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New Vice City Multiplayer mod needs help!


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lol i have already got synchronised time and weather :P

Perhaps I misunderstood, but the way you said it makes it sound as if that's the only thing you managed to sync.

MTA has the advantage that the core features are implemented, and so they can concentrate on extra non-essential features like this.

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I just hope this isn't another lame attempt to use other people's existing multiplayer mod work to create a new one. If you do it will be obvious unless you dedicate a lot of time to changing it around.

Saying it in Bumps analogy:

Stealing other building companies' bricks.

Edit:

Look at the forum entrance, its very similar if not identical to MTA's. I think I can see where this is going.

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I just hope this isn't another lame attempt to use other people's existing multiplayer mod work to create a new one. If you do it will be obvious unless you dedicate a lot of time to changing it around.

Saying it in Bumps analogy:

Stealing other building companies' bricks.

Edit:

Look at the forum entrance, its very similar if not identical to MTA's. I think I can see where this is going.

So the point is that he's editing the MTA multiplayer hack file and leeching forum skins and stuff :P

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no its not as i say u will say in the first release for crying out load!

*shouts his big mouth

Eh.. ok so this is not a big joke right? Are you really going to create a new Vice City multiplayer mod? I still like MTA and even GTAt wasn't able to keep me hours behind my pc. So i still like MTA but, I'll try it one time in the first release :P . As long you don't hack files from MTA :twisted:

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okok i got the info :P here is what it is:

As long you don't hack files from MTA

they are not gonna copy MTA's works

ok so this is not a big joke right? Are you really going to create a new Vice City multiplayer mod?

yes this is one big joke, ROFL, why would u think it was?!?

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Good luck finding a Direct3D hacker. It isn't as easy as one would think (i'd know, since I do it). It requires having a vast knowledge of the win32 PE file format, compiler mannerisms, class structure, COM objects, and of course, Direct3D itself. I'd recommend using the game's built-in drawing routines, or you'll be stuck in between a rock and a hard place for a while. Good luck with your mod, though.

-Derek

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well... i have seen stanton bouncing around a few other teams... not sure whats up with that but hey :P.

Yeah i noticed the similarities of the forum entrance lol... but i was more amused by the blatent use of frontpage for making the website lol (/me hates MS stuff just a tad)

But I have stopped by their forum and given them luck as it would seem they need it :)

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okok i got the info :P here is what it is:
As long you don't hack files from MTA

they are not gonna copy MTA's works

ok so this is not a big joke right? Are you really going to create a new Vice City multiplayer mod?

yes this is one big joke, ROFL, why would u think it was?!?

Because some people like to be the big dude around forums so they lie about new mods. So it can happen that he'll say "sorry i had less betas-testers to test my MP mod" or "I want some professional C++ coders to create this mod". Nothing beats MTA for sure :P

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here is some news :shock:

Sobeit Said:

btw @ Luigi, read the general forum rulez, maybe if u stick around u can , a kinda smaller maybe than the MTA forums i guess, so hey, maybe

(and btw i am the MTA cheater, like u say on the MTA forums, that just adds to my understanding of how a MP mod works, but dont worry, im far to busy nowadays to mod the mta.scm , or use tsearch to jump sky-high, just too damn busy with all this VMP sh33z, finding mem adresses is far more important to me now , and to add to this more, MNK is prettymuch dead, well, maybe in the UK it is still going, rofl, and also i stopped my haxxoring MTA and all forever, and good luck MTA team with 0.4, and good days for everyone that wishes us luck )

well there you go :shock::shock::shock:

and i only highlighted the important parts, take a look at the full post

http://www.maltastart.com/~vass/vmp/viewtopic.php?t=23

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We had the First beta test today . VMP is working as good as ever .

No characters are synced yet . but some cars are . and they run SMOOTHLY as ever. right now i would say we're in the same stage mta was in gta3 with the first few releases (but cars run MUCh more smothly ). Its more like a alpha .

Anyways . thats about all the stats . and please stop flamming here . VMP is true . it works ...

We're going to stop posting here and go to our own forum . thanx for all the comments and ... ye . thats about all

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now thats where i remember sobeit... MNK... i banned him quite a few times at my server i think... and my script got him a few too lol :P

Im amazed to see a team take on a blatent cheater, its like hiring an excon lol.

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well.... first beta test ran fine (well the beta alpha) we will bhe releasing some screenshots in thr coming days and please dont flame us until the first release of VMP 0.1 then flame all u like 8) coz i see flames as kind of incentives to see wot the public want and respond to them so pleasse no flaming till we have released the program! :P

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