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IIYAMA got a reaction from FernandoMTA for a status update, Creating a Roleplay/RPG server? Today I have added a utility function to the wiki, wh
Creating a Roleplay/RPG server?
Today I have added a utility function to the wiki, which you might want to use.
https://wiki.multitheftauto.com/wiki/GetPedGender
--[[ The command /gender will display the gender of your player/ped element. ]] addCommandHandler("gender", function () outputChatBox("My gender: " .. tostring(getPedGender(localPlayer))) end)
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IIYAMA got a reaction from FernandoMTA for a status update, An example of a nice and simple way to add 'time driven' animations to your MTA creat
An example of a nice and simple way to add 'time driven' animations to your MTA creations.
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IIYAMA got a reaction from koragg for a status update, I have added a useful function to the wiki, for positioning dx-effects: https://wiki.
I have added a useful function to the wiki, for positioning dx-effects:
https://wiki.multitheftauto.com/wiki/GetScreenStartPositionFromBox
Enjoy! ?
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IIYAMA got a reaction from main for a status update, I have added a useful function to the wiki, for positioning dx-effects: https://wiki.
I have added a useful function to the wiki, for positioning dx-effects:
https://wiki.multitheftauto.com/wiki/GetScreenStartPositionFromBox
Enjoy! ?
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IIYAMA got a reaction from Ayush Rathore for a status update, This is a [beta] release for the turret resource. The resource is about creating turr
This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all ? are found and important features (from you guys?) are implemented.
Feature list:
Custom rockets (Customizable through Lua scripting)
The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
Turret creation and management
Replace all rockets with custom ones (Feature can be enabled/disabled through the resource settings)
Easter egg
Can be found within area69. Once triggered something will change in the game.
Resource settings in admin panel:
The available settings will enable and disable the replacements of default rockets with custom rockets.
On foot (recommended ping < 150) Vehicle (recommended ping < 80) If the recommendations are not met, nothing bad will happen as you can't get hit by your own rockets, but it might look a bit weird for the rocket creator ?. The rockets are created serverside, this means that the one that creates them will notice a delay[ping] between firing and seeing the rocket. For the other players the moment of creation should look OK.
Open GUI?
Login as admin
Command:
/turret
Features:
Add/remove turret Multi user support (limited to 1 editor for each turret) Set position/orientation Add/remove turret owners (account-names)
Pros custom rockets
Re sync heat-seeking rockets Multi syncers More reliable rocket speed. People with low FPS will see the same speed as players with high FPS. Customizable without GTA restrictions. Can be created serverside. Cons custom rockets
More CPU will be used to compute the custom behaviour of the projectiles. (Serverside as well as clientside) More data will be transferred between client and server. Not streamable from clientside. (Creates a delay[ping] for the rocket creator)
Developers:
@Ayush Rathore (database) IIYAMA ?
Special thanks to:
@majqq @Ayush Rathore @ViRuZGamiing @Shux
[BETA] Resource download:
turrets.zip
Enjoy. Don't forget to leave some feedback!
Hint for the easter egg, if you can't find it. ?
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IIYAMA got a reaction from Bean666 for a status update, This is a [beta] release for the turret resource. The resource is about creating turr
This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all ? are found and important features (from you guys?) are implemented.
Feature list:
Custom rockets (Customizable through Lua scripting)
The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
Turret creation and management
Replace all rockets with custom ones (Feature can be enabled/disabled through the resource settings)
Easter egg
Can be found within area69. Once triggered something will change in the game.
Resource settings in admin panel:
The available settings will enable and disable the replacements of default rockets with custom rockets.
On foot (recommended ping < 150) Vehicle (recommended ping < 80) If the recommendations are not met, nothing bad will happen as you can't get hit by your own rockets, but it might look a bit weird for the rocket creator ?. The rockets are created serverside, this means that the one that creates them will notice a delay[ping] between firing and seeing the rocket. For the other players the moment of creation should look OK.
Open GUI?
Login as admin
Command:
/turret
Features:
Add/remove turret Multi user support (limited to 1 editor for each turret) Set position/orientation Add/remove turret owners (account-names)
Pros custom rockets
Re sync heat-seeking rockets Multi syncers More reliable rocket speed. People with low FPS will see the same speed as players with high FPS. Customizable without GTA restrictions. Can be created serverside. Cons custom rockets
More CPU will be used to compute the custom behaviour of the projectiles. (Serverside as well as clientside) More data will be transferred between client and server. Not streamable from clientside. (Creates a delay[ping] for the rocket creator)
Developers:
@Ayush Rathore (database) IIYAMA ?
