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Saml1er last won the day on May 7 2018

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  1. You were banned for sharing a leaked gamemode that contained backdoors. In fact, you were even threatening the server owner that you'll leak his server database and you were boasting about it on your discord. It's pretty clear that you knew what you were doing. Your ban is temporary, you'll have to wait for it to expire. Appeal denied.
  2. What is your MTA version? You can check it by writing "ver" in the F8 console. Can you check for recent crash dumps in DRIVE:\Program Files (x86)\MTA San Andreas 1.5\MTA\dumps\private? If you do find new crash dumps, then please upload them to https://upload.mtasa.com and paste the link here (only MTA staff can access it).
  3. if (objectMovingTick - getTickCount()) < gateCommandWaitInMs then I made a typo here. This should be: if (getTickCount() - objectMovingTick) < gateCommandWaitInMs then
  4. local gateCommandWaitInMs = 3000 -- 3000 milliseconds. You can increase or decrease this value to meet your requirements local objectMovingTick = getTickCount() + gateCommandWaitInMs -- we are adding this to tick, so we don't have to wait for 3 seconds in first use gateLSPD = false x, y, z = getElementPosition ( source ) if getDistanceBetweenPoints3D ( x, y, z, 1544.24707, -1631.90906, 13.38281 ) <= 2 then if (objectMovingTick - getTickCount()) < gateCommandWaitInMs then -- check if 3000 milliseconds have passed return end if gateLSPD == false then local rotX, rotY, rotZ = getElementRotation(shlagLSPD) moveObject ( shlagLSPD, 2000, 1544.6999511719, -1630.9000244141, 13.10000038147, 0, -80, 0 ) gateLSPD = true else local rotX, rotY, rotZ = getElementRotation(shlagLSPD) moveObject ( shlagLSPD, 2000, 1544.6999511719, -1630.9000244141, 13.10000038147, 0, 80, 0 ) gateLSPD = false end objectMovingTick = getTickCount() end You can use getTickCount to fix the problem.
  5. Nice work. We really need something like this.
  6. Upload your resource to mediafire or google drive and post the link here.
  7. Can you post the script where you create the objects? I'd like to test it.
  8. createObject function executes pretty quickly. I think you're talking about engine functions, like engineLoadDFF, *TXD, and *COL.
  9. So, you simply want the ability to shoot with a weapon when you are close to a wall or when a player is blocking you with his elbow? Currently, you can't do that. I can add this ability to: setGlitchEnabled Create a new issue on github and paste the link here.
  10. Open F8 > Write "ver" > Enter > copy-paste the build version here.
  11. Saml1er


    Download latest nightly from nightly.multitheftauto.com. That might solve it.
  12. Have you checked ifp_demo resource? animations are synced there.
  13. Copy-paste your meta.xml here. Also, make sure that rifle.ifp is located in the top directory of the resource.
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