I think it should be on that pier in the ocean, the one thats hard to land a helicopter on and take off, thats possibly the hardest spot to reach. Else in the middle of the stadium roof, thats very time consuming to get a heli ontop and back because it scrapes on the elevation limit. I really hope more players are allowed in the upcoming version, but my screen lags when its 10 people on a screen. Thats why spreading out more by random spawns and more use of East island is a necessity. Last but most important to me: I am getting one-hit-killed by robber alot now, I don't know what it is. They aren't even right next to you like you had to be before, when it was rare. Now its common, happening to me 5 times a game perhaps. I think it would be nice if the robber required a 3 shot kill, just so its more fair game to other spawns. Mostly all the pros use robber because its the best, no doubt. It needs to be toned down. I think most of the oldest veterans here are waiting for a break from constant stubby fighting. It has already gotten extremely dull. Link to comment
Toreno Posted January 5, 2005 Author Share Posted January 5, 2005 guys reducing damage caused by stubby wont help for 100% because there will still be one shot kills(the only way is removing the one shot kills, but thats part of vc's engine, and i think it will be difficult). the solution shouldnt be, make the robber weaker, but make the other ones stronger, (read my post+ the rest for the details) or evey career should have very simple weapons like the mac 10 and stuff.(but i cant imagine that it could be fun) about the lag thing, i guess it wont be possible to remove it, because its part of the core, but reducing it slightly would make us a lot happier(there was less lag in 0.3, so it is possible). maybe one career should disappear, so its easier to share the weapons that are already sync'd. Link to comment
l2ebel Posted January 5, 2005 Share Posted January 5, 2005 guys reducing damage caused by stubby wont help for 100% because there will still be one shot kills(the only way is removing the one shot kills, but thats part of vc's engine if im not mistaken theres a flag for shotgun/rifle knockdowns in the weapons.dat Link to comment
XcR Posted January 5, 2005 Share Posted January 5, 2005 so its possible to stop them knocking down ppl then? if so and if that was implemented in blue, it would make a lot more noobs happy, but would also require more skill. sounds good Link to comment
Scythe Posted January 5, 2005 Share Posted January 5, 2005 You can knock someone down with a baseball bat. Edit: Pff. Link to comment
[FMJ]chode Posted January 5, 2005 Share Posted January 5, 2005 (there was less lag in 0.3, so it is possible) erm, no there wasnt, i have seen a great decrease in how higher pings effect gameplay, as unplayable is abt 300/400+ now, where it used to be 200+ Link to comment
Toreno Posted January 5, 2005 Author Share Posted January 5, 2005 well that could be true, i dont know about that, since most servers have a ping kicker..........but it sounds very unlikely though, because even with low pings there is more lag than there was in 0.3r2........don't tell me its not true, i've played both versions in a lot of different countries..... if im not mistaken theres a flag for shotgun/rifle knockdowns in the weapons.dat oh i didn't know that, but its still the question if the team will change it Link to comment
MrJax Posted January 5, 2005 Share Posted January 5, 2005 0.4 is much much smoother, and theres alot less lag.... in 0.3 with a ping of over 200/300 you could hardly keep your eye on the person. in 0.4 theres not much difference between 50 and 200. Link to comment
Toreno Posted January 5, 2005 Author Share Posted January 5, 2005 well i wish it was true, but im afraid not, i also tested it recently on my own server, less lag(0.3r2), but lets stop that discussion, its useless, i think it could still be a bit more smoother in 0.4.5.(then it was in the previous versions) Link to comment
[FMJ]chode Posted January 5, 2005 Share Posted January 5, 2005 well im sure it could always be a bit smoother, but there wasnt even run animations in 0.3, ppl just skided along the floor, si i cant see how u possibly think its smoother Link to comment
Toreno Posted January 5, 2005 Author Share Posted January 5, 2005 ehm that was 0.2, there was a run animation in 0.3...............besides its still not perfect in 0.4.1. but about the lag: when person B sees person A somewhere, it will be somewhere else than person A actually is. and that could be reduced. Link to comment
XcR Posted January 5, 2005 Share Posted January 5, 2005 there was a run animation in 0.3, but improved in 0.4.1. i find it much easier to kill people in 0.3 lol Link to comment
MrJax Posted January 5, 2005 Share Posted January 5, 2005 (edited) me too, only cus no one knew how to use an m60 Edited January 5, 2005 by Guest Link to comment
Toreno Posted January 5, 2005 Author Share Posted January 5, 2005 strange.....in 0.3 there was the aimbug with some weapons.... it was solved in 0.4.1(a bit, its still there, but not as bad as before), but it has become worser with the stubby.........(also because of the running speed glitch, it was in 0.3, but its worser now) Link to comment
orappa Posted January 6, 2005 Share Posted January 6, 2005 well i wish it was true, but im afraid not, i also tested it recently on my own server, less lag(0.3r2), but lets stop that discussion, its useless, i think it could still be a bit more smoother in 0.4.5.(then it was in the previous versions) I remember that they discovered a new way of reading / writing gamedata that resulted in a dramatic increase in smoothness. they said they'd include it in 0.4 if they could get it working properly with no problems, but evidently they couldn't. It would be good if they included this in 0.4.5. Link to comment
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