Special thanks to:
@majqq @Ayush Rathore @ViRuZGamiing @Shux
[BETA] Resource download:
turrets.zip
Enjoy. Don't forget to leave some feedback!
Hint for the easter egg, if you can't find it. ?
-
IIYAMA got a reaction from ViRuZGamiing for a status update, This is a [beta] release for the turret resource. The resource is about creating turr
This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all ? are found and important features (from you guys?) are implemented.
Feature list:
Custom rockets (Customizable through Lua scripting)
The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
Turret creation and management
Replace all rockets with custom ones (Feature can be enabled/disabled through the resource settings)
Easter egg
Can be found within area69. Once triggered something will change in the game.
Resource settings in admin panel:
The available settings will enable and disable the replacements of default rockets with custom rockets.
On foot (recommended ping < 150) Vehicle (recommended ping < 80) If the recommendations are not met, nothing bad will happen as you can't get hit by your own rockets, but it might look a bit weird for the rocket creator ?. The rockets are created serverside, this means that the one that creates them will notice a delay[ping] between firing and seeing the rocket. For the other players the moment of creation should look OK.
Open GUI?
Login as admin
Command:
/turret
Features:
Add/remove turret Multi user support (limited to 1 editor for each turret) Set position/orientation Add/remove turret owners (account-names)
Pros custom rockets
Re sync heat-seeking rockets Multi syncers More reliable rocket speed. People with low FPS will see the same speed as players with high FPS. Customizable without GTA restrictions. Can be created serverside. Cons custom rockets
More CPU will be used to compute the custom behaviour of the projectiles. (Serverside as well as clientside) More data will be transferred between client and server. Not streamable from clientside. (Creates a delay[ping] for the rocket creator)
Developers:
@Ayush Rathore (database) IIYAMA ?
Special thanks to:
@majqq @Ayush Rathore @ViRuZGamiing @Shux
[BETA] Resource download:
turrets.zip
Enjoy. Don't forget to leave some feedback!
Hint for the easter egg, if you can't find it. ?
-
IIYAMA got a reaction from ERAGON007 for a status update, This is a [beta] release for the turret resource. The resource is about creating turr
This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all ? are found and important features (from you guys?) are implemented.
Feature list:
Custom rockets (Customizable through Lua scripting)
The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
Turret creation and management
Replace all rockets with custom ones (Feature can be enabled/disabled through the resource settings)
Easter egg
Can be found within area69. Once triggered something will change in the game.
Resource settings in admin panel:
The available settings will enable and disable the replacements of default rockets with custom rockets.
On foot (recommended ping < 150) Vehicle (recommended ping < 80) If the recommendations are not met, nothing bad will happen as you can't get hit by your own rockets, but it might look a bit weird for the rocket creator ?. The rockets are created serverside, this means that the one that creates them will notice a delay[ping] between firing and seeing the rocket. For the other players the moment of creation should look OK.
Open GUI?
Login as admin
Command:
/turret
Features:
Add/remove turret Multi user support (limited to 1 editor for each turret) Set position/orientation Add/remove turret owners (account-names)
Pros custom rockets
Re sync heat-seeking rockets Multi syncers More reliable rocket speed. People with low FPS will see the same speed as players with high FPS. Customizable without GTA restrictions. Can be created serverside. Cons custom rockets
More CPU will be used to compute the custom behaviour of the projectiles. (Serverside as well as clientside) More data will be transferred between client and server. Not streamable from clientside. (Creates a delay[ping] for the rocket creator)
Developers:
@Ayush Rathore (database) IIYAMA ?
Special thanks to:
@majqq @Ayush Rathore @ViRuZGamiing @Shux
[BETA] Resource download:
turrets.zip
Enjoy. Don't forget to leave some feedback!
Hint for the easter egg, if you can't find it. ?
-
IIYAMA got a reaction from sacr1ficez for a status update, This is a [beta] release for the turret resource. The resource is about creating turr
This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all ? are found and important features (from you guys?) are implemented.
Feature list:
Custom rockets (Customizable through Lua scripting)
The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
Turret creation and management
Replace all rockets with custom ones (Feature can be enabled/disabled through the resource settings)
Easter egg
Can be found within area69. Once triggered something will change in the game.
Resource settings in admin panel:
The available settings will enable and disable the replacements of default rockets with custom rockets.
