MTA Team Blokker_1999 Posted May 11, 2003 MTA Team Share Posted May 11, 2003 (edited) When we started 0.3 we ditched the previous-car-methode. The first route we took was the pdestrian methode. But we had a lot of problems with it. We had to look for a new methode so we came up with the actor/dummy methode. We persuit that method for a long time, but there was one problem. There was some ingame delay with it. So in the last few days our brilliant team came up with a brand new methode which is in development as we speak. It should take away the ingame delay. Edited May 29, 2003 by Guest Link to comment
Bacon Posted May 11, 2003 Share Posted May 11, 2003 Good Job MTA Crew! Can't wait to try it out! Link to comment
Iggy Posted May 11, 2003 Share Posted May 11, 2003 what kind of delay is this?how long? Link to comment
Switchboy Posted May 11, 2003 Share Posted May 11, 2003 I hope thad when it is released there will be a MOD thad is realtime... doesn't matter to me how long it takes Link to comment
justadamnperson Posted May 11, 2003 Share Posted May 11, 2003 VC will hold me over so take as much time as you want. 2 more days! Link to comment
Iggy Posted May 11, 2003 Share Posted May 11, 2003 r u saying u got vice city warez!? Link to comment
Flesh eater Posted May 11, 2003 Share Posted May 11, 2003 cool, so there will be more enjoyable, take your time, the release will be awasome ! Link to comment
Squalid Posted May 11, 2003 Share Posted May 11, 2003 What is this new method? By not telling us, many threads will be made asking what it is. Link to comment
Sintax Posted May 12, 2003 Share Posted May 12, 2003 I found a memory address to make actors animate. I got them walking when other players move . Link to comment
Cyfun Posted May 12, 2003 Share Posted May 12, 2003 r u saying u got vice city warez!? If you already preordered it then it isn't illegal. Link to comment
FiShMaStEr Posted May 12, 2003 Share Posted May 12, 2003 o_O well hopefully itll be good, but looks like a bring back in the release date again. lol well hopefully vice will come out soon, pre ordered my copy so i got it both on pc and ps2, both real Link to comment
commander_keen Posted May 13, 2003 Share Posted May 13, 2003 I found a memory address to make actors animate. I got them walking when other players move . are you talking about editing the ram? about 6 month ago i was messing with the missions and i got another "player" to span in my hideout somehow and it would move the same as i moved. if it is the ram than can you tell me the ram line? and what program do you use to edit things other than varables in ram? Link to comment
[xNet]DrDre Posted May 15, 2003 Share Posted May 15, 2003 I found a memory address to make actors animate. I got them walking when other players move . are you talking about editing the ram? about 6 month ago i was messing with the missions and i got another "player" to span in my hideout somehow and it would move the same as i moved. if it is the ram than can you tell me the ram line? and what program do you use to edit things other than varables in ram? pretty good memory editor i use is Artmoney Use to use it to hack ubi.com lol and chg my name to an ubi admin rofl. But now ubis blocked itself off the process list..... But its simple, search for a string or such, pretty basic Link to comment
renegade X Posted May 15, 2003 Share Posted May 15, 2003 Link is down, got another??? I want to try this program. Sounds alot like a hex editor though. Link to comment
Guest Posted May 20, 2003 Share Posted May 20, 2003 He got the address wrong http://www.artmoney.ru/ (Unless you speak russian) Link to comment
ArtiGamer Posted May 20, 2003 Share Posted May 20, 2003 i speak russian ____________________ The Don Link to comment
Doball Posted May 20, 2003 Share Posted May 20, 2003 Does this mean we will be able to stand on top of cars and blast the shit out of people, without randomly drifting off them? Link to comment
Guest Posted May 21, 2003 Share Posted May 21, 2003 Delta force 3 land warrior suckz Good luck MTA Team keep up the good work! Link to comment
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