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Everything posted by Et-win

  1. Et-win

    Quality Test

    Hai all, I'm testing out some filming and rendering on my computer and actually wondered what you think of this quality. (This is not my map!) Any tips about getting the quality better are welcome~
  2. Et-win


    Then make a quick example code, just like I always do.
  3. Actually, I didn't find this understandable as well.
  4. Nah. If I would use DX I would create it by myself. But thanks for the suggestion. CWS 2.0.0 should have it though.
  5. Clan War System -Version 1.2.0- Released! So after a year of not scripting anything anymore, I felt like scripting again. So, I edited Clan War System again. Have fun with the update! Changelog since version 1.1.1 For the people who want the score to be points (eg: 1st: 15 points, 2nd: 13 points, etc): To add this feature, the whole "mapHandler" and "scoreChange" (As I called them) handlers have to be rebuild, which is too much work. Maybe, -very- maybe, a version 2.0.0 will be made, and then it's easier to add this feature. About the "mapHandler" (Map Switch System): I couldn't find any bug which causes it to skip maps sometimes. Only when the race/mapmanager resource skip a map, CWS will play the map it will get switched to. Also when a map has respawn, it will fail because when a player respawns, CWS will see it as an alive-player. Be sure your server DOES support the last-player RACE:DM function (Change map when everyone is dead) if you have this enabled in CWS. If you see the bug happening again, check if it happens with the same map constantly. If so (And if not), share the map and it will be checked! (Send as much information as you can, since it's hard to find the bug because it does not always happen) Also I hope I have tested the Map Switch System, Check End Of Map System and Score System enough to be sure there are no bugs in it anymore. (Since I have edited them roughly) So if you see them, report them! Don't forget to report bugs, glitches, typo's, idea's, suggestions or more! Have fun!
  6. http://cegui.org.uk/wiki/The_Beginners_ ... II#Imagery As far as I understand, it works like this: --tl = Top Left, t = Top, tr = Top Right --l = Left, bg = Middle, r = Right --bl = Bottom Left, b = Bottom, br = Bottom Right, --Usage: HEX Colors without #: AARRGGBB (Alphax2, Redx2, Greenx2, Bluex2) --Example: guiSetProperty(image, "ImageColours", "tl:0000FF00 tr:FF00FF00 bl:FF00FF00 br:0000FF00") So, if you want to use your nametag-colors: function RGBToHex(red, green, blue, alpha) if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) or (alpha and (alpha < 0 or alpha > 255))) then return nil end if(alpha) then return string.format("%.2X%.2X%.2X%.2X", red,green,blue,alpha) else return string.format("%.2X%.2X%.2X", red,green,blue) end end local rr, gg, bb,aa = getPlayerNametagColor(g_Me) local hex = RGBToHex(rr,gg,bb) -- (255, 255, 0, 0) red color guiSetProperty(player.gui.mapBlip, "ImageColours", "tl:FF"..tostring(hex).." tr:FF"..tostring(hex).." bl:FF"..tostring(hex).." br:FF"..tostring(hex))
  7. Maybe try asking here https://forum.multitheftauto.com/viewforum.php?f=108
  8. I wouldn't use setTimer, since it wouldn't be exactly the same for every client? Why not triggering a start time to count from to the client, and from there getTickCount?
  9. .......What is the problem?
  10. https://wiki.multitheftauto.com/wiki/Ge ... metagColor It doesn't return alpha, which means you have to do: guiSetProperty( player.gui.mapBlip, "ImageColours", "FF"..hex) Correct me if I'm wrong, it's a long time ago I scripted
  11. I just copied the Idea. Sad enough already.
  12. guiSetProperty( player.gui.mapBlip, "ImageColours", hex)
  13. You have to put a string as color (#AARRGGBB)
  14. Et-win


    outputChatBox("Héllô", source, 255, 0, 0) You know that the 'true' is only to make HEX (#FFFFFF) colors working?
  15. 1: r, g and b are not defined (In this function, maybe outside the function?) 2: Why would you use 'cancelEvent()' as it doesn't stop anything? 3: Sorry that I say it, but you have no idea what you are doing since this is just copied? Anyway, like N3xT said. Instead of putting the player into the team, you can use 'setElementData' and set the team-name or team-element on the player. Then with another function (addCommandHandler) check if there is element data with 'getElementData'. If there is, check if the team still exists and if so, place the player into the team.
  16. No, in 'destructionderby.lua' you have the line: showMessage(getPlayerName(activePlayers[1]) .. ' is the final survivor!', 0, 255, 0) at line 73. If I only would want to edit this text, I would remove the line and create my own 'dxDrawText' function and effects and put them in this file. Instead of giving this message, start a render and play a 'dxDrawText' function with effects or so.
  17. Without the code which has to store them (The times), we can't do anything.
  18. Maybe just remove the line, and put ur own dxDrawText-function into there ;P
  19. You are not even taking the time to show us proof and information, so why would anyone trust you?
  20. Ow I thought about that, but never knew how the system worked. Eg how many points etc. Yup, if I ever have time
  21. Well from what I've seen it works but another player said that he has tried it and has had bugs in map switching and stuff like that. At the moment I'm using the RaceLeague resource and am ok with it...but I love yours' style :v Maybe you can also kind of make an option which doesn't just count score like on a football match, but more like the raceleague one. These are just suggestions, ignore 'em if you want PS I'd be happy to test the res if you need testing. I got a local server which is on whenever my PC is on (every day for some time ) so that's no problem for me. And also I have suddenly map-switching problems after I started playing for fun again after a while of not playing, while it was just working fine when I released. Also hiding the "Alive" text with the scoreboard (Deluxe I believe) suddenly didn't work anymore. Ow well, it's still nice no one took the effort to report bugs though, making it hard to fix stuff. I see, as mine has a lot of more features, which makes the CW's much easier. What do you mean with "Maybe you can also kind of make an option which doesn't just count score like on a football match, but more like the raceleague one." ? Testing was never a problem, as I have 5 computers around. But always handy to let others test. Fixing my own script will be a hard search though, as my script is a maze and I have no idea what suddenly affected the map-switching and "Alive" text, but could be fixed for sure.
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