On foot (recommended ping < 150) Vehicle (recommended ping < 80) If the recommendations are not met, nothing bad will happen as you can't get hit by your own rockets, but it might look a bit weird for the rocket creator ?. The rockets are created serverside, this means that the one that creates them will notice a delay[ping] between firing and seeing the rocket. For the other players the moment of creation should look OK.
Open GUI?
Login as admin
Command:
/turret
Features:
Add/remove turret Multi user support (limited to 1 editor for each turret) Set position/orientation Add/remove turret owners (account-names)
Pros custom rockets
Re sync heat-seeking rockets Multi syncers More reliable rocket speed. People with low FPS will see the same speed as players with high FPS. Customizable without GTA restrictions. Can be created serverside. Cons custom rockets
More CPU will be used to compute the custom behaviour of the projectiles. (Serverside as well as clientside) More data will be transferred between client and server. Not streamable from clientside. (Creates a delay[ping] for the rocket creator)
Developers:
@Ayush Rathore (database) IIYAMA ?
Special thanks to:
@majqq @Ayush Rathore @ViRuZGamiing @Shux
[BETA] Resource download:
turrets.zip
Enjoy. Don't forget to leave some feedback!
Hint for the easter egg, if you can't find it. ?
-
IIYAMA got a reaction from Patrick for a status update, This is a [beta] release for the turret resource. The resource is about creating turr
This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all ? are found and important features (from you guys?) are implemented.
Feature list:
Custom rockets (Customizable through Lua scripting)
The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
Turret creation and management
Replace all rockets with custom ones (Feature can be enabled/disabled through the resource settings)
Easter egg
Can be found within area69. Once triggered something will change in the game.
Resource settings in admin panel:
The available settings will enable and disable the replacements of default rockets with custom rockets.
On foot (recommended ping < 150) Vehicle (recommended ping < 80) If the recommendations are not met, nothing bad will happen as you can't get hit by your own rockets, but it might look a bit weird for the rocket creator ?. The rockets are created serverside, this means that the one that creates them will notice a delay[ping] between firing and seeing the rocket. For the other players the moment of creation should look OK.
Open GUI?
Login as admin
Command:
/turret
Features:
Add/remove turret Multi user support (limited to 1 editor for each turret) Set position/orientation Add/remove turret owners (account-names)
Pros custom rockets
Re sync heat-seeking rockets Multi syncers More reliable rocket speed. People with low FPS will see the same speed as players with high FPS. Customizable without GTA restrictions. Can be created serverside. Cons custom rockets
More CPU will be used to compute the custom behaviour of the projectiles. (Serverside as well as clientside) More data will be transferred between client and server. Not streamable from clientside. (Creates a delay[ping] for the rocket creator)
Developers:
@Ayush Rathore (database) IIYAMA ?
Special thanks to:
@majqq @Ayush Rathore @ViRuZGamiing @Shux
[BETA] Resource download:
turrets.zip
Enjoy. Don't forget to leave some feedback!
Hint for the easter egg, if you can't find it. ?
-
IIYAMA got a reaction from Thomas_Nightfire for a status update, This is a [beta] release for the turret resource. The resource is about creating turr
This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all ? are found and important features (from you guys?) are implemented.
Feature list:
Custom rockets (Customizable through Lua scripting)
The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
Turret creation and management
Replace all rockets with custom ones (Feature can be enabled/disabled through the resource settings)
Easter egg
Can be found within area69. Once triggered something will change in the game.
Resource settings in admin panel:
The available settings will enable and disable the replacements of default rockets with custom rockets.
On foot (recommended ping < 150) Vehicle (recommended ping < 80) If the recommendations are not met, nothing bad will happen as you can't get hit by your own rockets, but it might look a bit weird for the rocket creator ?. The rockets are created serverside, this means that the one that creates them will notice a delay[ping] between firing and seeing the rocket. For the other players the moment of creation should look OK.
Open GUI?
Login as admin
Command:
/turret
Features:
Add/remove turret Multi user support (limited to 1 editor for each turret) Set position/orientation Add/remove turret owners (account-names)
Pros custom rockets
Re sync heat-seeking rockets Multi syncers More reliable rocket speed. People with low FPS will see the same speed as players with high FPS. Customizable without GTA restrictions. Can be created serverside. Cons custom rockets
More CPU will be used to compute the custom behaviour of the projectiles. (Serverside as well as clientside) More data will be transferred between client and server. Not streamable from clientside. (Creates a delay[ping] for the rocket creator)
Developers:
@Ayush Rathore (database) IIYAMA ?
Special thanks to:
@majqq @Ayush Rathore @ViRuZGamiing @Shux
[BETA] Resource download:
turrets.zip
Enjoy. Don't forget to leave some feedback!
