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Change string to variable


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Posted

Noway u can't do this ever there is noway

#include <iostream>

int main() {

    std::cout << "C++ is amazing <3" << std::endl;

    return 0;

}

I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please

Posted
pers = "pers" 

Oh, no!

e.g

--Client 
function testFunc() 
    triggerServerEvent("testTrigger", localPlayer, "pers") 
end 
  
--Server 
local testTable = { 
    pers = {"test1","test2"} 
} 
addEvent("testTrigger", true) 
addEventHandler("testTrigger", getRootElement(), function(test) 
outputChatBox("The table say: "..(testTable.test[#testTable.test])..".") -- I want to get testTable.pers but it's get testTable."pers" 
end 

How to change "pers" to pers... :roll::roll::roll:

Posted

Do you want to get "test" from the table and then use it inside the outputChatBox?

I don't understand what you wanna get

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Posted
Do you want to get "test" from the table and then use it inside the outputChatBox?

I don't understand what you wanna get

addEvent("testTrigger", true) 
addEventHandler("testTrigger", getRootElement(), function(test) 
end) 

So test arguement is string. How to remove string?

Posted

U cant change string to variable

#include <iostream>

int main() {

    std::cout << "C++ is amazing <3" << std::endl;

    return 0;

}

I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please

Posted

I understand him thats why i said thats impossible

#include <iostream>

int main() {

    std::cout << "C++ is amazing <3" << std::endl;

    return 0;

}

I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please

Posted
If test is a string, try using testTable[test]

But i need remove the string.

Like Mr.Aleks said, use testTable[test]

That will give you the table which holds "test1" and "test2". testTable[test] is the same as testTable.pers if test is a string that is equal to "pers", just like testTable["pers"] is the same as testTable.pers

  • Moderators
Posted

tables can replace every variable in your whole code if you want.

  
myScript = { 
["variableName"] = "IIYAMA", 
["variableWhut"] = 345763645984366, 
["thisFunction"]= function () outputChatBox("thisFunction") end, 
["thatFunction"]= function () outputChatBox("thatFunction")  end  
}  
  
outputChatBox(myScript["variableName"]) 
  
outputChatBox(myScript["variableWhut"]) 
  
myScript["thisFunction"]() 
  
myScript["thatFunction"]() 

as arezu said you can also use the: .

outputChatBox(myScript.variableName) 
myScript.thisFunction() 
  

and this is how you clear them:

myScript["thisFunction"] = nil 
myScript.thisFunction = nil 

I prefer the ["name"], because in my opinion it is clearer and you will have the benefit that you can put every kind of data between the [ ]. Which can make your code more dynamic.

When you use the . you can only access with strings.

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Posted
try it

loadstring ( "return paris" ) (   ) 

if you don't know about environments then it's better not to use loadstring because you can't nil the variable just like that, you need to change environment using

setmetatable 

and you don't even need to use loadstring for this + lua.org suggests that you should use pcall.

local var = loadstring ("print(1)") 
pcall (var) 
  

  • Moderators
Posted

Why don't we wait for AbaZaSiRiN00 to reply.

All those double posts lead to nothing.

Do you want to improve your Lua programming skills and make less mistakes?   Start with Lua Language Server!   🙀

 

  Useful functions  3x 

  Tutorials  4x 

 

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