Hint for the easter egg, if you can't find it. ?
-
IIYAMA got a reaction from KillerX for a status update, WIKI Yesterday I added my first wiki page. Which is not necessary something you call
WIKI
Yesterday I added my first wiki page. Which is not necessary something you call 'news'. But it was a lot of fun figuring out how the interface actually works. It is to be honest not very beginner friendly, even though there is a lot of documentation added. documentation
The page/function which I added to the useful functions list:
https://wiki.multitheftauto.com/wiki/CheckPassiveTimer
This useful function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
I named the function 'checkPassiveTimer', not sure if that is the best name for it, since it it does SET, CHECK and UPDATE, (+ Clean up cycle), depending on the situation. Checking is what you expect it actually does, so I picked that one.
addCommandHandler("candy", function (player) if checkPassiveTimer("candy timer", player, 5000) then outputChatBox("YES, EAT!", player) else outputChatBox("NO CANDY FOR YOU!", player) end end)
Does anybody have any suggestions/idea's/?? Or more experience than me with the WIKI + suggestions or improvements for the format?
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IIYAMA got a reaction from koragg for a status update, WIKI Yesterday I added my first wiki page. Which is not necessary something you call
WIKI
Yesterday I added my first wiki page. Which is not necessary something you call 'news'. But it was a lot of fun figuring out how the interface actually works. It is to be honest not very beginner friendly, even though there is a lot of documentation added. documentation
The page/function which I added to the useful functions list:
https://wiki.multitheftauto.com/wiki/CheckPassiveTimer
This useful function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
I named the function 'checkPassiveTimer', not sure if that is the best name for it, since it it does SET, CHECK and UPDATE, (+ Clean up cycle), depending on the situation. Checking is what you expect it actually does, so I picked that one.
addCommandHandler("candy", function (player) if checkPassiveTimer("candy timer", player, 5000) then outputChatBox("YES, EAT!", player) else outputChatBox("NO CANDY FOR YOU!", player) end end)
Does anybody have any suggestions/idea's/?? Or more experience than me with the WIKI + suggestions or improvements for the format?
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IIYAMA got a reaction from jakson for a status update, WIKI Yesterday I added my first wiki page. Which is not necessary something you call
WIKI
Yesterday I added my first wiki page. Which is not necessary something you call 'news'. But it was a lot of fun figuring out how the interface actually works. It is to be honest not very beginner friendly, even though there is a lot of documentation added. documentation
The page/function which I added to the useful functions list:
https://wiki.multitheftauto.com/wiki/CheckPassiveTimer
This useful function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
I named the function 'checkPassiveTimer', not sure if that is the best name for it, since it it does SET, CHECK and UPDATE, (+ Clean up cycle), depending on the situation. Checking is what you expect it actually does, so I picked that one.
addCommandHandler("candy", function (player) if checkPassiveTimer("candy timer", player, 5000) then outputChatBox("YES, EAT!", player) else outputChatBox("NO CANDY FOR YOU!", player) end end)
Does anybody have any suggestions/idea's/?? Or more experience than me with the WIKI + suggestions or improvements for the format?
-
IIYAMA got a reaction from Patrick for a status update, WIKI Yesterday I added my first wiki page. Which is not necessary something you call
WIKI
Yesterday I added my first wiki page. Which is not necessary something you call 'news'. But it was a lot of fun figuring out how the interface actually works. It is to be honest not very beginner friendly, even though there is a lot of documentation added. documentation
The page/function which I added to the useful functions list:
https://wiki.multitheftauto.com/wiki/CheckPassiveTimer
This useful function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
I named the function 'checkPassiveTimer', not sure if that is the best name for it, since it it does SET, CHECK and UPDATE, (+ Clean up cycle), depending on the situation. Checking is what you expect it actually does, so I picked that one.
addCommandHandler("candy", function (player) if checkPassiveTimer("candy timer", player, 5000) then outputChatBox("YES, EAT!", player) else outputChatBox("NO CANDY FOR YOU!", player) end end)
Does anybody have any suggestions/idea's/?? Or more experience than me with the WIKI + suggestions or improvements for the format?
-
IIYAMA got a reaction from Fonz for a status update, Hi there, what are you looking at? Ah this, I have uploaded V1.0.2 of the draw distan
Hi there, what are you looking at?
Ah this,
I have uploaded V1.0.2 of the draw distance resource. This resource helps with displaying objects that are normally streamed out. Your maps (even if you are not a mapper) will become a lot more beautiful!
Enjoy the resource as well as your well deserved WEEKEND!!!!
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IIYAMA got a reaction from Anx1ty for a status update, Hi there, what are you looking at? Ah this, I have uploaded V1.0.2 of the draw distan
Hi there, what are you looking at?
Ah this,
I have uploaded V1.0.2 of the draw distance resource. This resource helps with displaying objects that are normally streamed out. Your maps (even if you are not a mapper) will become a lot more beautiful!
Enjoy the resource as well as your well deserved WEEKEND!!!!
-
IIYAMA got a reaction from koragg for a status update, Hi there, what are you looking at? Ah this, I have uploaded V1.0.2 of the draw distan
Hi there, what are you looking at?
Ah this,
I have uploaded V1.0.2 of the draw distance resource. This resource helps with displaying objects that are normally streamed out. Your maps (even if you are not a mapper) will become a lot more beautiful!
Enjoy the resource as well as your well deserved WEEKEND!!!!
-
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IIYAMA got a reaction from sacr1ficez for a status update, Hey people, that some how get once again another super annoying pop-up... ☹️ I just w
Hey people, that some how get once again another super annoying pop-up... ☹️
I just wanted you to know that I kept my promise, project trains V2.0.0 is out with open source.
It took a little bit longer to clean up the old code, so `soon` was unfortunately not so soon. If you want to edit it, I have to apologies that I didn't clean up all the inconsistency within the code style. But never the less it has tabs and comments ?!
I wish you the best of luck in these crazy times!
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IIYAMA got a reaction from Patrick for a status update, Hey people, that some how get once again another super annoying pop-up... ☹️ I just w
Hey people, that some how get once again another super annoying pop-up... ☹️
I just wanted you to know that I kept my promise, project trains V2.0.0 is out with open source.
It took a little bit longer to clean up the old code, so `soon` was unfortunately not so soon. If you want to edit it, I have to apologies that I didn't clean up all the inconsistency within the code style. But never the less it has tabs and comments ?!
I wish you the best of luck in these crazy times!
-
IIYAMA got a reaction from KillerX for a status update, Hey people, how is prison? ? In 2015 I released a beta version of a resource that cre
Hey people, how is prison? ?
In 2015 I released a beta version of a resource that created driving trains. But unfortunately I never finished it. So that is why I am making a final update for it, including rewriting and cleaning the old code.
The this version will be uncompiled, so you can adjust it like you want.
It will take some more days to finish it, so be patient.
I can send you a pre-version, if you like to try it out before the release. No requirements for a pre-version, just a little bit feedback would be nice. To receive the pre-version, send me a personal message and I will send you the version within 1-3 days.
The old topic:
-
IIYAMA got a reaction from DNL291 for a status update, Hey people, how is prison? ? In 2015 I released a beta version of a resource that cre
Hey people, how is prison? ?
In 2015 I released a beta version of a resource that created driving trains. But unfortunately I never finished it. So that is why I am making a final update for it, including rewriting and cleaning the old code.
The this version will be uncompiled, so you can adjust it like you want.
It will take some more days to finish it, so be patient.
I can send you a pre-version, if you like to try it out before the release. No requirements for a pre-version, just a little bit feedback would be nice. To receive the pre-version, send me a personal message and I will send you the version within 1-3 days.
The old topic:
-
IIYAMA got a reaction from Patrick for a status update, Hey people, how is prison? ? In 2015 I released a beta version of a resource that cre
Hey people, how is prison? ?
In 2015 I released a beta version of a resource that created driving trains. But unfortunately I never finished it. So that is why I am making a final update for it, including rewriting and cleaning the old code.
The this version will be uncompiled, so you can adjust it like you want.
It will take some more days to finish it, so be patient.
I can send you a pre-version, if you like to try it out before the release. No requirements for a pre-version, just a little bit feedback would be nice. To receive the pre-version, send me a personal message and I will send you the version within 1-3 days.
The old topic:
-
IIYAMA got a reaction from Saml1er for a status update, Hey people, how is prison? ? In 2015 I released a beta version of a resource that cre
Hey people, how is prison? ?
In 2015 I released a beta version of a resource that created driving trains. But unfortunately I never finished it. So that is why I am making a final update for it, including rewriting and cleaning the old code.
The this version will be uncompiled, so you can adjust it like you want.
It will take some more days to finish it, so be patient.
I can send you a pre-version, if you like to try it out before the release. No requirements for a pre-version, just a little bit feedback would be nice. To receive the pre-version, send me a personal message and I will send you the version within 1-3 days.
The old topic:
